Provided by: libsoqt-dev-common_1.6.0~e8310f-2build1_amd64 bug

NAME

       SoQtExaminerViewer - The SoQtExaminerViewer class is a 3D-model examination viewer.

       This class is the viewer considered to be the most 'general purpose' viewer, and it is
       often used in rapid prototyping to examine simple models aswell as complete scenes
       (although for the latter, you might be better off with one of the other viewer classes).

SYNOPSIS

       #include <Inventor/Qt/viewers/SoQtExaminerViewer.h>

       Inherits SoQtFullViewer.

   Public Member Functions
       SoQtExaminerViewer (QWidget *parent=NULL, const char *name=NULL, SbBool embed=TRUE,
           SoQtFullViewer::BuildFlag flag=BUILD_ALL, SoQtViewer::Type type=BROWSER)
       void setAnimationEnabled (const SbBool enable)
       SbBool isAnimationEnabled (void) const
       void stopAnimating (void)
       SbBool isAnimating (void) const
       void setFeedbackVisibility (const SbBool enable)
       SbBool isFeedbackVisible (void) const
       void setFeedbackSize (const int size)
       int getFeedbackSize (void) const
       virtual void setViewing (SbBool enable)
       virtual void setCamera (SoCamera *camera)
       virtual void setCursorEnabled (SbBool enable)

   Protected Member Functions
       SoQtExaminerViewer (QWidget *parent, const char *name, SbBool embed,
           SoQtFullViewer::BuildFlag flag, SoQtViewer::Type type, SbBool build)
       virtual void leftWheelMotion (float val)
       virtual void bottomWheelMotion (float val)
       virtual void rightWheelMotion (float val)
       virtual void createViewerButtons (QWidget *parent, SbPList *buttonlist)
       virtual const char * getDefaultWidgetName (void) const
       virtual const char * getDefaultTitle (void) const
       virtual const char * getDefaultIconTitle (void) const
       virtual SbBool processSoEvent (const SoEvent *const event)
       virtual void setSeekMode (SbBool enable)
       virtual void actualRedraw (void)
       virtual void afterRealizeHook (void)

   Friends
       class SoGuiExaminerViewerP
       class SoQtExaminerViewerP

   Additional Inherited Members

Detailed Description

       The SoQtExaminerViewer class is a 3D-model examination viewer.

       This class is the viewer considered to be the most 'general purpose' viewer, and it is
       often used in rapid prototyping to examine simple models aswell as complete scenes
       (although for the latter, you might be better off with one of the other viewer classes).

       Here is a complete, stand-alone example that shows how to set up an SoQtExaminerViewer as
       a model viewer that loads Inventor and VRML files from disk and places them inside the
       viewer for the end-user to examine:

       #include <Inventor/Qt/SoQt.h>
       #include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
       #include <Inventor/nodes/SoBaseColor.h>
       #include <Inventor/nodes/SoCone.h>
       #include <Inventor/nodes/SoSeparator.h>

       int
       main(int argc, char ** argv)
       {
         if (argc < 2) {
           (void)fprintf(stderr, "0sage: %s <modelfilename>0,
                         argc > 0 ? argv[0] : "viewerapp");
           exit(1);
         }

         // Initialize SoQt and Inventor API libraries. This returns a main
         // window to use.
         QWidget * mainwin = SoQt::init(argc, argv, argv[0]);

         // Open the argument file..
         SoInput in;
         SbBool ok = in.openFile(argv[1]);
         if (!ok) { exit(1); }

         // ..and import it.
         SoSeparator * root = SoDB::readAll(&in);
         if (root == NULL) { exit(1); }
         root->ref();

         // Use the ExaminerViewer, for a nice interface for 3D model
         // inspection.
         SoQtExaminerViewer * viewer = new SoQtExaminerViewer(mainwin);
         viewer->setSceneGraph(root);
         viewer->show();

         // Pop up the main window.
         SoQt::show(mainwin);
         // Loop until exit.
         SoQt::mainLoop();

         // Clean up resources.
         delete viewer;
         root->unref();

         return 0;
       }

       SoQtExaminerViewer has a convenient interface for repositioning and reorientation of the
       camera, by panning, rotating and zooming it's position. The following controls can be
       used:

