Provided by: libncarg-dev_6.3.0-6build1_amd64 bug

NAME

       gclear_ws - clears a workstation.

SYNOPSIS

       #include <ncarg/gks.h>

       void gclear_ws(Gint ws_id, Gctrl_flag  ctrl_flag);

DESCRIPTION

       ws_id       (Input)  -  A number identifying the workstation to be cleared.  ws_id must be
                   the same as that used in some previous gopen_ws call.

       ctrl_flag   (Input) - Clear the workstation display surface. Options are:

                   GFLAG_COND
                          Check to see if the display surface is empty. If so,  do  not  issue  a
                          clear surface command.

                   GFLAG_ALWAYS
                          Issue  a  clear surface command whether the surface has been written to
                          or not.

USAGE

       For workstations of type "1" (CGM), gclear_ws is interpreted as a picture  termination  in
       CGM  generation.  If  ctrl_flag = GFLAG_COND and no output primitives have been written in
       the current picture, then a call to gclear_ws is a "do nothing"; otherwise,  it  generates
       an  END  PICTURE  element (as well as other picture initializing elements). If ctrl_flag =
       GFLAG_ALWAYS, then a call to gclear_ws generates an END PICTURE.

       For workstations of types "7" or "8" (see the man page for gopen_ws for a  description  of
       workstation types) clear workstations erases all primitives that appear on the screen.

       For all other workstation types, clear workstation simply updates the workstation.

ACCESS

       To use the GKS C-binding routines, load the ncarg_gks and ncarg_c libraries.

SEE ALSO

       Online: gopen_ws(3NCARG), gactivate_ws(3NCARG), gdeactivate_ws(3NCARG), gclose_ws(3NCARG),
       gks(3NCARG), ncarg_gks_cbind(3NCARG)

       Hardcopy: User's Guide for NCAR GKS-0A Graphics; NCAR Graphics Fundamentals, UNIX Version

COPYRIGHT

       Copyright (C) 1987-2009
       University Corporation for Atmospheric Research
       The use of this Software is governed by a License Agreement.