Provided by: nvidia-cuda-dev_7.5.18-0ubuntu1_amd64 bug

NAME

       OpenGL Interoperability -

   Enumerations
       enum cudaGLDeviceList { cudaGLDeviceListAll =  1, cudaGLDeviceListCurrentFrame =  2,
           cudaGLDeviceListNextFrame =  3 }

   Functions
       cudaError_t cudaGLGetDevices (unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned
           int cudaDeviceCount, enum cudaGLDeviceList deviceList)
           Gets the CUDA devices associated with the current OpenGL context.
       cudaError_t cudaGraphicsGLRegisterBuffer (struct cudaGraphicsResource **resource, GLuint
           buffer, unsigned int flags)
           Registers an OpenGL buffer object.
       cudaError_t cudaGraphicsGLRegisterImage (struct cudaGraphicsResource **resource, GLuint
           image, GLenum target, unsigned int flags)
           Register an OpenGL texture or renderbuffer object.
       cudaError_t cudaWGLGetDevice (int *device, HGPUNV hGpu)
           Gets the CUDA device associated with hGpu.

Detailed Description

       This section describes the OpenGL interoperability functions of the CUDA runtime
       application programming interface. Note that mapping of OpenGL resources is performed with
       the graphics API agnostic, resource mapping interface described in Graphics
       Interopability.

Enumeration Type Documentation

   enum cudaGLDeviceList
       CUDA devices corresponding to the current OpenGL context

       Enumerator:

       cudaGLDeviceListAll
              The CUDA devices for all GPUs used by the current OpenGL context

       cudaGLDeviceListCurrentFrame
              The CUDA devices for the GPUs used by the current OpenGL context in its currently
              rendering frame

       cudaGLDeviceListNextFrame
              The CUDA devices for the GPUs to be used by the current OpenGL context in the next
              frame

Function Documentation

   cudaError_t cudaGLGetDevices (unsigned int * pCudaDeviceCount, int * pCudaDevices, unsigned
       int cudaDeviceCount, enum cudaGLDeviceList deviceList)
       Returns in *pCudaDeviceCount the number of CUDA-compatible devices corresponding to the
       current OpenGL context. Also returns in *pCudaDevices at most cudaDeviceCount of the CUDA-
       compatible devices corresponding to the current OpenGL context. If any of the GPUs being
       used by the current OpenGL context are not CUDA capable then the call will return
       cudaErrorNoDevice.

       Parameters:
           pCudaDeviceCount - Returned number of CUDA devices corresponding to the current OpenGL
           context
           pCudaDevices - Returned CUDA devices corresponding to the current OpenGL context
           cudaDeviceCount - The size of the output device array pCudaDevices
           deviceList - The set of devices to return. This set may be cudaGLDeviceListAll for all
           devices, cudaGLDeviceListCurrentFrame for the devices used to render the current frame
           (in SLI), or cudaGLDeviceListNextFrame for the devices used to render the next frame
           (in SLI).

       Returns:
           cudaSuccess, cudaErrorNoDevice, cudaErrorUnknown

       Note:
           This function is not supported on Mac OS X.

           Note that this function may also return error codes from previous, asynchronous
           launches.

       See also:
           cudaGraphicsUnregisterResource, cudaGraphicsMapResources,
           cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer

   cudaError_t cudaGraphicsGLRegisterBuffer (struct cudaGraphicsResource ** resource, GLuint
       buffer, unsigned int flags)
       Registers the buffer object specified by buffer for access by CUDA. A handle to the
       registered object is returned as resource. The register flags flags specify the intended
       usage, as follows:

       • cudaGraphicsRegisterFlagsNone: Specifies no hints about how this resource will be used.
         It is therefore assumed that this resource will be read from and written to by CUDA.
         This is the default value.

       • cudaGraphicsRegisterFlagsReadOnly: Specifies that CUDA will not write to this resource.

