Provided by: libtree-dagnode-perl_1.27-1_all bug

NAME

       Tree::DAG_Node - An N-ary tree

SYNOPSIS

   Using as a base class
               package Game::Tree::Node;

               use parent 'Tree::DAG_Node';

               # Now add your own methods overriding/extending the methods in C<Tree::DAG_Node>...

   Using as a class on its own
               use Tree::DAG_Node;

               my($root) = Tree::DAG_Node -> new({name => 'root', attributes => {uid => 0} });

               $root -> add_daughter(Tree::DAG_Node -> new({name => 'one', attributes => {uid => 1} }) );
               $root -> add_daughter(Tree::DAG_Node -> new({name => 'two', attributes => {} }) );
               $root -> add_daughter(Tree::DAG_Node -> new({name => 'three'}) ); # Attrs default to {}.

       Or:

               my $root = Tree::DAG_Node -> new();

               $root -> name("I'm the tops");
               $root -> attributes({uid => 0});

               my $new_daughter = $root -> new_daughter;

               $new_daughter -> name('Another node');
               $new_daughter -> attributes({uid => 1});
               ...

   Using with utf-8 data
       read_tree($file_name) works with utf-8 data. See t/read.tree.t and
       t/tree.utf8.attributes.txt.  Such a file can be created by redirecting the output of
       tree2string() to a file of type utf-8.

       See the docs for Encode for the difference between utf8 and utf-8. In brief, use utf-8.

       See also scripts/write_tree.pl and scripts/read.tree.pl and scripts/read.tree.log.

DESCRIPTION

       This class encapsulates/makes/manipulates objects that represent nodes in a tree
       structure. The tree structure is not an object itself, but is emergent from the linkages
       you create between nodes.  This class provides the methods for making linkages that can be
       used to build up a tree, while preventing you from ever making any kinds of linkages which
       are not allowed in a tree (such as having a node be its own mother or ancestor, or having
       a node have two mothers).

       This is what I mean by a "tree structure", a bit redundantly stated:

       o A tree is a special case of an acyclic directed graph
       o A tree is a network of nodes where there's exactly one root node
           Also, the only primary relationship between nodes is the mother-daughter relationship.

       o No node can be its own mother, or its mother's mother, etc
       o Each node in the tree has exactly one parent
           Except for the root of course, which is parentless.

       o Each node can have any number (0 .. N) daughter nodes
           A given node's daughter nodes constitute an ordered list.

           However, you are free to consider this ordering irrelevant.  Some applications do need
           daughters to be ordered, so I chose to consider this the general case.

       o A node can appear in only one tree, and only once in that tree
           Notably (notable because it doesn't follow from the two above points), a node cannot
           appear twice in its mother's daughter list.

       o There's an idea of up versus down
           Up means towards to the root, and down means away from the root (and towards the
           leaves).

       o There's an idea of left versus right
           Left is toward the start (index 0) of a given node's daughter list, and right is
           toward the end of a given node's daughter list.

       Trees as described above have various applications, among them: representing syntactic
       constituency, in formal linguistics; representing contingencies in a game tree;
       representing abstract syntax in the parsing of any computer language -- whether in
       expression trees for programming languages, or constituency in the parse of a markup
       language document.  (Some of these might not use the fact that daughters are ordered.)

       (Note: B-Trees are a very special case of the above kinds of trees, and are best treated
       with their own class.  Check CPAN for modules encapsulating B-Trees; or if you actually
       want a database, and for some reason ended up looking here, go look at AnyDBM_File.)

       Many base classes are not usable except as such -- but "Tree::DAG_Node" can be used as a
       normal class.  You can go ahead and say:

               use Tree::DAG_Node;
               my $root = Tree::DAG_Node->new();
               $root->name("I'm the tops");
               $new_daughter = Tree::DAG_Node->new();
               $new_daughter->name("More");
               $root->add_daughter($new_daughter);

       and so on, constructing and linking objects from "Tree::DAG_Node" and making useful tree
       structures out of them.

A NOTE TO THE READER

       This class is big and provides lots of methods.  If your problem is simple (say, just
       representing a simple parse tree), this class might seem like using an atomic sledgehammer
       to swat a fly.  But the complexity of this module's bells and whistles shouldn't detract
       from the efficiency of using this class for a simple purpose.  In fact, I'd be very
       surprised if any one user ever had use for more that even a third of the methods in this
       class.  And remember: an atomic sledgehammer will kill that fly.

OBJECT CONTENTS

       Implementationally, each node in a tree is an object, in the sense of being an arbitrarily
       complex data structure that belongs to a class (presumably "Tree::DAG_Node", or ones
       derived from it) that provides methods.

       The attributes of a node-object are:

       o mother -- this node's mother.  undef if this is a root
       o daughters -- the (possibly empty) list of daughters of this node
       o name -- the name for this node
           Need not be unique, or even printable.  This is printed in some of the various dumper
           methods, but it's up to you if you don't put anything meaningful or printable here.

       o attributes -- whatever the user wants to use it for
           Presumably a hashref to whatever other attributes the user wants to store without risk
           of colliding with the object's real attributes.  (Example usage: attributes to an SGML
           tag -- you definitely wouldn't want the existence of a "mother=foo" pair in such a tag
           to collide with a node object's 'mother' attribute.)

           Aside from (by default) initializing it to {}, and having the access method called
           "attributes" (described a ways below), I don't do anything with the "attributes" in
           this module.  I basically intended this so that users who don't want/need to bother
           deriving a class from "Tree::DAG_Node", could still attach whatever data they wanted
           in a node.

       "mother" and "daughters" are attributes that relate to linkage -- they are never written
       to directly, but are changed as appropriate by the "linkage methods", discussed below.

       The other two (and whatever others you may add in derived classes) are simply accessed
       thru the same-named methods, discussed further below.

   About The Documented Interface
       Stick to the documented interface (and comments in the source -- especially ones saying
       "undocumented!" and/or "disfavored!" -- do not count as documentation!), and don't rely on
       any behavior that's not in the documented interface.

       Specifically, unless the documentation for a particular method says "this method returns
       thus-and-such a value", then you should not rely on it returning anything meaningful.

       A passing acquaintance with at least the broader details of the source code for this class
       is assumed for anyone using this class as a base class -- especially if you're overriding
       existing methods, and definitely if you're overriding linkage methods.

