Provided by: libsdl1.2-dev_1.2.15+dfsg1-3ubuntu0.1_amd64 bug

NAME

       SDL_MouseButtonEvent - Mouse button event structure

STRUCTURE DEFINITION

       typedef struct{
         Uint8 type;
         Uint8 button;
         Uint8 state;
         Uint16 x, y;
       } SDL_MouseButtonEvent;

STRUCTURE DATA

       type                SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP

       button              The    mouse   button   index   (SDL_BUTTON_LEFT,   SDL_BUTTON_MIDDLE,
                           SDL_BUTTON_RIGHT)

       state               SDL_PRESSED or SDL_RELEASED

       x, y                The X/Y coordinates of the mouse at press/release time

DESCRIPTION

       SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of  type
       SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.

       When a mouse button press or release is detected then number of the button pressed (from 1
       to 255, with 1 usually being the left button and 2 the right) is placed into  button,  the
       position  of  the  mouse when this event occured is stored in the x and the y fields. Like
       SDL_KeyboardEvent, information on whether the event was a press  or  a  release  event  is
       stored in both the type and state fields, but this should be obvious.

SEE ALSO

       SDL_Event, SDL_MouseMotionEvent