       • cudaGraphicsRegisterFlagsWriteDiscard: Specifies that CUDA will not read from this
         resource and will write over the entire contents of the resource, so none of the data
         previously stored in the resource will be preserved.

       Parameters:
           resource - Pointer to the returned object handle
           buffer - name of buffer object to be registered
           flags - Register flags

       Returns:
           cudaSuccess, cudaErrorInvalidDevice, cudaErrorInvalidValue,
           cudaErrorInvalidResourceHandle, cudaErrorUnknown

       Note:
           Note that this function may also return error codes from previous, asynchronous
           launches.

       See also:
           cudaGraphicsUnregisterResource, cudaGraphicsMapResources,
           cudaGraphicsResourceGetMappedPointer

   cudaError_t cudaGraphicsGLRegisterImage (struct cudaGraphicsResource ** resource, GLuint
       image, GLenum target, unsigned int flags)
       Registers the texture or renderbuffer object specified by image for access by CUDA. A
       handle to the registered object is returned as resource.

       target must match the type of the object, and must be one of GL_TEXTURE_2D,
       GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, or
       GL_RENDERBUFFER.

       The register flags flags specify the intended usage, as follows:

       • cudaGraphicsRegisterFlagsNone: Specifies no hints about how this resource will be used.
         It is therefore assumed that this resource will be read from and written to by CUDA.
         This is the default value.

       • cudaGraphicsRegisterFlagsReadOnly: Specifies that CUDA will not write to this resource.

       • cudaGraphicsRegisterFlagsWriteDiscard: Specifies that CUDA will not read from this
         resource and will write over the entire contents of the resource, so none of the data
         previously stored in the resource will be preserved.

       • cudaGraphicsRegisterFlagsSurfaceLoadStore: Specifies that CUDA will bind this resource
         to a surface reference.

       • cudaGraphicsRegisterFlagsTextureGather: Specifies that CUDA will perform texture gather
         operations on this resource.

       The following image formats are supported. For brevity's sake, the list is abbreviated.
       For ex., {GL_R, GL_RG} X {8, 16} would expand to the following 4 formats {GL_R8, GL_R16,
       GL_RG8, GL_RG16} :

       • GL_RED, GL_RG, GL_RGBA, GL_LUMINANCE, GL_ALPHA, GL_LUMINANCE_ALPHA, GL_INTENSITY

       • {GL_R, GL_RG, GL_RGBA} X {8, 16, 16F, 32F, 8UI, 16UI, 32UI, 8I, 16I, 32I}

       • {GL_LUMINANCE, GL_ALPHA, GL_LUMINANCE_ALPHA, GL_INTENSITY} X {8, 16, 16F_ARB, 32F_ARB,
         8UI_EXT, 16UI_EXT, 32UI_EXT, 8I_EXT, 16I_EXT, 32I_EXT}

       The following image classes are currently disallowed:

       • Textures with borders

       • Multisampled renderbuffers

       Parameters:
           resource - Pointer to the returned object handle
           image - name of texture or renderbuffer object to be registered
           target - Identifies the type of object specified by image
           flags - Register flags

       Returns:
           cudaSuccess, cudaErrorInvalidDevice, cudaErrorInvalidValue,
           cudaErrorInvalidResourceHandle, cudaErrorUnknown

       Note:
           Note that this function may also return error codes from previous, asynchronous
           launches.

       See also:
           cudaGraphicsUnregisterResource, cudaGraphicsMapResources,
           cudaGraphicsSubResourceGetMappedArray

   cudaError_t cudaWGLGetDevice (int * device, HGPUNV hGpu)
       Returns the CUDA device associated with a hGpu, if applicable.

       Parameters:
           device - Returns the device associated with hGpu, or -1 if hGpu is not a compute
           device.
           hGpu - Handle to a GPU, as queried via WGL_NV_gpu_affinity

       Returns:
           cudaSuccess

       Note:
           Note that this function may also return error codes from previous, asynchronous
           launches.

       See also:
           WGL_NV_gpu_affinity

Author

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