Provided by: allegro4-doc_4.4.2-7_all bug

NAME

       destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void destroy_rle_sprite(RLE_SPRITE *sprite);

DESCRIPTION

       Destroys  an  RLE sprite structure previously returned by get_rle_sprite().  If you pass a
       NULL pointer this function won't do anything. Use this once  you  are  done  with  an  RLE
       sprite to avoid memory leaks in your program.

SEE ALSO

       get_rle_sprite(3alleg4)