Provided by: libsdl1.2-dev_1.2.15+dfsg1-3ubuntu0.1_amd64 bug

NAME

       SDL_SetVideoMode  -  Set  up  a  video mode with the specified width, height and bits-per-
       pixel.

SYNOPSIS

       #include "SDL.h"

       SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);

DESCRIPTION

       Set up a video mode with the specified width, height and bits-per-pixel.

       If bpp is 0, it is treated as the current display bits per pixel.

       The flags parameter is the same as the flags field  of  the  SDL_Surface  structure.  OR'd
       combinations of the following values are valid.

       SDL_SWSURFACE       Create the video surface in system memory

       SDL_HWSURFACE       Create the video surface in video memory

       SDL_ASYNCBLIT       Enables  the  use of asynchronous updates of the display surface. This
                           will usually slow down  blitting  on  single  CPU  machines,  but  may
                           provide a speed increase on SMP systems.

       SDL_ANYFORMAT       Normally,  if a video surface of the requested bits-per-pixel (bpp) is
                           not available, SDL will emulate one with  a  shadow  surface.  Passing
                           SDL_ANYFORMAT  prevents  this and causes SDL to use the video surface,
                           regardless of its pixel depth.

       SDL_HWPALETTE       Give SDL exclusive palette access.  Without  this  flag  you  may  not
                           always   get   the  the  colors  you  request  with  SDL_SetColors  or
                           SDL_SetPalette.

       SDL_DOUBLEBUF       Enable hardware  double  buffering;  only  valid  with  SDL_HWSURFACE.
                           Calling  SDL_Flip  will  flip  the  buffers and update the screen. All
                           drawing will take place on the surface that is not  displayed  at  the
                           moment.  If  double  buffering could not be enabled then SDL_Flip will
                           just perform a SDL_UpdateRect on the entire screen.

       SDL_FULLSCREEN      SDL will attempt to use a fullscreen mode. If  a  hardware  resolution
                           change  is  not  possible  (for  whatever  reason),  the  next  higher
                           resolution will be used and the display window  centered  on  a  black
                           background.

       SDL_OPENGL          Create  an  OpenGL  rendering  context. You should have previously set
                           OpenGL video attributes with SDL_GL_SetAttribute.

       SDL_OPENGLBLIT      Create an OpenGL rendering  context,  like  above,  but  allow  normal
                           blitting  operations.  The  screen  (2D)  surface  may  have  an alpha
                           channel, and SDL_UpdateRects must be used for updating changes to  the
                           screen surface.

       SDL_RESIZABLE       Create  a  resizable  window. When the window is resized by the user a
                           SDL_VIDEORESIZE event is generated and SDL_SetVideoMode can be  called
                           again with the new size.

       SDL_NOFRAME         If  possible,  SDL_NOFRAME causes SDL to create a window with no title
                           bar or frame decoration. Fullscreen modes automatically have this flag
                           set.

              Note:

              Whatever  flags  SDL_SetVideoMode  could satisfy are set in the flags member of the
              returned surface.

              Note:

              The bpp parameter is the number of bits per pixel, so a bpp of 24 uses  the  packed
              representation  of 3 bytes/pixel. For the more common 4 bytes/pixel mode, use a bpp
              of 32. Somewhat oddly, both 15 and 16  will  request  a  2  bytes/pixel  mode,  but
              different pixel formats.

RETURN VALUE

       The  framebuffer surface, or NULL if it fails. The surface returned is freed by SDL_Quit()
       and should nt be freed by the caller.

SEE ALSO

       SDL_LockSurface, SDL_SetColors, SDL_Flip, SDL_Surface