Provided by: libcurses-ui-perl_0.9609-1_all bug

NAME

       Curses::UI::Container - Create and manipulate container widgets

CLASS HIERARCHY

        Curses::UI::Widget
           |
           +----Curses::UI::Container

SYNOPSIS

           use Curses::UI;
           my $cui = new Curses::UI;
           my $win = $cui->add('window_id', 'Window');

           my $container = $win->add(
               'mycontainer', 'Container'
           );

           $container->add(
               'contained', 'SomeWidget',
               .....
           );

           $container->focus();

DESCRIPTION

       A container provides an easy way of managing multiple widgets in a single "form". A lot of
       Curses::UI functionality is built around containers. The main class Curses::UI itself is a
       container. A Curses::UI::Window is a container. Some of the widgets are implemented as
       containers.

STANDARD OPTIONS

       -parent, -x, -y, -width, -height, -pad, -padleft, -padright, -padtop, -padbottom, -ipad,
       -ipadleft, -ipadright, -ipadtop, -ipadbottom, -title, -titlefullwidth, -titlereverse,
       -onfocus, -onblur

       For an explanation of these standard options, see Curses::UI::Widget.

WIDGET-SPECIFIC OPTIONS

-releasefocus

           If this option is set, the widgets inside this Container will be part of the focus
           ordering of the parent widget.  This means that when this Container gets the focus,
           its first widget will be focused.  When the focus leaves the last widget inside the
           Container it will give the focus back to the parent instead of cycling back to the
           first widget in this Container.  This option is useful to create a sub-class packed
           with common used widgets, making the reuse easier.

METHODS

new ( )

           Create a new instance of the Curses::UI::Container class.

       •   add ( ID, CLASS, OPTIONS )

           This is the main method for this class. Using this method it is easy to add widgets to
           the container.

           The ID is an identifier that you want to use for the added widget. This may be any
           string you want. If you do not need an ID, you may also us an undefined value. The
           container will automatically create an ID for you.

           The CLASS is the class which you want to add to the container. If CLASS does not
           contain '::' or CLASS matches 'Dialog::...' then 'Curses::UI' will be prepended to it.
           This way you do not have to specifiy the full class name for widgets that are in the
           Curses::UI hierarchy. It is not necessary to call "use CLASS" yourself. The add method
           will call the usemodule method from Curses::UI to automatically load the module.

           The hash OPTIONS contains the options that you want to pass on to the new instance of
           CLASS.

           Example:

               $container->add(
                   'myid',                   # ID
                   'Label',                  # CLASS
                   -text => 'Hello, world!', # OPTIONS
                   -x    => 10,
                   -y    => 5,
               );

       •   delete ( ID )

           This method deletes the contained widget with the given ID from the container.

       •   hasa ( CLASS )

           This method returns true if the container contains one or more widgets of the class
           CLASS.

       •   layout ( )

           Layout the Container and all its contained widgets.

       •   draw ( BOOLEAN )

           Draw the Container and all its contained widgets.
            If BOOLEAN is true, the screen will not update after drawing. By default this
           argument is false, so the screen will update after drawing the container.

       •   intellidraw ( )

           See Curses::UI::Widget for an explanation of this method.

       •   focus ( )

           If the container contains no widgets, this routine will return immediately. Else the
           container will get focus.

           If the container gets focus, one of the contained widgets will get the focus. The
           returnvalue of this widget determines what has to be done next. Here are the possible
           cases:

           * The returnvalue is LEAVE_CONTAINER

             As soon as a widget returns this value, the container
             will loose its focus and return the returnvalue and the
             last pressed key to the caller.

           * The returnvalue is STAY_AT_FOCUSPOSITION

             The container will not loose focus and the focus will stay
             at the same widget of the container.

           * Any other returnvalue

             The focus will go to the next widget in the container.

       •   getobj ( ID )

           This method returns the object reference of the contained widget with the given ID.

       •   getfocusobj ( )

           This method returns the object reference of the contained widget which currently has
           the focus.

       •   set_focusorder ( IDLIST )

           Normally the order in which widgets get focused in a container is determined by the
           order in which they are added to the container. Use set_focusorder if you want a
           different focus order. IDLIST contains a list of id's.

       •   set_draworder ( IDLIST )

           Normally the order in which widgets are drawn in a container is determined by the
           order in which they are added to the container. Use set_draworder if you want a
           different draw order. IDLIST contains a list of id's.

       •   loadmodule ( CLASS )

           This will load the module for the CLASS. If loading fails, the program will die.

       •   onFocus ( CODEREF )

           This method can be used to set the -onfocus event handler (see above) after
           initialization of the widget.

       •   onBlur ( CODEREF )

           This method can be used to set the -onblur event handler (see above) after
           initialization of the widget.

DEFAULT BINDINGS

       Since interacting is not handled by the container itself, but by the contained widgets,
       this class does not have any key bindings.

SEE ALSO

       Curses::UI,

AUTHOR

       Copyright (c) 2001-2002 Maurice Makaay. All rights reserved.

       Maintained by Marcus Thiesen (marcus@cpan.thiesenweb.de)

       This package is free software and is provided "as is" without express or implied warranty.
       It may be used, redistributed and/or modified under the same terms as perl itself.