MAIN CONSTRUCTOR, AND INITIALIZER

       the constructor CLASS->new() or CLASS->new($options)
           This creates a new node object, calls $object->_init($options) to provide it sane
           defaults (like: undef name, undef mother, no daughters, 'attributes' setting of a new
           empty hashref), and returns the object created.  (If you just said "CLASS->new()" or
           "CLASS->new", then it pretends you called "CLASS->new({})".)

           See also the comments under "new($hashref)" for options supported in the call to
           new().

           If you use "Tree::DAG_Node" as a superclass, and you add attributes that need to be
           initialized, what you need to do is provide an _init method that calls
           $this->SUPER::_init($options) to use its superclass's _init method, and then
           initializes the new attributes:

             sub _init {
               my($this, $options) = @_[0,1];
               $this->SUPER::_init($options); # call my superclass's _init to
                 # init all the attributes I'm inheriting

               # Now init /my/ new attributes:
               $this->{'amigos'} = []; # for example
             }

       the constructor $obj->new() or $obj->new($options)
           Just another way to get at the "new($hashref)" method. This does not copy $obj, but
           merely constructs a new object of the same class as it.  Saves you the bother of going
           $class = ref $obj; $obj2 = $class->new;

       the method $node->_init($options)
           Initialize the object's attribute values.  See the discussion above.  Presumably this
           should be called only by the guts of the "new($hashref)" constructor -- never by the
           end user.

           Currently there are no documented options for putting in the $options hashref, but (in
           case you want to disregard the above rant) the option exists for you to use $options
           for something useful in a derived class.

           Please see the source for more information.

       see also (below) the constructors "new_daughter" and "new_daughter_left"

METHODS

   add_daughter(LIST)
       An exact synonym for "add_daughters(LIST)".

   add_daughters(LIST)
       This method adds the node objects in LIST to the (right) end of $mother's daughter list.
       Making a node N1 the daughter of another node N2 also means that N1's mother attribute is
       "automatically" set to N2; it also means that N1 stops being anything else's daughter as
       it becomes N2's daughter.

       If you try to make a node its own mother, a fatal error results.  If you try to take one
       of a node N1's ancestors and make it also a daughter of N1, a fatal error results.  A
       fatal error results if anything in LIST isn't a node object.

       If you try to make N1 a daughter of N2, but it's already a daughter of N2, then this is a
       no-operation -- it won't move such nodes to the end of the list or anything; it just skips
       doing anything with them.

   add_daughter_left(LIST)
       An exact synonym for "add_daughters_left(LIST)".

   add_daughters_left(LIST)
       This method is just like "add_daughters(LIST)", except that it adds the node objects in
       LIST to the (left) beginning of $mother's daughter list, instead of the (right) end of it.

   add_left_sister(LIST)
       An exact synonym for "add_left_sisters(LIST)".

   add_left_sisters(LIST)
       This adds the elements in LIST (in that order) as immediate left sisters of $node.  In
       other words, given that B's mother's daughter-list is (A,B,C,D), calling
       B->add_left_sisters(X,Y) makes B's mother's daughter-list (A,X,Y,B,C,D).

       If LIST is empty, this is a no-op, and returns empty-list.

       This is basically implemented as a call to $node->replace_with(LIST, $node), and so all
       replace_with's limitations and caveats apply.

       The return value of $node->add_left_sisters(LIST) is the elements of LIST that got added,
       as returned by replace_with -- minus the copies of $node you'd get from a straight call to
       $node->replace_with(LIST, $node).

   add_right_sister(LIST)
       An exact synonym for "add_right_sisters(LIST)".

   add_right_sisters(LIST)
       Just like add_left_sisters (which see), except that the elements in LIST (in that order)
       as immediate right sisters of $node;

       In other words, given that B's mother's daughter-list is (A,B,C,D), calling
       B->add_right_sisters(X,Y) makes B's mother's daughter-list (A,B,X,Y,C,D).

   address()
   address(ADDRESS)
       With the first syntax, returns the address of $node within its tree, based on its position
       within the tree.  An address is formed by noting the path between the root and $node, and
       concatenating the daughter-indices of the nodes this passes thru (starting with 0 for the
       root, and ending with $node).

       For example, if to get from node ROOT to node $node, you pass thru ROOT, A, B, and $node,
       then the address is determined as:

       o ROOT's my_daughter_index is 0
       o A's my_daughter_index is, suppose, 2
           A is index 2 in ROOT's daughter list.

       o B's my_daughter_index is, suppose, 0
           B is index 0 in A's daughter list.

       o $node's my_daughter_index is, suppose, 4
           $node is index 4 in B's daughter list.

       The address of the above-described $node is, therefore, "0:2:0:4".

       (As a somewhat special case, the address of the root is always "0"; and since addresses
       start from the root, all addresses start with a "0".)

       The second syntax, where you provide an address, starts from the root of the tree $anynode
       belongs to, and returns the node corresponding to that address.  Returns undef if no node
       corresponds to that address.  Note that this routine may be somewhat liberal in its
       interpretation of what can constitute an address; i.e., it accepts "0.2.0.4", besides
       "0:2:0:4".

       Also note that the address of a node in a tree is meaningful only in that tree as
       currently structured.

       (Consider how ($address1 cmp $address2) may be magically meaningful to you, if you meant
       to figure out what nodes are to the right of what other nodes.)

   ancestors()
       Returns the list of this node's ancestors, starting with its mother, then grandmother, and
       ending at the root.  It does this by simply following the 'mother' attributes up as far as
       it can.  So if $item IS the root, this returns an empty list.

       Consider that scalar($node->ancestors) returns the ply of this node within the tree -- 2
       for a granddaughter of the root, etc., and 0 for root itself.

   attribute()
   attribute(SCALAR)
       Exact synonyms for "attributes()" and "attributes(SCALAR)".

   attributes()
   attributes(SCALAR)
       In the first form, returns the value of the node object's "attributes" attribute.  In the
       second form, sets it to the value of SCALAR.  I intend this to be used to store a
       reference to a (presumably anonymous) hash the user can use to store whatever attributes
       he doesn't want to have to store as object attributes.  In this case, you needn't ever set
       the value of this.  (_init has already initialized it to {}.)  Instead you can just do...