       • hold down left mousebutton and move mouse pointer to rotate the camera around it's
         current focal point (the focal point can be changed by doing a seek operation)
       • hold middle mousebutton to pan (or a CTRL-key plus left mousebutton, or a SHIFT-key plus
         left mousebutton)
       • hold down left + middle mousebutton to zoom / dolly, or CTRL + middle mousebutton, or
         CTRL + SHIFT + the left mousebutton
       • click 's', then pick with the left mousebutton to seek
       • right mousebutton opens the popup menu
       • click 'ESC' key to switch to and from 'camera interaction' mode and 'scenegraph
         interaction' mode (see setViewing() documentation)
       •
       The SoQtExaminerViewer provides a user decoration's button for toggling between
       orthographic or perspective camera view volumes and projection methods. This is the
       bottom-most click button on the right decoration border.
       It also inherits the decoration buttons from the SoQtFullViewer: the arrow for switching
       to 'scenegraph interaction' mode, the hand for setting back to 'camera interaction' mode,
       the house for 'reset
         camera to home position', the blueprint house for 'set new camera
         home position', the eye for 'zoom camera out to view full scene' and the flashlight for
       setting 'click to seek' mode.
       Note that a common faulty assumption about all the viewer-classes is that user interaction
       (in the 'examine'-mode, not the scenegraph-interaction mode) influences the model or 3D-
       scene in the view. This is not correct, as it is always the viewer's camera that is
       translated and rotated.
       The initial position of the camera is placed such that all of the scenegraph's geometry
       fits within it's view.
       See also:
           SoQtFlyViewer, SoQtPlaneViewer

Constructor & Destructor Documentation

   SoQtExaminerViewer::SoQtExaminerViewer (QWidget * parent = NULL, const char * name = NULL,
       SbBool embed = TRUE, SoQtFullViewer::BuildFlag flag = BUILD_ALL, SoQtViewer::Type type =
       BROWSER)
       Constructor. See parent class for explanation of arguments. Calling this constructor will
       make sure the examiner viewer widget will be built immediately.
   SoQtExaminerViewer::SoQtExaminerViewer (QWidget * parent, const char * name, SbBool embed,
       SoQtFullViewer::BuildFlag flag, SoQtViewer::Type type, SbBool build) [protected]
       Constructor. See parent class for explanation of arguments.

