Provided by: libsdl-perl_2.546-2build1_amd64 bug

NAME

       SDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunk

CATEGORY

       Mixer, Structure

SYNOPSIS

        use SDL;
        use SDL::Mixer::MixChunk;

        my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav');

        printf("length of audio data is %d bytes\n", $mix_chunk->alen);
        printf("volume is %d\n",                     $mix_chunk->volume);

DESCRIPTION

       Stores audio data in memory.

       Note: It's a bad idea to free a chunk that is still being played...

METHODS

   alen
       length of audio data in bytes

   volume
       Per-sample volume, 0-128 (normally "MIX_MAX_VOLUME" after loading)

AUTHORS

       See "AUTHORS" in SDL.