         $node->attributes->{'foo'} = 'bar';

       ...to write foo => bar.

   clear_daughters()
       This unlinks all $mother's daughters.  Returns the list of what used to be $mother's
       daughters.

       Not to be confused with "remove_daughters(LIST)".

   common(LIST)
       Returns the lowest node in the tree that is ancestor-or-self to the nodes $node and LIST.

       If the nodes are far enough apart in the tree, the answer is just the root.

       If the nodes aren't all in the same tree, the answer is undef.

       As a degenerate case, if LIST is empty, returns $node.

   common_ancestor(LIST)
       Returns the lowest node that is ancestor to all the nodes given (in nodes $node and LIST).
       In other words, it answers the question: "What node in the tree, as low as possible, is
       ancestor to the nodes given ($node and LIST)?"

       If the nodes are far enough apart, the answer is just the root -- except if any of the
       nodes are the root itself, in which case the answer is undef (since the root has no
       ancestor).

       If the nodes aren't all in the same tree, the answer is undef.

       As a degenerate case, if LIST is empty, returns $node's mother; that'll be undef if $node
       is root.

   copy($option)
       Returns a copy of the calling node (the invocant). E.g.: my($copy) = $node -> copy;

       $option is a hashref of options, with these (key => value) pairs:

       o no_attribute_copy => $Boolean
           If set to 1, do not copy the node's attributes.

           If not specified, defaults to 0, which copies attributes.

   copy_at_and_under()
   copy_at_and_under($options)
       This returns a copy of the subtree consisting of $node and everything under it.

       If you pass no options, copy_at_and_under pretends you've passed {}.

       This works by recursively building up the new tree from the leaves, duplicating nodes
       using $orig_node->copy($options_ref) and then linking them up into a new tree of the same
       shape.

       Options you specify are passed down to calls to $node->copy.

   copy_tree()
   copy_tree($options)
       This returns the root of a copy of the tree that $node is a member of.  If you pass no
       options, copy_tree pretends you've passed {}.

       This method is currently implemented as just a call to
       $this->root->copy_at_and_under($options), but magic may be added in the future.

       Options you specify are passed down to calls to $node->copy.

   daughters()
       This returns the (possibly empty) list of daughters for $node.

   decode_lol($lol)
       Returns an arrayref having decoded the deeply nested structure $lol.

       $lol will be the output of either tree_to_lol() or tree_to_simple_lol().

       See scripts/read.tree.pl, and it's output file scripts/read.tree.log.

   delete_tree()
       Destroys the entire tree that $node is a member of (starting at the root), by nulling out
       each node-object's attributes (including, most importantly, its linkage attributes --
       hopefully this is more than sufficient to eliminate all circularity in the data
       structure), and then moving it into the class DEADNODE.

       Use this when you're finished with the tree in question, and want to free up its memory.
       (If you don't do this, it'll get freed up anyway when your program ends.)

       If you try calling any methods on any of the node objects in the tree you've destroyed,
       you'll get an error like:

         Can't locate object method "leaves_under"
           via package "DEADNODE".

       So if you see that, that's what you've done wrong.  (Actually, the class DEADNODE does
       provide one method: a no-op method "delete_tree".  So if you want to delete a tree, but
       think you may have deleted it already, it's safe to call $node->delete_tree on it
       (again).)

       The "delete_tree()" method is needed because Perl's garbage collector would never (as
       currently implemented) see that it was time to de-allocate the memory the tree uses --
       until either you call $node->delete_tree, or until the program stops (at "global
       destruction" time, when everything is unallocated).

       Incidentally, there are better ways to do garbage-collecting on a tree, ways which don't
       require the user to explicitly call a method like "delete_tree()" -- they involve dummy
       classes, as explained at <http://mox.perl.com/misc/circle-destroy.pod>

       However, introducing a dummy class concept into "Tree::DAG_Node" would be rather a
       distraction.  If you want to do this with your derived classes, via a DESTROY in a dummy
       class (or in a tree-metainformation class, maybe), then feel free to.

       The only case where I can imagine "delete_tree()" failing to totally void the tree, is if
       you use the hashref in the "attributes" attribute to store (presumably among other things)
       references to other nodes' "attributes" hashrefs -- which 1) is maybe a bit odd, and 2) is
       your problem, because it's your hash structure that's circular, not the tree's.  Anyway,
       consider:

             # null out all my "attributes" hashes
             $anywhere->root->walk_down({
               'callback' => sub {
                 $hr = $_[0]->attributes; %$hr = (); return 1;
               }
             });
             # And then:
             $anywhere->delete_tree;

       (I suppose "delete_tree()" is a "destructor", or as close as you can meaningfully come for
       a circularity-rich data structure in Perl.)

       See also "WHEN AND HOW TO DESTROY THE TREE".

   depth_under()
       Returns an integer representing the number of branches between this $node and the most
       distant leaf under it.  (In other words, this returns the ply of subtree starting of
       $node.  Consider scalar($it->ancestors) if you want the ply of a node within the whole
       tree.)

   descendants()
       Returns a list consisting of all the descendants of $node.  Returns empty-list if $node is
       a terminal_node.

       (Note that it's spelled "descendants", not "descendents".)

   draw_ascii_tree([$options])
       Here, the [] refer to an optional parameter.

       Returns an arrayref of lines suitable for printing.

       Draws a nice ASCII-art representation of the tree structure.

       The tree looks like:

                            |
                         <Root>
                  /-------+-----+---+---\
                  |       |     |   |   |
                 <I>     <H>   <D> <E> <B>
                /---\   /---\   |   |   |
                |   |   |   |  <F> <F> <C>
               <J> <J> <J> <J>  |   |
                |   |   |   |  <G> <G>
               <K> <L> <K> <L>
                    |       |
                   <M>     <M>
                    |       |
                   <N>     <N>
                    |       |
                   <O>     <O>

       See scripts/cut.and.paste.subtrees.pl.

       Example usage:

         print map("$_\n", @{$tree->draw_ascii_tree});

       draw_ascii_tree() takes parameters you set in the $options hashref:

       o h_compact
           Takes 0 or 1.  Sets the extent to which draw_ascii_tree() tries to save horizontal
           space.

           If I think of a better scrunching algorithm, there'll be a "2" setting for this.