Member Function Documentation

   void SoQtExaminerViewer::setAnimationEnabled (const SbBool enable)
       Decide if it should be possible to start a spin animation of the model in the viewer by
       releasing the mouse button while dragging.
       If the enable flag is FALSE and we're currently animating, the spin will be stopped.
       See also:
           isAnimationEnabled
       References isAnimating(), and stopAnimating().
   SbBool SoQtExaminerViewer::isAnimationEnabled (void) const
       Query whether or not it is possible to start a spinning animation by releasing the left
       mouse button while dragging the mouse.
       See also:
           setAnimationEnabled
       Referenced by processSoEvent().
   void SoQtExaminerViewer::stopAnimating (void)
       Stop the model from spinning.
       References SoQtViewer::isViewing().
       Referenced by bottomWheelMotion(), leftWheelMotion(), setAnimationEnabled(), and
       setSeekMode().
   SbBool SoQtExaminerViewer::isAnimating (void) const
       Query if the model in the viewer is currently in spinning mode after a user drag.
       Referenced by actualRedraw(), bottomWheelMotion(), leftWheelMotion(),
       setAnimationEnabled(), and setSeekMode().
   void SoQtExaminerViewer::setFeedbackVisibility (const SbBool enable)
       Set the flag deciding whether or not to show the axis cross.
       See also:
           isFeedbackVisible, getFeedbackSize, setFeedbackSize
       References SoQtViewer::isViewing(), and SoQtRenderArea::scheduleRedraw().
   SbBool SoQtExaminerViewer::isFeedbackVisible (void) const
       Check if the feedback axis cross is visible.
       See also:
           setFeedbackVisibility, getFeedbackSize, setFeedbackSize
       Referenced by actualRedraw(), and setFeedbackSize().
   void SoQtExaminerViewer::setFeedbackSize (const int size)
       Set the size of the feedback axiscross. The value is interpreted as an approximate
       percentage chunk of the dimensions of the total canvas.
       See also:
           getFeedbackSize, isFeedbackVisible, setFeedbackVisibility
       References isFeedbackVisible(), SoQtViewer::isViewing(), and
       SoQtRenderArea::scheduleRedraw().
   int SoQtExaminerViewer::getFeedbackSize (void) const
       Return the size of the feedback axis cross. Default is 25.
       See also:
           setFeedbackSize, isFeedbackVisible, setFeedbackVisibility
   void SoQtExaminerViewer::setViewing (SbBool enable) [virtual]
       Set view mode.
       If the view mode is on, user events will be caught and used to influence the camera
       position / orientation. If view mode is off, all events in the viewer canvas (like for
       instance keypresses or mouseclicks and -movements) will be passed along to the scene
       graph.
       Default is to have the view mode active.
       See also:
           isViewing()
       Reimplemented from SoQtFullViewer.
       References SoQtViewer::isViewing().
   void SoQtExaminerViewer::setCamera (SoCamera * cam) [virtual]
       Set the camera we want the viewer to manipulate when interacting with the viewer controls.
       The camera passed in as an argument to this method must already be part of the viewer's
       scenegraph. You do not inject viewpoint cameras to the viewer with this method.
       You should rather insert a camera into the scene graph first (if necessary, often one will
       be present already), then register it as the camera used by the viewer controls with this
       method.
       If the application code doesn't explicitly set up a camera through this method, the viewer
       will automatically scan through the scenegraph to find a camera to use. If no camera is
       available in the scenegraph at all, it will set up it's own camera.
       See also:
           getCamera()
       Reimplemented from SoQtViewer.
       References SoQtFullViewer::setRightWheelString().
   void SoQtExaminerViewer::setCursorEnabled (SbBool enable) [virtual]
       Decide whether or not the mouse pointer cursor should be visible in the rendering canvas.
       Reimplemented from SoQtViewer.
   void SoQtExaminerViewer::leftWheelMotion (float value) [protected],  [virtual]
       Called repeatedly as the user drags the thumbwheel in the left frame. Override this method
       in subclassed viewers to provide your own functionality on the thumbwheel.
       See also:
           leftWheelStart(), leftWheelFinish()
           bottomWheelStart(), rightWheelStart()
       Reimplemented from SoQtFullViewer.
       References SoQtFullViewer::getLeftWheelValue(), isAnimating(), and stopAnimating().
   void SoQtExaminerViewer::bottomWheelMotion (float value) [protected],  [virtual]
       Called repeatedly as the user drags the thumbwheel in the bottom frame. Override this
       method in subclassed viewers to provide your own functionality on the thumbwheel.
       See also:
           bottomWheelStart(), bottomWheelFinish()
           leftWheelStart(), rightWheelStart()
       Reimplemented from SoQtFullViewer.
       References SoQtFullViewer::getBottomWheelValue(), isAnimating(), and stopAnimating().
   void SoQtExaminerViewer::rightWheelMotion (float value) [protected],  [virtual]
       Called repeatedly as the user drags the thumbwheel in the right frame. Override this
       method in subclassed viewers to provide your own functionality on the thumbwheel.
       See also:
           rightWheelStart(), rightWheelFinish()
           leftWheelStart(), bottomWheelStart()
       Reimplemented from SoQtFullViewer.
       References SoQtViewer::getCamera(), and SoQtFullViewer::getRightWheelValue().
   void SoQtExaminerViewer::createViewerButtons (QWidget * parent, SbPList * buttonlist)
       [protected],  [virtual]
       Set up the viewer buttons with pixmaps and event connections.
       One important note if you want to override this method to add your own buttons to the list
       (in the explanation below, it is assumed that you know how virtual function table pointers
       are handled by C++):
       createViewerButtons() is called (indirectly) from the constructors of the viewer classes.
       This means that you need to delay it's invocation until your own subclass's constructor is
       run, because otherwise your re-implementation won't have been added to the internal
       virtual function table yet.
       Delaying a superclass viewer from building it's decorations is done by passing
       build==FALSE as the last argument of the protected constructors. You will then have to
       explicitly trigger the building in your own constructor.
       Here's a minimal example that shows the steps needed to be able to override
       createViewerButtons() from SoQtExaminerViewer:
       class MyExaminerViewer : public SoQtExaminerViewer {

       public:
         MyExaminerViewer(QWidget * parent);

       protected:
         virtual void createViewerButtons(QWidget * parent, SbPList * buttonlist);
       };

       MyExaminerViewer::MyExaminerViewer(QWidget * parent)
         : SoQtExaminerViewer(parent, NULL, TRUE,
                                 SoQtFullViewer::BUILD_ALL, SoQtFullViewer::BROWSER,
                                 // build == FALSE, to delay creation of decorations
                                 FALSE)
       {
         // Explicitly trigger the construction of viewer decorations.
         QWidget * widget = this->buildWidget(this->getParentWidget());
         this->setBaseWidget(widget);
       }

