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NAME

       Imager::Cookbook - recipes working with Imager

DESCRIPTION

       Various simple and not so simple ways to do things with Imager.

FILES

       This is described in detail in Imager::Files.

   Reading an image from a file
         my $image = Imager->new;

         $image->read(file=>$filename) or die $image->errstr;

       Or:

         my $image = Imager->new(file => $filename)
           or die Imager->errstr;

       See Imager::Files.

   Writing an image to a file
         $image->write(file=>$filename) or die $image->errstr;

   Write an animated GIF
         # build an array of images to use in the gif
         my  @images;
         # synthesize the images or read them from files, it doesn't matter
         ...

         # write the gif
         Imager->write_multi({ file=>$filename, type=>'gif' }, @images)
           or die Imager->errstr;

       See "Writing an animated GIF" in Imager::Files for a more detailed example.

   Reading multiple images from one file
       Some formats, like GIF and TIFF support multiple images per file.  Use the read_multi()
       method to read them:

         my @images = Imager->read_multi(file=>$filename)
           or die Imager->errstr;

   Converting from one file format to another
       This is as simple as reading the original file and writing the new file, for single
       images:

         my $image = Imager->new;
         # Imager auto-detects the input file type
         $image->read(file => $input_filename)
           or die $image->errstr;
         # Imager derives the output file format from the filename
         $image->write(file => $output_filename)
           or die $image->errstr;

         # or you can supply a type parameter:
         $image->write(file => $output_filename, type => 'gif')
           or die $image->errstr;

       The main issue that can occur with this is if the input file has transparency and the
       output file format doesn't support that.  This can be a problem when converting from GIF
       files to JPEG files for example.

       By default, if the output format doesn't support transparency, Imager will compose the
       image onto a black background.  You can override that by supplying an "i_background"
       option to "write()" or "write_multi()":

         $image->write(file => "foo.jpg", i_background => "#808080")
           or die $image->errstr;

       Some formats support multiple files, so if you want to convert from say TIFF to JPEG,
       you'll need multiple output files:

         my @images = Imager->read_multi(file => 'input.tif')
           or die Imager->errstr;
         my $index = 1;
         for my $image (@images) {
           $image->write(file => sprintf('output%02d.jpg', $index++))
             or die $image->errstr;
         }

   Transparent PNG
       To save to a transparent PNG (or GIF or TIFF) you need to start with an image with
       transparency.

       To make a transparent image, create an image object with 2 or 4 channels:

         # RGB with alpha channel
         my $rgba = Imager->new(xsize => $width, ysize => $height, channels => 4);

         # Gray with alpha channel
         my $graya = Imager->new(xsize => $width, ysize => $height, channels => 2);

       By default, the created image will be transparent.

       Otherwise, if you have an existing image file with transparency, simply read it, and the
       transparency will be preserved.

IMAGE SYNTHESIS

   Creating an image
       To create a simple RGB image, supply the image width and height to the new() method:

         my $rgb = Imager->new(xsize=>$width, ysize=>$height);

       If you also want an alpha channel:

         my $rgb_alpha = Imager->new(xsize=>$width, ysize=>$height, channels=>4);

       To make a gray-scale image:

         my $gray = Imager->new(xsize=>$width, ysize=>$height, channels=>1);

       and a gray-scale image with an alpha channel:

         my $gray_alpha = Imager->new(xsize=>$width, ysize=>$height, channels=>2);

       When a new image is created this way all samples are set to zero - black for 1 or 3
       channel images, transparent black for 2 or 4 channel images.

       You can also create paletted images and images with more than 8-bits per channel, see
       Imager::ImageTypes for more details.

   Setting the background of a new image
       To set the background of a new image to a solid color, use the box() method with no
       limits, and "filled=>1":

         $image->box(filled=>1, color=>$color);

       As always, a color can be specified as an Imager::Color object:

         my $white = Imager::Color->new(255, 255, 255);
         $image->box(filled=>1, color=>$white);

       or you supply any single scalar that Imager::Color's new() method accepts as a color
       description:

         $image->box(filled=>1, color=>'white');
         $image->box(filled=>1, color=>'#FF0000');
         $image->box(filled=>1, color=>[ 255, 255, 255 ]);

       You can also fill the image with a fill object:

         use Imager::Fill;
         # create the fill object
         my $fill = Imager::Fill->new(hatch=>'check1x1')
         $image->box(fill=>$fill);

         # let Imager create one automatically
         $image->box(fill=>{ hatch=>'check1x1' });

       See Imager::Fill for information on Imager's fill objects.

WORLD WIDE WEB

       As with any CGI script it's up to you to validate data and set limits on any parameters
       supplied to Imager.

       For example, if you allow the caller to set the size of an output image you should limit
       the size to prevent the client from specifying an image size that will consume all
       available memory.