           Default: 1.

       o h_spacing
           Takes a number 0 or greater.  Sets the number of spaces inserted horizontally between
           nodes (and groups of nodes) in a tree.

           Default: 1.

       o no_name
           If true, draw_ascii_tree() doesn't print the name of the node; it simply prints a "*".

           Default: 0 (i.e., print the node name.)

       o v_compact
           Takes a number 0, 1, or 2.  Sets the degree to which draw_ascii_tree() tries to save
           vertical space.  Defaults to 1.

       The code occasionally returns trees that are a bit cock-eyed in parts; if anyone can
       suggest a better drawing algorithm, I'd be appreciative.

       See also "tree2string($options, [$some_tree])".

   dump_names($options)
       Returns an array.

       Dumps, as an indented list, the names of the nodes starting at $node, and continuing under
       it.  Options are:

       o _depth -- A nonnegative number
           Indicating the depth to consider $node as being at (and so the generation under that
           is that plus one, etc.).  You may choose to use set _depth =>
           scalar($node->ancestors).

           Default: 0.

       o tick -- a string to preface each entry with
           This string goes between the indenting-spacing and the node's name.  You may prefer
           "*" or "-> " or something.

           Default: ''.

       o indent -- the string used to indent with
           Another sane value might be '. ' (period, space).  Setting it to empty-string
           suppresses indenting.

           Default: ' ' x 2.

       The output is not printed, but is returned as a list, where each item is a line, with a
       "\n" at the end.

   format_node($options, $node)
       Returns a string consisting of the node's name and, optionally, it's attributes.

       Possible keys in the $options hashref:

       o no_attributes => $Boolean
           If 1, the node's attributes are not included in the string returned.

           Default: 0 (include attributes).

       Calls "hashref2string($hashref)".

       Called by "node2string($options, $node, $vert_dashes)".

       You would not normally call this method.

       If you don't wish to supply options, use format_node({}, $node).

   generation()
       Returns a list of all nodes (going left-to-right) that are in $node's generation -- i.e.,
       that are the some number of nodes down from the root.  $root->generation() is just $root.

       Of course, $node is always in its own generation.

   generation_under($node)
       Like "generation()", but returns only the nodes in $node's generation that are also
       descendants of $node -- in other words,

           @us = $node->generation_under( $node->mother->mother );

       is all $node's first cousins (to borrow yet more kinship terminology) -- assuming $node
       does indeed have a grandmother.  Actually "cousins" isn't quite an apt word, because @us
       ends up including $node's siblings and $node.

       Actually, "generation_under($node)" is just an alias to "generation()", but I figure that
       this:

          @us = $node->generation_under($way_upline);

       is a bit more readable than this:

          @us = $node->generation($way_upline);

       But it's up to you.

       $node->generation_under($node) returns just $node.

       If you call $node->generation_under($node) but NODE2 is not $node or an ancestor of $node,
       it behaves as if you called just $node->generation().

   hashref2string($hashref)
       Returns the given hashref as a string.

       Called by "format_node($options, $node)".

   is_daughter_of($node2)
       Returns true iff $node is a daughter of $node2.  Currently implemented as just a test of
       ($it->mother eq $node2).

   is_node()
       This always returns true.  More pertinently, $object->can('is_node') is true (regardless
       of what "is_node()" would do if called) for objects belonging to this class or for any
       class derived from it.

   is_root()
       Returns 1 if the caller is the root, and 0 if it is not.

   leaves_under()
       Returns a list (going left-to-right) of all the leaf nodes under $node.  ("Leaf nodes" are
       also called "terminal nodes" -- i.e., nodes that have no daughters.)  Returns $node in the
       degenerate case of $node being a leaf itself.

   left_sister()
       Returns the node that's the immediate left sister of $node.  If $node is the leftmost (or
       only) daughter of its mother (or has no mother), then this returns undef.

       See also "add_left_sisters(LIST)" and "add_right_sisters(LIST)".

   left_sisters()
       Returns a list of nodes that're sisters to the left of $node.  If $node is the leftmost
       (or only) daughter of its mother (or has no mother), then this returns an empty list.

       See also "add_left_sisters(LIST)" and "add_right_sisters(LIST)".

   lol_to_tree($lol)
       This must be called as a class method.

       Converts something like bracket-notation for "Chomsky trees" (or rather, the closest you
       can come with Perl list-of-lists(-of-lists(-of-lists))) into a tree structure.  Returns
       the root of the tree converted.

       The conversion rules are that:  1) if the last (possibly the only) item in a given list is
       a scalar, then that is used as the "name" attribute for the node based on this list.  2)
       All other items in the list represent daughter nodes of the current node -- recursively
       so, if they are list references; otherwise, (non-terminal) scalars are considered to
       denote nodes with that name.  So ['Foo', 'Bar', 'N'] is an alternate way to represent
       [['Foo'], ['Bar'], 'N'].

       An example will illustrate:

         use Tree::DAG_Node;
         $lol =
           [
             [
               [ [ 'Det:The' ],
                 [ [ 'dog' ], 'N'], 'NP'],
               [ '/with rabies\\', 'PP'],
               'NP'
             ],
             [ 'died', 'VP'],
             'S'
           ];
          $tree = Tree::DAG_Node->lol_to_tree($lol);
          $diagram = $tree->draw_ascii_tree;
          print map "$_\n", @$diagram;

       ...returns this tree:

                          |
                         <S>
                          |
                       /------------------\
                       |                  |
                     <NP>                <VP>
                       |                  |
               /---------------\        <died>
               |               |
             <NP>            <PP>
               |               |
            /-------\   </with rabies\>
            |       |
        <Det:The>  <N>
                    |
                  <dog>

       By the way (and this rather follows from the above rules), when denoting a LoL tree
       consisting of just one node, this:

         $tree = Tree::DAG_Node->lol_to_tree( 'Lonely' );

       is okay, although it'd probably occur to you to denote it only as:

         $tree = Tree::DAG_Node->lol_to_tree( ['Lonely'] );

       which is of course fine, too.

   mother()
       This returns what node is $node's mother.  This is undef if $node has no mother -- i.e.,
       if it is a root.

