Provided by: libsdl-perl_2.546-2build1_amd64 bug

NAME

       SDLx::FPS - a more convenient way to set a framerate

SYNOPSIS

        use SDLx::FPS;
        my $fps = SDLx::FPS->new(fps => 60);
        while(1) { # Main game loop
            # Do game related stuff

            $fps->delay;
        }

DESCRIPTION

       SDLx::FPS simplifies the task of giving your game a framerate.  Basically, it combines the
       methods of "SDL::GFX::Framerate" and "SDL::GFX::FPSManager" into a single module.  Use it
       to delay the main loop to keep it at a specified framerate.

METHODS

   new
        my $fps = SDLx::FPS->new( fps => 30 );

       No arguments are required, if no "fps" is specified, the default FPS is 30.

   set
        $fps->set($new_framerate);

       Same as "SDL::GFX::Framerate::set".  Set the new desired framerate.

   get
       Same as "SDL::GFX::Framerate::get".  Get the currently set framerate.

   delay
       Same as "SDL::GFX::Framerate::delay".  Generate a delay to accommodate currently set
       framerate.  Call once in the graphics/rendering loop.  If the computer cannot keep up with
       the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset.

   framecount
       Return the "framecount".

   rateticks
       Return the "rateticks".

   lastticks
       Return the "lastticks".

   rate
       Return the "rate".

AUTHORS

       See "AUTHORS" in SDL.

SEE ALSO

       SDL::GFX::Framerate, SDL::GFX::FPSManager