       void
       MyExaminerViewer::createViewerButtons(QWidget * parent, SbPList * buttonlist)
       {
         SoQtExaminerViewer::createViewerButtons(parent, buttonlist);
         // [now add your own button(s) to the buttonlist]
       }
       Reimplemented from SoQtFullViewer.
       References SoQtViewer::getCameraType().
   const char * SoQtExaminerViewer::getDefaultWidgetName (void) const [protected],  [virtual]
       This method returns the default name of a component widget class.
       It should be overridden by derived non-abstract classes for the topmost widget in the
       component to have a proper name.
       Reimplemented from SoQtRenderArea.
   const char * SoQtExaminerViewer::getDefaultTitle (void) const [protected],  [virtual]
       This method returns the default window caption string of the component.
       It should be overridden by derived non-abstract classes so the window and popup menu will
       get a proper title.
       Reimplemented from SoQtRenderArea.
   const char * SoQtExaminerViewer::getDefaultIconTitle (void) const [protected],  [virtual]
       This method returns the default icon title of the component.
       It should be overridden by derived non-abstract classes so icons will get proper titles.
       Reimplemented from SoQtRenderArea.
   SbBool SoQtExaminerViewer::processSoEvent (const SoEvent *const event) [protected],  [virtual]
       Toolkit-native events are attempted converted to Coin-generic events in the
       SoQtRenderArea::processEvent() method. If this succeeds, they are forwarded to this
       method.
       This is a virtual method, and is overridden in it's subclasses to catch events of
       particular interest to the viewer classes, for instance.
       Return TRUE iff the event was processed. If not it should be passed on further up in the
       inheritance hierarchy by the caller. This last point is extremely important to take note
       of if you are expanding the toolkit with your own viewer class.
       This method is not part of the original SGI InventorXt API. Note that you can still
       override the toolkit-native processEvent() method instead of this 'generic' method.
       Reimplemented from SoQtFullViewer.
       References SoQtViewer::getCamera(), SoQtGLWidget::getGLAspectRatio(),
       SoQtGLWidget::getGLSize(), isAnimationEnabled(), SoQtViewer::isSeekMode(),
       SoQtViewer::isViewing(), and SoQtViewer::seekToPoint().
   void SoQtExaminerViewer::setSeekMode (SbBool enable) [protected],  [virtual]
       Put the viewer in or out of 'waiting-to-seek' mode.
       If the user performs a mouse button click when the viewer is in 'waiting-to-seek' mode,
       the camera will be repositioned so the camera focal point lies on the point of the
       geometry under the mouse cursor.
       See also:
           isSeekMode(), setDetailSeek()
       Reimplemented from SoQtViewer.
       References isAnimating(), SoQtViewer::isSeekMode(), SoQtViewer::isViewing(), and
       stopAnimating().
   void SoQtExaminerViewer::actualRedraw (void) [protected],  [virtual]
       This method instantly redraws the normal (non-overlay) scenegraph by calling
       SoSceneManager::render().
       Subclasses may override this method to add their own rendering before or after Coin
       renders it's scenegraph.
       The following is a complete example that demonstrates one way of adding both a background
       image and foreground (overlay) geometry to the 'normal' rendering:
       // This example shows how to put a permanent background image on
       // your viewer canvas, below the 3D graphics, plus overlay
       // foreground geometry.  Written by mortene.
       // Copyright Kongsberg Oil & Gas Technologies 2002.

       // *************************************************************************

       #include <Inventor/Qt/SoQt.h>
       #include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
       #include <Inventor/nodes/SoBaseColor.h>
       #include <Inventor/nodes/SoCone.h>
       #include <Inventor/nodes/SoCube.h>
       #include <Inventor/nodes/SoImage.h>
       #include <Inventor/nodes/SoLightModel.h>
       #include <Inventor/nodes/SoOrthographicCamera.h>
       #include <Inventor/nodes/SoRotationXYZ.h>
       #include <Inventor/nodes/SoSeparator.h>
       #include <Inventor/nodes/SoTranslation.h>

       #include <GL/gl.h>

       // *************************************************************************

       class MyExaminerViewer : public SoQtExaminerViewer {

       public:
         MyExaminerViewer(QWidget * parent, const char * filename);
         ~MyExaminerViewer();

       protected:
         virtual void actualRedraw(void);

       private:
         SoSeparator * bckgroundroot;
         SoSeparator * foregroundroot;
         SoRotationXYZ * arrowrotation;
       };

       MyExaminerViewer::MyExaminerViewer(QWidget * parent, const char * filename)
         : SoQtExaminerViewer(parent)
       {
         // Coin should not clear the pixel-buffer, so the background image
         // is not removed.
         this->setClearBeforeRender(FALSE, TRUE);

         // Set up background scenegraph with image in it.

         this->bckgroundroot = new SoSeparator;
         this->bckgroundroot->ref();

