Provided by: libui-dialog-perl_1.09-1_all bug

NAME

       UI::Dialog::Screen::Menu - wrapper to screen dialogs.

SYNOPSIS

         use UI::Dialog::Screen::Menu;

         # $d is an existing instance of UI::Dialog

         my $screen = new UI::Dialog::Screen::Menu ( dialog => $d );
         $screen->add_menu_item("This is the label", sub { print "Hello\n"; });

         # $rv is 0 if the user canceled, 1 if any menu item was selected.
         my $rv = $screen->run();

ABSTRACT

       UI::Dialog::Screen::Menu is a helper class which enables a clean and modular code flow for
       menu driven applications using UI::Dialog. Using callbacks assigned to menu items, a
       reactionary model to scripting with UI::Dialog becomes rapidly easy.

DESCRIPTION

       UI::Dialog::Screen::Menu is actually "external" to the UI::Dialog core usage. The class
       simply wraps around an existing UI::Dialog instance for rendering a menu-driven flow of
       screens.

       Using this class, you define a number of screen instances and assign callbacks to each of
       the menu items. Once defined, simply call run() (or loop() to execute run() indefinitely).
       When a user selects one of the menu items, the assigned function will be executed. From
       within those functions, simply call other UI::Dialog::Screen::Menu instances and that's
       how you branch your user's experience from one screen to the next. See the EXAMPLES

EXPORT

         None

INHERITS

         None

CONSTRUCTOR

   new( %options )
       EXAMPLE
            # Have UI::Dialog::Screen::Menu use an existing UI::Dialog instance
            # to render the user interface.
            my $s = new( dialog => $d );

            # Also accepts UI::Dialog constructor arguments, so that it can create
            # it's own instance of UI::Dialog if none is provided.
            my $s = new( title => 'Default Title', backtitle => 'Backtitle',
                         width => 65, height => 20, listheight => 5,
                         order => [ 'zenity', 'xdialog', 'gdialog' ] );

       DESCRIPTION
                 This is the Class Constructor method. It accepts a list of key => value pairs
                 and uses them as the defaults when interacting with the various widgets.

       RETURNS
                 A blessed object reference of the UI::Dialog::Screen::Menu class.

       OPTIONS
           The (...)'s after each option indicate the default for the option. An * denotes
           support by all the widget methods on a per-use policy defaulting to the values decided
           during object creation.

           dialog = UI::Dialog (undef)
           debug = 0,1,2 (0)
           order = [ zenity, xdialog, gdialog, kdialog, cdialog, whiptail, ascii ] (as indicated)
           PATH = [ /bin, /usr/bin, /usr/local/bin, /opt/bin ] (as indicated)
           backtitle = "backtitle" ('') *
           title = "title" ('') *
           beepbefore = 0,1 (0) *
           beepafter = 0,1 (0) *
           height = \d+ (20) *
           width = \d+ (65) *
           listheight = \d+ (5) *

STATE METHODS

   run( )
       EXAMPLE
            my $rv = $s->run();

       DESCRIPTION
                 Render the screen menu immediately. This method blocks until the user input has
                 been received and acted upon.

       RETURNS
                 TRUE if the user selected an item from the menu, FALSE otherwise.

   loop( )
       EXAMPLE
            $s->loop();

       DESCRIPTION
                 Calls the run() method immediately. Once run() completes it's execution, the
                 loop() decides whether or not to display again. If the return value of run() is
                 TRUE, the loop() will continue. If the use pressed Cancel (or Escape) or any
                 other action other than one of the menu items; the loop() will end. The loop()
                 will also end if the break_loop() method is called.

       RETURNS
                 TRUE if the user selected an item from the menu, FALSE otherwise.

   is_looping( )
       EXAMPLE
            if ($s->is_looping()) {
                print "Currently in a UI::Dialog::Screen::Menu loop\n";
            }

       DESCRIPTION
                 Returns TRUE if the given screen is in a menu loop(), FALSE otherwise.

       RETURNS
                 a single SCALAR.

   break_loop( )
       EXAMPLE
            $s->break_loop();

       DESCRIPTION
                 Flags the screen menu to stop looping. This does not close or otherwise clear
                 the screen. This simply flags the loop to exit at the end of it's current run.