       See also "is_root()" and "root()".

   my_daughter_index()
       Returns what index this daughter is, in its mother's "daughter" list.  In other words, if
       $node is ($node->mother->daughters)[3], then $node->my_daughter_index returns 3.

       As a special case, returns 0 if $node has no mother.

   name()
   name(SCALAR)
       In the first form, returns the value of the node object's "name" attribute.  In the second
       form, sets it to the value of SCALAR.

   new($hashref)
       These options are supported in $hashref:

       o attributes => A hashref of attributes
       o daughters => An arrayref of nodes
       o mother => A node
       o name => A string

       See also "MAIN CONSTRUCTOR, AND INITIALIZER" for a long discussion on object creation.

   new_daughter()
   new_daughter($options)
       This constructs a new node (of the same class as $mother), and adds it to the (right) end
       of the daughter list of $mother. This is essentially the same as going

             $daughter = $mother->new;
             $mother->add_daughter($daughter);

       but is rather more efficient because (since $daughter is guaranteed new and isn't linked
       to/from anything), it doesn't have to check that $daughter isn't an ancestor of $mother,
       isn't already daughter to a mother it needs to be unlinked from, isn't already in
       $mother's daughter list, etc.

       As you'd expect for a constructor, it returns the node-object created.

       Note that if you radically change 'mother'/'daughters' bookkeeping, you may have to change
       this routine, since it's one of the places that directly writes to 'daughters' and
       'mother'.

   new_daughter_left()
   new_daughter_left($options)
       This is just like $mother->new_daughter, but adds the new daughter to the left (start) of
       $mother's daughter list.

       Note that if you radically change 'mother'/'daughters' bookkeeping, you may have to change
       this routine, since it's one of the places that directly writes to 'daughters' and
       'mother'.

   node2string($options, $node, $vert_dashes)
       Returns a string of the node's name and attributes, with a leading indent, suitable for
       printing.

       Possible keys in the $options hashref:

       o no_attributes => $Boolean
           If 1, the node's attributes are not included in the string returned.

           Default: 0 (include attributes).

       Ignore the parameter $vert_dashes. The code uses it as temporary storage.

       Calls "format_node($options, $node)".

       Called by "tree2string($options, [$some_tree])".

   quote_name($name)
       Returns the string "'$name'", which is used in various methods for outputting node names.

   random_network($options)
       This method can be called as a class method or as an object method.

       In the first case, constructs a randomly arranged network under a new node, and returns
       the root node of that tree.  In the latter case, constructs the network under $node.

       Currently, this is implemented a bit half-heartedly, and half-wittedly.  I basically
       needed to make up random-looking networks to stress-test the various tree-dumper methods,
       and so wrote this.  If you actually want to rely on this for any application more serious
       than that, I suggest examining the source code and seeing if this does really what you
       need (say, in reliability of randomness); and feel totally free to suggest changes to me
       (especially in the form of "I rewrote "random_network($options)", here's the code...")

       It takes four options:

       o max_node_count -- maximum number of nodes this tree will be allowed to have (counting
       the root)
           Default: 25.

       o min_depth -- minimum depth for the tree
           Leaves can be generated only after this depth is reached, so the tree will be at least
           this deep -- unless max_node_count is hit first.

           Default: 2.

       o max_depth -- maximum depth for the tree
           The tree will not be deeper than this.

           Default: 3 plus min_depth.

       o max_children -- maximum number of children any mother in the tree can have.
           Default: 4.

   read_attributes($s)
       Parses the string $s and extracts the name and attributes, assuming the format is as
       generated by "tree2string($options, [$some_tree])".

       This bascially means the attribute string was generated by "hashref2string($hashref)".

       Attributes may be absent, in which case they default to {}.

       Returns a new node with this name and these attributes.

       This method is for use by "read_tree($file_name)".

       See t/tree.without.attributes.txt and t/tree.with.attributes.txt for sample data.

   read_tree($file_name)
       Returns the root of the tree read from $file_name.

       The file must have been written by re-directing the output of "tree2string($options,
       [$some_tree])" to a file, since it makes assumptions about the format of the stringified
       attributes.

       read_tree() works with utf-8 data. See t/read.tree.t and t/tree.utf8.attributes.txt.

       Note: To call this method you need a caller. It'll be a tree of 1 node. The reason is that
       inside this method it calls various other methods, and for these calls it needs $self.
       That way, those methods can be called from anywhere, and not just from within read_tree().

       For reading and writing trees to databases, see Tree::DAG_Node::Persist.

       Calls "string2hashref($s)".

   remove_daughter(LIST)
       An exact synonym for "remove_daughters(LIST)".

   remove_daughters(LIST)
       This removes the nodes listed in LIST from $mother's daughter list.  This is a no-
       operation if LIST is empty.  If there are things in LIST that aren't a current daughter of
       $mother, they are ignored.

       Not to be confused with "clear_daughters()".

   replace_with(LIST)
       This replaces $node in its mother's daughter list, by unlinking $node and replacing it
       with the items in LIST.  This returns a list consisting of $node followed by LIST, i.e.,
       the nodes that replaced it.

       LIST can include $node itself (presumably at most once).  LIST can also be the empty list.
       However, if any items in LIST are sisters to $node, they are ignored, and are not in the
       copy of LIST passed as the return value.

       As you might expect for any linking operation, the items in LIST cannot be $node's mother,
       or any ancestor to it; and items in LIST are, of course, unlinked from their mothers (if
       they have any) as they're linked to $node's mother.

       (In the special (and bizarre) case where $node is root, this simply calls
       $this->unlink_from_mother on all the items in LIST, making them roots of their own trees.)

       Note that the daughter-list of $node is not necessarily affected; nor are the daughter-
       lists of the items in LIST.  I mention this in case you think replace_with switches one
       node for another, with respect to its mother list and its daughter list, leaving the rest
       of the tree unchanged. If that's what you want, replacing $Old with $New, then you want:

         $New->set_daughters($Old->clear_daughters);
         $Old->replace_with($New);

       (I can't say $node's and LIST-items' daughter lists are never affected my replace_with --
       they can be affected in this case:

         $N1 = ($node->daughters)[0]; # first daughter of $node
         $N2 = ($N1->daughters)[0];   # first daughter of $N1;
         $N3 = Tree::DAG_Node->random_network; # or whatever
         $node->replace_with($N1, $N2, $N3);

       As a side affect of attaching $N1 and $N2 to $node's mother, they're unlinked from their
       parents ($node, and $N1, respectively).  But N3's daughter list is unaffected.