       This is beside any other controls you need over access to data.

       See CGI for a module useful for processing CGI submitted data.

   Returning an image from a CGI script
       This is similar to writing to a file, but you also need to supply the information needed
       by the web browser to identify the file format:

         my $img = ....; # create the image and generate the contents
         ++$|; # make sure the content type isn't buffered
         print "Content-Type: image/png\n\n";
         binmode STDOUT;
         $img->write(fd=>fileno(STDOUT), type=>'png')
           or die $img->errstr;

       You need to set the Content-Type header depending on the file format you send to the web
       browser.

       If you want to supply a content-length header, write the image to a scalar as a buffer:

         my $img = ....; # create the image and generate the contents
         my $data;
         $img->write(type=>'png', data=>\$data)
           or die $img->errstr;
         print "Content-Type: image/png\n";
         print "Content-Length: ",length($data),"\n\n";
         binmode STDOUT;
         print $data;

       See "samples/samp-scale.cgi" and "samples/samp-image.cgi" for a couple of simple examples
       of producing an image from CGI.

   Inserting a CGI image in a page
       There's occasionally confusion on how to display an image generated by Imager in a page
       generated by a CGI.

       Your web browser handles this process as two requests, one for the HTML page, and another
       for the image itself.

       Each request needs to perform validation since an attacker can control the values supplied
       to both requests.

       How you make the data available to the image generation code depends on your application.

       See "samples/samp-form.cgi" and "samples/samp-image.cgi" in the Imager distribution for
       one approach.  The POD in "samp-form.cgi" also discusses some of the issues involved.

   Parsing an image posted via CGI
       "WARNING": file format attacks have become a common attack vector, make sure you have up
       to date image file format libraries, otherwise trying to parse uploaded files, whether
       with Imager or some other tool, may result in a remote attacker being able to run their
       own code on your system.

       If your HTML form uses the correct magic, it can upload files to your CGI script, in
       particular, you need to use " method="post" " and "enctype="multipart/form-data"" in the
       "form" tag, and use "type="file"" in the "input", for example:

         <form action="/cgi-bin/yourprogram" method="post"
               enctype="multipart/form-data">
           <input type="file" name="myimage" />
           <input type="submit value="Upload Image" />
         </form>

       To process the form:

       1.  first check that the user supplied a file

       2.  get the file handle

       3.  have Imager read the image

         # returns the client's name for the file, don't open this locally
         my $cgi = CGI->new;
         # 1. check the user supplied a file
         my $filename = $cgi->param('myimage');
         if ($filename) {
           # 2. get the file handle
           my $fh = $cgi->upload('myimage');
           if ($fh) {
             binmode $fh;

             # 3. have Imager read the image
             my $img = Imager->new;
             if ($img->read(fh=>$fh)) {
               # we can now process the image
             }
           }
           # else, you probably have an incorrect form or input tag
         }
         # else, the user didn't select a file

       See "samples/samp-scale.cgi" and "samples/samp-tags.cgi" in the Imager distribution for
       example code.

       You may also want to set limits on the size of the image read, using Imager's
       "set_file_limits" method, documented in "set_file_limits()" in Imager::Files.  For
       example:

         # limit to 10 million bytes of memory usage
         Imager->set_file_limits(bytes => 10_000_000);

         # limit to 1024 x 1024
         Imager->set_file_limits(width => 1024, height => 1024);

DRAWING

   Adding a border to an image
       First make a new image with space for the border:

         my $border_width = ...;
         my $border_height = ...;
         my $out = Imager->new(xsize => $source->getwidth() + 2 * $border_width,
                               ysize => $source->getheight() + 2 * $border_height,
                               bits => $source->bits,
                               channels => $source->getchannels);

       Then paste the source image into the new image:

         $out->paste(left => $border_width,
                     top => $border_height,
                     img => $source);

       Whether you draw the border before or after pasting the original image depends on whether
       you want the border to overlap the image, for example a semi-transparent border drawn
       after pasting the source image could overlap the edge without hiding it.

       If you want a solid border you could just fill the image before pasting the source for
       simplicity:

         $out->box(filled=>1, color=>'red');
         $out->paste(left => $border_width,
                     top => $border_height,
                     img => $source);

TEXT

   Drawing text
   Aligning text
   Measuring text
   Word wrapping text
   Shearing (slanting) or Rotating text
       This requires that you have Imager installed with FreeType 2.x support installed, and that
       the font be created using the FreeType 2.x driver, for example:

         my $font = Imager::Font->new(file=>$fontfile, type=>'ft2');

       First you need a transformation matrix, for shearing that could be:

         my $angle_in_radians = ...;
         my $tan_angle = sin($angle_rads) / cos($angle_rads);
         # shear horizontally, supply this as y instead to do it vertically
         my $matrix = Imager::Matrix2d->shear(x=>$tan_angle);

       For rotation that would be:

         my $matrix = Imager::Matrix2d->rotate(radians => $angle_in_radians);

       or:

         my $matrix = Imager::Matrix2d->rotate(degrees => $angle_in_degrees);

       Feed that to the font object:

         $font->transform(matrix => $matrix);

       and draw the text as normal:

         $image->string(string => $text,
                        x => $where_x,
                        y => $where_y,
                        color => $color,
                        font => $font);

       See samples/slant_text.pl for a comprehensive example, including calculating the
       transformed bounding box to create an image to fit the transformed text into.