         SoOrthographicCamera * cam = new SoOrthographicCamera;
         cam->position = SbVec3f(0, 0, 1);
         cam->height = 1;
         // SoImage will be at z==0.0.
         cam->nearDistance = 0.5;
         cam->farDistance = 1.5;

         SoImage * img = new SoImage;
         img->vertAlignment = SoImage::HALF;
         img->horAlignment = SoImage::CENTER;
         img->filename = filename;

         this->bckgroundroot->addChild(cam);
         this->bckgroundroot->addChild(img);

         // Set up foreground, overlayed scenegraph.

         this->foregroundroot = new SoSeparator;
         this->foregroundroot->ref();

         SoLightModel * lm = new SoLightModel;
         lm->model = SoLightModel::BASE_COLOR;

         SoBaseColor * bc = new SoBaseColor;
         bc->rgb = SbColor(1, 1, 0);

         cam = new SoOrthographicCamera;
         cam->position = SbVec3f(0, 0, 5);
         cam->height = 10;
         cam->nearDistance = 0;
         cam->farDistance = 10;

         const double ARROWSIZE = 2.0;

         SoTranslation * posit = new SoTranslation;
         posit->translation = SbVec3f(-2.5 * ARROWSIZE, 1.5 * ARROWSIZE, 0);

         arrowrotation = new SoRotationXYZ;
         arrowrotation->axis = SoRotationXYZ::Z;

         SoTranslation * offset = new SoTranslation;
         offset->translation = SbVec3f(ARROWSIZE/2.0, 0, 0);

         SoCube * cube = new SoCube;
         cube->width = ARROWSIZE;
         cube->height = ARROWSIZE/15.0;

         this->foregroundroot->addChild(cam);
         this->foregroundroot->addChild(lm);
         this->foregroundroot->addChild(bc);
         this->foregroundroot->addChild(posit);
         this->foregroundroot->addChild(arrowrotation);
         this->foregroundroot->addChild(offset);
         this->foregroundroot->addChild(cube);
       }

       MyExaminerViewer::~MyExaminerViewer()
       {
         this->bckgroundroot->unref();
         this->foregroundroot->unref();
       }

       void
       MyExaminerViewer::actualRedraw(void)
       {
         // Must set up the OpenGL viewport manually, as upon resize
         // operations, Coin won't set it up until the SoGLRenderAction is
         // applied again. And since we need to do glClear() before applying
         // the action..
         const SbViewportRegion vp = this->getViewportRegion();
         SbVec2s origin = vp.getViewportOriginPixels();
         SbVec2s size = vp.getViewportSizePixels();
         glViewport(origin[0], origin[1], size[0], size[1]);

         const SbColor col = this->getBackgroundColor();
         glClearColor(col[0], col[1], col[2], 0.0f);
         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

         // Render our scenegraph with the image.
         SoGLRenderAction * glra = this->getGLRenderAction();
         glra->apply(this->bckgroundroot);

         // Render normal scenegraph.
         SoQtExaminerViewer::actualRedraw();

         // Increase arrow angle with 1/1000 ° every frame.
         arrowrotation->angle = arrowrotation->angle.getValue() + (0.001 / M_PI * 180);
         // Render overlay front scenegraph.
         glClear(GL_DEPTH_BUFFER_BIT);
         glra->apply(this->foregroundroot);
       }

       // *************************************************************************

       int
       main(int argc, char ** argv)
       {
         if (argc != 2) {
           (void)fprintf(stderr, "0sage: %s <image-filename>0, argv[0]);
           exit(1);
         }

         QWidget * window = SoQt::init(argv[0]);

         MyExaminerViewer * viewer = new MyExaminerViewer(window, argv[1]);

         viewer->setSceneGraph(new SoCone);
         viewer->show();

         SoQt::show(window);
         SoQt::mainLoop();

         delete viewer;
         return 0;
       }

       // *************************************************************************
       Reimplemented from SoQtViewer.
       References isAnimating(), isFeedbackVisible(), and SoQtRenderArea::scheduleRedraw().
   void SoQtExaminerViewer::afterRealizeHook (void) [protected],  [virtual]
       A function 'hook' / callback invoked just after the window for the component has been
       realized.
       Override this if you need specific initialization for your own component or viewer class
       to happen right after it has been made visible, but remember to call upwards in the
       inheritance hierarchy:
       void
       MyLittleViewer::afterRealizeHook(void)
       {
         <superclass>::afterRealizeHook();
         // [own initialization here]
       }
       Reimplemented from SoQtRenderArea.

Author

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