       In other words, this method does what it has to, as you'd expect it to.

   replace_with_daughters()
       This replaces $node in its mother's daughter list, by unlinking $node and replacing it
       with its daughters.  In other words, $node becomes motherless and daughterless as its
       daughters move up and take its place.  This returns a list consisting of $node followed by
       the nodes that were its daughters.

       In the special (and bizarre) case where $node is root, this simply unlinks its daughters
       from it, making them roots of their own trees.

       Effectively the same as $node->replace_with($node->daughters), but more efficient, since
       less checking has to be done.  (And I also think $node->replace_with_daughters is a more
       common operation in tree-wrangling than $node->replace_with(LIST), so deserves a named
       method of its own, but that's just me.)

       Note that if you radically change 'mother'/'daughters' bookkeeping, you may have to change
       this routine, since it's one of the places that directly writes to 'daughters' and
       'mother'.

   right_sister()
       Returns the node that's the immediate right sister of $node.  If $node is the rightmost
       (or only) daughter of its mother (or has no mother), then this returns undef.

       See also "add_left_sisters(LIST)" and "add_right_sisters(LIST)".

   right_sisters()
       Returns a list of nodes that're sisters to the right of $node. If $node is the rightmost
       (or only) daughter of its mother (or has no mother), then this returns an empty list.

       See also "add_left_sisters(LIST)" and "add_right_sisters(LIST)".

   root()
       Returns the root of whatever tree $node is a member of.  If $node is the root, then the
       result is $node itself.

       Not to be confused with "is_root()".

   self_and_descendants()
       Returns a list consisting of itself (as element 0) and all the descendants of $node.
       Returns just itself if $node is a terminal_node.

       (Note that it's spelled "descendants", not "descendents".)

   self_and_sisters()
       Returns a list of all nodes (going left-to-right) that have the same mother as $node --
       including $node itself. This is just like $node->mother->daughters, except that that fails
       where $node is root, whereas $root->self_and_siblings, as a special case, returns $root.

       (Contrary to how you may interpret how this method is named, "self" is not (necessarily)
       the first element of what's returned.)

   set_daughters(LIST)
       This unlinks all $mother's daughters, and replaces them with the daughters in LIST.

       Currently implemented as just $mother->clear_daughters followed by
       $mother->add_daughters(LIST).

   simple_lol_to_tree($simple_lol)
       This must be called as a class method.

       This is like lol_to_tree, except that rule 1 doesn't apply -- i.e., all scalars (or
       really, anything not a listref) in the LoL-structure end up as named terminal nodes, and
       only terminal nodes get names (and, of course, that name comes from that scalar value).
       This method is useful for making things like expression trees, or at least starting them
       off.  Consider that this:

           $tree = Tree::DAG_Node->simple_lol_to_tree(
             [ 'foo', ['bar', ['baz'], 'quux'], 'zaz', 'pati' ]
           );

       converts from something like a Lispish or Iconish tree, if you pretend the brackets are
       parentheses.

       Note that there is a (possibly surprising) degenerate case of what I'm calling a "simple-
       LoL", and it's like this:

         $tree = Tree::DAG_Node->simple_lol_to_tree('Lonely');

       This is the (only) way you can specify a tree consisting of only a single node, which here
       gets the name 'Lonely'.

   sisters()
       Returns a list of all nodes (going left-to-right) that have the same mother as $node --
       not including $node itself.  If $node is root, this returns empty-list.

   string2hashref($s)
       Returns the hashref built from the string.

       The string is expected to be something like '{AutoCommit => '1', PrintError => "0",
       ReportError => 1}'.

       The empty string is returned as {}.

       Called by "read_tree($file_name)".

   tree_to_lol()
       Returns that tree (starting at $node) represented as a LoL, like what $lol, above, holds.
       (This is as opposed to "tree_to_lol_notation($options)", which returns the viewable code
       like what gets evaluated and stored in $lol, above.)

       Undefined node names are returned as the string 'undef'.

       See also "decode_lol($lol)".

       Lord only knows what you use this for -- maybe for feeding to Data::Dumper, in case
       "tree_to_lol_notation($options)" doesn't do just what you want?

   tree_to_lol_notation($options)
       Dumps a tree (starting at $node) as the sort of LoL-like bracket notation you see in the
       above example code.  Returns just one big block of text.  The only option is "multiline"
       -- if true, it dumps the text as the sort of indented structure as seen above; if false
       (and it defaults to false), dumps it all on one line (with no indenting, of course).

       For example, starting with the tree from the above example, this:

         print $tree->tree_to_lol_notation, "\n";

       prints the following (which I've broken over two lines for sake of printability of
       documentation):

         [[[['Det:The'], [['dog'], 'N'], 'NP'], [["/with rabies\x5c"],
         'PP'], 'NP'], [['died'], 'VP'], 'S'],

       Doing this:

         print $tree->tree_to_lol_notation({ multiline => 1 });

       prints the same content, just spread over many lines, and prettily indented.

       Undefined node names are returned as the string 'undef'.

   tree_to_simple_lol()
       Returns that tree (starting at $node) represented as a simple-LoL -- i.e., one where non-
       terminal nodes are represented as listrefs, and terminal nodes are gotten from the
       contents of those nodes' "name' attributes.

       Note that in the case of $node being terminal, what you get back is the same as
       $node->name.

       Compare to tree_to_simple_lol_notation.

       Undefined node names are returned as the string 'undef'.

       See also "decode_lol($lol)".

   tree_to_simple_lol_notation($options)
       A simple-LoL version of tree_to_lol_notation (which see); takes the same options.

       Undefined node names are returned as the string 'undef'.

   tree2string($options, [$some_tree])
       Here, the [] represent an optional parameter.

       Returns an arrayref of lines, suitable for printing.

       Draws a nice ASCII-art representation of the tree structure.

