Provided by: sgf2dg_4.026-10_amd64 bug

NAME

       Games::Go::Dg2Ps - Perl extension to convert Games::Go::Diagrams to PostScript.

SYNOPSIS

       use Games::Go::Dg2Ps

        my $dg2ps = B<Games::Go::Dg2Ps-E<gt>new> (options);
        $dg2ps->convertDiagram($diagram);

DESCRIPTION

       Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.

METHODS

       my $dg2ps = Games::Go::Dg2Ps->new (?options?)
           A new Games::Go::Dg2Ps takes the following options:

   General Dg2 Converter Options:
       boardSize => number
           Sets the size of the board.

           Default: 19

       doubleDigits => true | false
           Numbers on stones are wrapped back to 1 after they reach 100.  Numbers associated with
           comments and diagram titles are not affected.

           Default: false

       coords => true | false
           Generates a coordinate grid.

           Default: false

       topLine     => number (Default: 1)
       bottomLine  => number (Default: 19)
       leftLine    => number (Default: 1)
       rightLine   => number (Default: 19)
           The edges of the board that should be displayed.  Any portion of the board that
           extends beyond these numbers is not included in the output.

       diaCoords => sub { # convert $x, $y to Diagram coordinates }
           This callback defines a subroutine to convert coordinates from $x, $y to whatever
           coordinates are used in the Games::Go::Diagram object.  The default diaCoords converts
           1-based $x, $y to the same coordinates used in SGF format files.  You only need to
           define this if you're using a different coordinate system in the Diagram.

           Default:
               sub { my ($x, $y) = @_;
                     $x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc
                     $y = chr($y - 1 + ord('a'));
                     return("$x$y"); },           # concatenate two letters

       print => sub { my ($dg2tex, @tex) = @_; ... }
           A user defined subroutine to replace the default printing method.  This callback is
           called from the print method (below) with the reference to the Dg2TeX object and a
           list of lines that are part of the TeX diagram source.

   Dg2Ps-specific options:
       pageSize => 'page size'
           May be one of:

           'A0' - 'A9'
           'B0' - 'B10'
           'Executive'
           'Folio'
           'Half-Letter'
           'Letter'
           'US-Letter'
           'Legal
           'US-Legal'
           'Tabloid'
           'SuperB'
           'Ledger'
           'Comm #10 Envelope'
           'Envelope-Monarch'
           'Envelope-DL'
           'Envelope-C5'
           'EuroPostcard'

           Default: 'Letter'

       topMargin    => points
       bottomMargin => points
       leftMargin   => points
       rightMargin  => points
           Margins are set in PostScript 'user space units' which are approximately equivilent to
           points (1/72 of an inch).

           Default for all margins: 72 * .70 (7/10s of an inch)

       text_fontName  => 'font'  Default: 'Times-Roman',
       stone_fontName => 'font'  Default: 'Courier-Bold'
           Text and stone fonts names may be one of these (case sensitive):

           Courier
           Courier-Bold
           Courier-BoldOblique
           Courier-Oblique
           Helvetica
           Helvetica-Bold
           Helvetica-BoldOblique
           Helvetica-Oblique
           Times-Roman
           Times-Bold
           Times-Italic
           Times-BoldItalic
       text_fontSize  => points
           The point size for the comment text.  Diagram titles use this size plus 4, and the
           game title uses this size plus 6.

           Default: 11

       stone_fontSize => points
           The stone_fontSize determines the size of the stones and diagrams.  Stone size is
           chosen to allow up to three digits on a stone .  The default stone_fontSize allows for
           three diagrams (with -coords) per 'letter' page if comments don't take up extra space
           below diagrams.

           If doubleDigits is specified, the stones and board are slightly smaller (stone 100 may
           look a bit cramped).

           Default: 5

       stone_width => points
       stone_height => points
           The stone_width and stone_height determine the size of the stones and diagrams.

           If stone_width is not explicitly set, it is calculated from the stone_fontSize to
           allow up to three digits on a stone .  The default stone_fontSize allows for three
           diagrams (with -coords) per 'letter' page if comments don't take up extra space below
           diagrams.  If doubleDigits is specified, the stones and board are slightly smaller
           (stone 100 may look a bit cramped).

           If stone_height is not explicitly set, it will be 1.05 * stone_width, creating a
           slightly rectangular diagram.

           Default: undef - determined from stone_fontSize

       ps_debug =#<gt> number from 0 to 2
           When non-zero, code and subroutines are added to the PostScript output to help debug
           the PostScript file.  This is very slightly documented in PostScript::File, but you'll
           probably need to read through the PostScript output to make any use of it.

           Default: 0

       $dg2ps->configure (option => value, ?...?)
           Change Dg2Ps options from values passed at new time.

       $dg2ps->print ($text ? , ... ?)
           prints raw PostScript code to file as defined at new time.

       $dg2ps->printComment ($text ? , ... ?)
           Adds $text to the diagram comments.

       $dg2ps->comment ($comment ? , ... ?)
           Inserts the PostScript comment character ('%') in front of each line of each comment
           and prints it to file.

           Note that this is not the same as the printComment method.

       my $canvas = $dg2ps->convertDiagram ($diagram)
           Converts a Games::Go::Diagram into PostScript.

       my $converted_text = $dg2ps->convertText ($text)
           Converts $text into text for display (handles PostScript escape sequences).

           Returns the converted text.

       $title = $dg2ps->convertProperties (\%sgfHash)
           convertProperties takes a reference to a hash of properties as extracted from an SGF
           file.  Each hash key is a property ID and the hash value is a reference to an array of
           property values: $hash->{propertyId}->[values].  The following SGF properties are
           recognized:

           GN GameName
           EV EVent
           RO ROund
           PW PlayerWhite
           WR WhiteRank
           PB PlayerBlack
           BR BlackRank
           DT DaTe
           PC PlaCe
           GC GameComment
           KM KoMi
           RE REsult
           TM TiMe

           Both long and short property names are recognized, and all unrecognized properties are
           ignored with no warnings.  Note that these properties are all intended as game-level
           notations.

       $dg2ps->close
           prints final PostScript code to the output file and closes the file.

SEE ALSO

       sgf2dg(1)
           Script to convert SGF format files to Go diagrams

BUGS

       Bugs?  In my code?

AUTHOR

       Reid Augustin, <reid@hellosix.com>

COPYRIGHT AND LICENSE

       Copyright (C) 2005 by Reid Augustin

       This library is free software; you can redistribute it and/or modify it under the same
       terms as Perl itself, either Perl version 5.8.5 or, at your option, any later version of
       Perl 5 you may have available.