       RETURNS
                 None.

SCREEN METHODS

   add_menu_item( )
       EXAMPLE
            my $index = $s->add_menu_item( "Menu Item Label", \%some_function );

       DESCRIPTION
                 Append a new item to the menu list.

       RETURNS
                 Returns the list index (starting from 0) of the item that was just appended to
                 the list.

   get_menu_items( )
       EXAMPLE
            my @items = $s->get_menu_items();

       DESCRIPTION
                 Returns an array of hashrefs. Each hash contains a "label" and "func" key/value
                 pairs.

       RETURNS
                 An ARRAY.

   del_menu_item( )
       EXAMPLE
            my $old_item = $d->del_menu_item( $index );

       DESCRIPTION
                 Remove a specific item from the menu, addressed by it's list index (starting
                 from 0), and return the menu item as a hashref.

       RETURNS
                 A HASH containing the 'label' and 'func' of the menu item that was just removed
                 from the menu list.

   set_menu_item( )
       EXAMPLE
            # Modify the 'label' and 'func' for a specific menu item
            my $original_item = $s->set_menu_item( $index, $label, $func );

            # Modify just the label of a menu item
            my $original_item = $s->set_menu_item( $index, $label, undef );

            # Modify just the func of a menu item
            my $original_item = $s->set_menu_item( $index, undef, $func );

            # Effectively do nothing
            my $original_item = $s->set_menu_item( $index, undef, undef );

       DESCRIPTION
                 Modify the menu item addressed by the given index (starting from 0).  If the
                 'label' and/or 'func' arguments are undef then the previous value is kept.

       RETURNS
                 A HASH of the original values for the modified menu item.

EXAMPLE USAGE

       The below example assumed that $d is an instances of UI::Dialog.

        # Create our first screen
        my $s1 = new UI::Dialog::Screen::Menu ( dialog => $d );
        $s1->add_menu_item( "Just an option", \&some_function );

        # Add a menu item that updates it's own label every time
        # it is selected.
        our $counter = 0;
        $s1->add_menu_item
         ( "Counter: ".$counter,
           sub {
             my ($self,$dialog,$index) = @_;
             $counter++;
             $self->set_menu_item($index,"Counter: ".$counter, undef);
           }
         );

        # Create a second screen
        my $s2 = new UI::Dialog::Screen::Menu ( dialog => $d );
        $s2->add_menu_item( "Another item", \&another_function );

        # Link the second screen to an option of the first
        $s1->add_menu_item( "Goto Screen 2", sub { $s2->loop(); } );

        # Start a menu loop and actually display the first screen
        $s1->loop();

       Users can get to second menu from selecting the third item on the first menu screen. As
       long as the user continues to select items from the second menu, it will continue to loop.
       If the user cancels the second screen, the will return to the first which will itself
       continue to loop.

SEE ALSO

       PERLDOC
          UI::Dialog
          UI::Dialog::GNOME
          UI::Dialog::KDE
          UI::Dialog::Console
          UI::Dialog::Backend
          UI::Dialog::Backend::ASCII
          UI::Dialog::Backend::CDialog
          UI::Dialog::Backend::GDialog
          UI::Dialog::Backend::KDialog
          UI::Dialog::Backend::Nautilus
          UI::Dialog::Backend::Whiptail
          UI::Dialog::Backend::XDialog
          UI::Dialog::Backend::XOSD
          UI::Dialog::Backend::Zenity

       MAN FILES
          dialog(1), whiptail(1), zenity(1), gdialog(1), Xdialog(1),
          osd_cat(1), kdialog(1) and nautilus(1)

BUGS

       Please email the author with any bug reports. Include the name of the module in the
       subject line.

AUTHOR

       Kevin C. Krinke, <kevin@krinke.ca>

COPYRIGHT AND LICENSE

        Copyright (C) 2013  Kevin C. Krinke <kevin@krinke.ca>

        This library is free software; you can redistribute it and/or
        modify it under the terms of the GNU Lesser General Public
        License as published by the Free Software Foundation; either
        version 2.1 of the License, or (at your option) any later version.

        This library is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        Lesser General Public License for more details.

        You should have received a copy of the GNU Lesser General Public
        License along with this library; if not, write to the Free Software
        Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA