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NAME

       glGetAttribLocation - Returns the location of an attribute variable

C SPECIFICATION

       GLint glGetAttribLocation(GLuint program, const GLchar *name);

PARAMETERS

       program
           Specifies the program object to be queried.

       name
           Points to a null terminated string containing the name of the attribute variable whose
           location is to be queried.

DESCRIPTION

       glGetAttribLocation queries the previously linked program object specified by program for
       the attribute variable specified by name and returns the index of the generic vertex
       attribute that is bound to that attribute variable. If name is a matrix attribute
       variable, the index of the first column of the matrix is returned. If the named attribute
       variable is not an active attribute in the specified program object or if name starts with
       the reserved prefix "gl_", a value of -1 is returned.

       The association between an attribute variable name and a generic attribute index can be
       specified at any time by calling glBindAttribLocation(). Attribute bindings do not go into
       effect until glLinkProgram() is called. After a program object has been linked
       successfully, the index values for attribute variables remain fixed until the next link
       command occurs. The attribute values can only be queried after a link if the link was
       successful.  glGetAttribLocation returns the binding that actually went into effect the
       last time glLinkProgram() was called for the specified program object. Attribute bindings
       that have been specified since the last link operation are not returned by
       glGetAttribLocation.

ERRORS

       GL_INVALID_OPERATION is generated if program is not a value generated by OpenGL.

       GL_INVALID_OPERATION is generated if program is not a program object.

       GL_INVALID_OPERATION is generated if program has not been successfully linked.

ASSOCIATED GETS

       glGetActiveAttrib() with argument program and the index of an active attribute

       glIsProgram()

VERSION SUPPORT

       ┌────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                    │                OpenGL Version                                         │
       ├────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                   │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature             │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                │     │     │     │     │     │     │     │     │     │     │     │     │
       ├────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glGetAttribLocation │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glBindAttribLocation(), glLinkProgram(), glVertexAttrib(), glVertexAttribPointer()

COPYRIGHT

       Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014 Khronos Group. This material
       may be distributed subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2003-2005 3Dlabs Inc. Ltd.
       Copyright © 2010-2014 Khronos Group

[FIXME: source]                             07/22/2015                    GLGETATTRIBLOCATION(3G)