       The tree looks like:

               Root. Attributes: {}
                   |--- A. Attributes: {# => "AA"}
                   |    |--- a. Attributes: {# => "aa"}
                   |    |    |--- E. Attributes: {# => "EE"}
                   |    |--- ae. Attributes: {# => "aeae"}
                   |    |--- e. Attributes: {# => "ee"}
                   |         |--- N~. Attributes: {# => "N~N~"}
                   |              |--- n~. Attributes: {# => "n~n~"}
                   |                   |--- O. Attributes: {# => "OO"}
                   |                        |--- o. Attributes: {# => "oo"}
                   |                        |--- o. Attributes: {# => "oo"}
                   |--- ss. Attributes: {# => "ssss"}
                        |--- X. Attributes: {# => "XX"}
                        |    |--- X. Attributes: {# => "XX"}
                        |--- X. Attributes: {# => "XX"}
                        |--- X. Attributes: {# => "XX"}
                        |--- X. Attributes: {# => "XX"}
                        |--- XxX. Attributes: {# => "XxXXxX"}
                             |--- i. Attributes: {# => "ii"}
                             |--- u. Attributes: {# => "uu"}
                             |--- X. Attributes: {# => "XX"}
                             |--- X. Attributes: {# => "XX"}

       Or, without attributes:

               Root
                   |--- A
                   |    |--- a
                   |    |    |--- E
                   |    |--- ae
                   |    |--- e
                   |         |--- N~
                   |              |--- n~
                   |                   |--- O
                   |                        |--- o
                   |                        |--- o
                   |--- ss
                        |--- X
                        |    |--- X
                        |--- X
                        |--- X
                        |--- X
                        |--- XxX
                             |--- i
                             |--- u
                             |--- X
                             |--- X

       See scripts/cut.and.paste.subtrees.pl.

       Example usage:

         print map("$_\n", @{$tree->tree2string});

       Can be called with $some_tree set to any $node, and will print the tree assuming $node is
       the root.

       If you don't wish to supply options, use tree2string({}, $node).

       Possible keys in the $options hashref (which defaults to {}):

       o no_attributes => $Boolean
           If 1, the node's attributes are not included in the string returned.

           Default: 0 (include attributes).

       Calls "node2string($options, $node, $vert_dashes)".

       See also "draw_ascii_tree([$options])".

   unlink_from_mother()
       This removes node from the daughter list of its mother.  If it has no mother, this is a
       no-operation.

       Returns the mother unlinked from (if any).

   walk_down($options)
       Performs a depth-first traversal of the structure at and under $node.  What it does at
       each node depends on the value of the options hashref, which you must provide.  There are
       three options, "callback" and "callbackback" (at least one of which must be defined, as a
       sub reference), and "_depth".

       This is what walk_down() does, in pseudocode form:

       o Starting point
           Start at the $node given.

       o Callback
           If there's a callback, call it with $node as the first argument, and the options
           hashref as the second argument (which contains the potentially useful _depth,
           remember).  This function must return true or false -- if false, it will block the
           next step:

       o Daughters
           If $node has any daughter nodes, increment _depth, and call
           $daughter->walk_down($options) for each daughter (in order, of course), where
           options_hashref is the same hashref it was called with.  When this returns, decrements
           _depth.

       Callbackback
           If there's a callbackback, call just it as with callback (but tossing out the return
           value).  Note that callback returning false blocks traversal below $node, but doesn't
           block calling callbackback for $node.  (Incidentally, in the unlikely case that $node
           has stopped being a node object, callbackback won't get called.)

       o Return

       $node->walk_down($options) is the way to recursively do things to a tree (if you start at
       the root) or part of a tree; if what you're doing is best done via pre-pre order
       traversal, use callback; if what you're doing is best done with post-order traversal, use
       callbackback.  walk_down() is even the basis for plenty of the methods in this class.  See
       the source code for examples both simple and horrific.

       Note that if you don't specify _depth, it effectively defaults to 0.  You should set it to
       scalar($node->ancestors) if you want _depth to reflect the true depth-in-the-tree for the
       nodes called, instead of just the depth below $node.  (If $node is the root, there's no
       difference, of course.)

       And by the way, it's a bad idea to modify the tree from the callback.  Unpredictable
       things may happen.  I instead suggest having your callback add to a stack of things that
       need changing, and then, once walk_down() is all finished, changing those nodes from that
       stack.

       Note that the existence of walk_down() doesn't mean you can't write you own special-use
       traversers.

WHEN AND HOW TO DESTROY THE TREE

       It should be clear to you that if you've built a big parse tree or something, and then
       you're finished with it, you should call $some_node->delete_tree on it if you want the
       memory back.

       But consider this case:  you've got this tree:

             A
           / | \
          B  C  D
          |     | \
          E     X  Y

       Let's say you decide you don't want D or any of its descendants in the tree, so you call
       D->unlink_from_mother.  This does NOT automagically destroy the tree D-X-Y.  Instead it
       merely splits the tree into two:

            A                        D
           / \                      / \
          B   C                    X   Y
          |
          E

       To destroy D and its little tree, you have to explicitly call delete_tree on it.

       Note, however, that if you call C->unlink_from_mother, and if you don't have a link to C
       anywhere, then it does magically go away.  This is because nothing links to C -- whereas
       with the D-X-Y tree, D links to X and Y, and X and Y each link back to D. Note that
       calling C->delete_tree is harmless -- after all, a tree of only one node is still a tree.

       So, this is a surefire way of getting rid of all $node's children and freeing up the
       memory associated with them and their descendants:

         foreach my $it ($node->clear_daughters) { $it->delete_tree }

       Just be sure not to do this:

         foreach my $it ($node->daughters) { $it->delete_tree }
         $node->clear_daughters;

       That's bad; the first call to $_->delete_tree will climb to the root of $node's tree, and
       nuke the whole tree, not just the bits under $node.  You might as well have just called
       $node->delete_tree.  (Moreavor, once $node is dead, you can't call clear_daughters on it,
       so you'll get an error there.)

BUG REPORTS

       If you find a bug in this library, report it to me as soon as possible, at the address
       listed in the MAINTAINER section, below.  Please try to be as specific as possible about
       how you got the bug to occur.

HELP!

       If you develop a given routine for dealing with trees in some way, and use it a lot, then
       if you think it'd be of use to anyone else, do email me about it; it might be helpful to
       others to include that routine, or something based on it, in a later version of this
       module.

