Provided by: allegro4-doc_4.4.2-7_all bug

NAME

       exexedat - Appending datafiles onto your executable. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exexedat

DESCRIPTION

       This  program  demonstrates  how to access the contents of an Allegro datafile (created by
       the grabber utility) linked to the executable by the exedat  tool.  It  is  basically  the
       exdata example with minor modifications.

       You may ask: how do you compile, append and exec your program?

       Answer: like this...

       1)  Compile  your  program like normal. Use the magic filenames with '#' to load your data
       where needed.

       2) Once you compressed your program, run "exedat foo.exe data.dat"

       3) Finally run your program.

       Note that appending data to the end of binaries may not be portable across  all  platforms
       supported by Allegro.

SEE ALSO

       DATAFILE(3alleg4),  END_OF_MAIN(3alleg4),  allegro_error(3alleg4),  allegro_init(3alleg4),
       allegro_message(3alleg4),   blit(3alleg4),    font(3alleg4),    install_keyboard(3alleg4),
       line(3alleg4),       load_datafile(3alleg4),      makecol(3alleg4),      readkey(3alleg4),
       screen(3alleg4),           set_color_conversion(3alleg4),           set_gfx_mode(3alleg4),
       set_palette(3alleg4), textout_ex(3alleg4), unload_datafile(3alleg4)