Provided by: libbrlapi-dev_5.3.1-2ubuntu2.1_amd64 bug

NAME

       brlapi_connectionSettings_t - Settings structure for BrlAPI connection.

SYNOPSIS

       #include <brlapi.h>

   Data Fields
       char * auth
       char * host

Detailed Description

       This structure holds every parameter needed to connect to BrlAPI: which file the
       authorization key can be found in and which computer to connect to.

       Examples:

           brlapi_connectionSettings_t settings;

           settings.auth="/etc/brlapi.key";
           settings.host="foo";

       libbrlapi will read authorization key from file /etc/brlapi.key and connect to the machine
       called 'foo', on the default TCP port.

       settings.host="10.1.0.2";

       lets directly enter an IP address instead of a machine name.

       settings.host=":1";

       lets libbrlapi connect to the local computer, on port BRLAPI_SOCKETPORTNUM+1

       See also:
           brlapi_openConnection()

Field Documentation

   char* brlapi_connectionSettings_t::auth
       For security reasons, libbrlapi has to get authorized to connect to the BrlAPI server.
       This can be done via a secret key, for instance. This is the path to the file which holds
       it; it will hence have to be readable by the application.

       Setting NULL defaults it to local installation setup or to the content of the BRLAPI_AUTH
       environment variable, if it exists.

   char* brlapi_connectionSettings_t::host
       This tells where the BrlAPI server resides: it might be listening on another computer, on
       any TCP port. It should look like 'foo:1', which means TCP port number
       BRLAPI_SOCKETPORTNUM+1 on computer called 'foo'.

       Note:
           Please check that resolving this name works before complaining

       Settings NULL defaults it to localhost, using the local installation's default TCP port,
       or to the content of the BRLAPI_HOST environment variable, if it exists.

Author

       Generated automatically by Doxygen for BrlAPI from the source code.