       It's occurred to me that you might like to (and might yourself develop routines to) draw
       trees in something other than ASCII art.  If you do so -- say, for PostScript output, or
       for output interpretable by some external plotting program --  I'd be most interested in
       the results.

RAMBLINGS

       This module uses "strict", but I never wrote it with -w warnings in mind -- so if you use
       -w, do not be surprised if you see complaints from the guts of DAG_Node.  As long as there
       is no way to turn off -w for a given module (instead of having to do it in every single
       subroutine with a "local $^W"), I'm not going to change this. However, I do, at points,
       get bursts of ambition, and I try to fix code in DAG_Node that generates warnings, as I
       come across them -- which is only occasionally.  Feel free to email me any patches for any
       such fixes you come up with, tho.

       Currently I don't assume (or enforce) anything about the class membership of nodes being
       manipulated, other than by testing whether each one provides a method "is_node()", a la:

         die "Not a node!!!" unless UNIVERSAL::can($node, "is_node");

       So, as far as I'm concerned, a given tree's nodes are free to belong to different classes,
       just so long as they provide/inherit "is_node()", the few methods that this class relies
       on to navigate the tree, and have the same internal object structure, or a superset of it.
       Presumably this would be the case for any object belonging to a class derived from
       "Tree::DAG_Node", or belonging to "Tree::DAG_Node" itself.

       When routines in this class access a node's "mother" attribute, or its "daughters"
       attribute, they (generally) do so directly (via $node->{'mother'}, etc.), for sake of
       efficiency.  But classes derived from this class should probably do this instead thru a
       method (via $node->mother, etc.), for sake of portability, abstraction, and general
       goodness.

       However, no routines in this class (aside from, necessarily, _init(), _init_name(), and
       "name()") access the "name" attribute directly; routines (like the various tree draw/dump
       methods) get the "name" value thru a call to $obj->name().  So if you want the object's
       name to not be a real attribute, but instead have it derived dynamically from some feature
       of the object (say, based on some of its other attributes, or based on its address), you
       can to override the "name()" method, without causing problems.  (Be sure to consider the
       case of $obj->name as a write method, as it's used in /lol_to_tree($lol) and
       "random_network($options)".)

FAQ

   Which is the best tree processing module?
       "Tree::DAG_Node", as it happens. More details: "SEE ALSO".

   How to process every node in tree?
       See "walk_down($options)". $options normally looks like this, assuming we wish to pass in
       an arrayref as a stack:

               my(@stack);

               $tree -> walk_down
               ({
                       callback =>
                       sub
                       {
                               my(@node, $options) = @_;

                               # Process $node, using $options...

                               push @{$$options{stack} }, $node -> name;

                               return 1; # Keep walking.
                       },
                       _depth => 0,
                       stack  => \@stack,
               });

               # Process @stack...

   How do I switch from Tree to Tree::DAG_Node?
       o The node's name
           In "Tree" you use $node -> value and in "Tree::DAG_Node" it's $node -> name.

       o The node's attributes
           In "Tree" you use $node -> meta and in "Tree::DAG_Node" it's $node -> attributes.

   Are there techniques for processing lists of nodes?
       o Copy the daughter list, and change it
                   @them    = $mother->daughters;
                   @removed = splice(@them, 0, 2, @new_nodes);

                   $mother->set_daughters(@them);

       o Select a sub-set of nodes
                   $mother->set_daughters
                   (
                           grep($_->name =~ /wanted/, $mother->daughters)
                   );

   Why did you break up the sections of methods in the POD?
       Because I want to list the methods in alphabetical order.

   Why did you move the POD to the end?
       Because the apostrophes in the text confused the syntax hightlighter in my editor
       UltraEdit.

SEE ALSO

       o HTML::Element, HTML::Tree and HTML::TreeBuilder
           Sean is also the author of these modules.

       o Tree
           Lightweight.

       o Tree::Binary
           Lightweight.

       o Tree::DAG_Node::Persist
           Lightweight.

       o Tree::Persist
           Lightweight.

       o Forest
           Uses Moose.

       "Tree::DAG_Node" itself is also lightweight.

REFERENCES

       Wirth, Niklaus.  1976.  Algorithms + Data Structures = Programs Prentice-Hall, Englewood
       Cliffs, NJ.

       Knuth, Donald Ervin.  1997.  Art of Computer Programming, Volume 1, Third Edition:
       Fundamental Algorithms.  Addison-Wesley,  Reading, MA.

       Wirth's classic, currently and lamentably out of print, has a good section on trees.  I
       find it clearer than Knuth's (if not quite as encyclopedic), probably because Wirth's
       example code is in a block-structured high-level language (basically Pascal), instead of
       in assembler (MIX).

       Until some kind publisher brings out a new printing of Wirth's book, try poking around
       used bookstores (or "www.abebooks.com") for a copy.  I think it was also republished in
       the 1980s under the title Algorithms and Data Structures, and in a German edition called
       Algorithmen und Datenstrukturen.  (That is, I'm sure books by Knuth were published under
       those titles, but I'm assuming that they're just later printings/editions of Algorithms +
       Data Structures = Programs.)

MACHINE-READABLE CHANGE LOG

       The file Changes was converted into Changelog.ini by Module::Metadata::Changes.

REPOSITORY

       <https://github.com/ronsavage/Tree-DAG_Node>

SUPPORT

       Email the author, or log a bug on RT:

       <https://rt.cpan.org/Public/Dist/Display.html?Name=Tree-DAG_Node>.

ACKNOWLEDGEMENTS

       The code to print the tree, in tree2string(), was adapted from
       Forest::Tree::Writer::ASCIIWithBranches by the dread Stevan Little.

MAINTAINER

       David Hand, "<cogent@cpan.org>" up to V 1.06.

       Ron Savage "<rsavage@cpan.org>" from V 1.07.

       In this POD, usage of 'I' refers to Sean, up until V 1.07.

AUTHOR

       Sean M. Burke, "<sburke@cpan.org>"

COPYRIGHT, LICENSE, AND DISCLAIMER

       Copyright 1998-2001, 2004, 2007 by Sean M. Burke and David Hand.

       This program is free software. It is released under the Artistic License 2.0.  See
       <http://opensource.org/licenses/Artistic-2.0>.

       This program is distributed in the hope that it will be useful, but without any warranty;
       without even the implied warranty of merchantability or fitness for a particular purpose.