IMAGE TRANSFORMATION

   Shearing an image
   Convert to gray-scale
       To convert an RGB image to a gray-scale image, use the convert method:

         my $grey = $image->convert(preset => 'gray');

       convert() returns a new image.

       See: "Color transformations" in Imager::Transformations

METADATA

   Image format
       When Imager reads a file it does a magic number check to determine the file type, so
       "foo.png" could actually be a GIF image, and Imager will read it anyway.

       You can check the actual format of the image by looking at the "i_format" tag.

         my $format = $image->tags(name=>'i_format');

   Image spatial resolution
       Most image file formats store information about the physical size of the pixels, though in
       some cases that information isn't useful.

       Imager stores this information in the tags "i_xres" and "i_yres", and this is always
       stored in dots per inch.

       Some formats, including TIFF and JPEG allow you to change the units spatial resolution
       information is stored in, if you set the tag that changes this the Imager will convert
       "i_xres" and "i_yres" to those units when it writes the file.

       For example to set the resolution to 300 dpi:

         $image->settag(name => 'i_xres', value => 300);
         $image->settag(name => 'i_yres', value => 300);

       If you want the file format to store the resolution in some other unit, for example you
       can write a TIFF file that stores the resolution in pixels per centimeter, you would do:

         # 150 pixels/cm
         $image->settag(name => 'i_xres', value => 150 * 2.54);
         $image->settag(name => 'i_yres', value => 150 * 2.54);
         $image->settag(name => 'tiff_resolutionunit', value => 3);

       Keywords: DPI

IMAGE MANIPULATION

   Replacing a color with transparency
       To replace a color with transparency you can use the "difference()" in Imager::Filters
       method.

         # make a work image the same size as our input
         my $work = Imager->new(xsize => $in->getwidth, ysize => $in->getheight,
                                channels => $in->getchannels);
         # and fill it with the color we want transparent
         $work->box(filled => 1, color => $color);

         # get an image with that color replaced with transparent black
         my $out = $work->difference(other => $in);

SPECIAL EFFECTS

   Drop Shadows
       This can be used for a glow effect as well.

       First create a new image, either with an alpha channel (if you want transparency behind
       the shadow) or without, if you want a background color:

         my $out = Imager->new
            (
            xsize => $shadow_size * 2 + $src->getwidth,
            ysize => $shadow_size * 2 + $src->getheight,
            channels => 4,
            );
         # fill it with your background color, if you want one
         # $out->box(filled => 1, color => $back_color);

       Make a work image to render the shadow on:

         my $shadow_work = Imager->new
           (
           xsize => $back->getwidth,
           ysize => $back->getheight,
           channels => 1,
           );

       Extract the alpha channel from the source image, first the alpha version:

         my $alpha = $src->convert(preset => "alpha");

       and draw that on the work shadow:

         $shadow_work->paste
           (
           src => $slpha,
           left => $shadow_size,
           top => $shadow_size,
           );

       otherwise just draw a box for the non-alpha source:

         $shadow_work->box
           (
           filled => 1,
           color => [ 255 ],
           xmin => $shadow_size,
           ymin => $shadow_size,
           xmax => $shadow_size + $src->getwidth() - 1,
           ymax => $shadow_size + $src->getheight() - 1,
           );

       Blur the work shadow:

         $shadow_work->filter(type => "gaussian", stddev => $shadow_size);

       Convert it to an RGB image with alpha:

         $shadow_work = $shadow_work->convert
            (
             matrix => [ [ 0, $red / 255 ],
                          [ 0, $green / 255 ],
                          [ 0, $blue / 255 ],
                          [ 1 ] ]
            );

       Draw that on the output image:

         $out->rubthrough(src => $shadow_work);

       Draw our original image on the output image, perhaps with an offset:

         $out->rubthrough
           (
           src => $src,
           tx => $shadow_size + $x_offset,
           ty => $shadow_size + $y_offset,
           );

       See samples/drop_shadow.pl for an example of this recipe.

AUTHOR

       Tony Cook <tony@develop-help.com>

SEE ALSO

       Imager, Imager::Files, Imager::Draw.