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NAME

       glTexSubImage3D, glTextureSubImage3D - specify a three-dimensional texture subimage

C SPECIFICATION

       void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                            GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                            GLenum format, GLenum type, const GLvoid * pixels);

       void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset,
                                GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                                GLenum format, GLenum type, const void *pixels);

PARAMETERS

       target
           Specifies the target to which the texture is bound for glTexSubImage3D. Must be
           GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.

       texture
           Specifies the texture object name for glTextureSubImage3D. The effective target of
           texture must be one of the valid target values above.

       level
           Specifies the level-of-detail number. Level 0 is the base image level. Level n is the
           nth mipmap reduction image.

       xoffset
           Specifies a texel offset in the x direction within the texture array.

       yoffset
           Specifies a texel offset in the y direction within the texture array.

       zoffset
           Specifies a texel offset in the z direction within the texture array.

       width
           Specifies the width of the texture subimage.

       height
           Specifies the height of the texture subimage.

       depth
           Specifies the depth of the texture subimage.

       format
           Specifies the format of the pixel data. The following symbolic values are accepted:
           GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.

       type
           Specifies the data type of the pixel data. The following symbolic values are accepted:
           GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
           GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
           GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
           GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
           GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and
           GL_UNSIGNED_INT_2_10_10_10_REV.

       pixels
           Specifies a pointer to the image data in memory.

DESCRIPTION

       Texturing maps a portion of a specified texture image onto each graphical primitive for
       which texturing is enabled.

       glTexSubImage3D and glTextureSubImage3D redefine a contiguous subregion of an existing
       three-dimensional or two-dimensioanl array texture image. The texels referenced by pixels
       replace the portion of the existing texture array with x indices xoffset and xoffset +
       width - 1, inclusive, y indices yoffset and yoffset + height - 1, inclusive, and z indices
       zoffset and zoffset + depth - 1, inclusive. For three-dimensional textures, the z index
       refers to the third dimension. For two-dimensional array textures, the z index refers to
       the slice index. This region may not include any texels outside the range of the texture
       array as it was originally specified. It is not an error to specify a subtexture with zero
       width, height, or depth but such a specification has no effect.

       If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see
       glBindBuffer()) while a texture image is specified, pixels is treated as a byte offset
       into the buffer object's data store.

NOTES

       The glPixelStore() modes affect texture images.

       glTexSubImage3D and glTextureSubImage3D specify a three-dimensional or two-dimensional
       array subtexture for the current texture unit, specified with glActiveTexture().

       GL_STENCIL_INDEX is accepted for format only if the GL version is 4.4 or higher.

ERRORS

       GL_INVALID_ENUM is generated if target or the effective target of texture is not
       GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.

       GL_INVALID_OPERATION is generated by glTextureSubImage3D if texture is not the name of an
       existing texture object.

       GL_INVALID_ENUM is generated if format is not an accepted format constant.

       GL_INVALID_ENUM is generated if type is not a type constant.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE may be generated if level is greater than log 2max, where max is the
       returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if xoffset < - b, xoffset + width > w - b, yoffset < - b, or
       yoffset + height > h - b, or zoffset < - b, or zoffset + depth > d - b, where w is the
       GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, d is the GL_TEXTURE_DEPTH and b is the
       border width of the texture image being modified. Note that w, h, and d include twice the
       border width.

       GL_INVALID_VALUE is generated if width, height, or depth is less than 0.

       GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous
       glTexImage3D() or glTexStorage3D() operation.

       GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and
       format is not GL_RGB.

       GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or
       GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor GL_BGRA.

       GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and the base internal
       format is not GL_STENCIL_INDEX.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
       GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
       GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such
       that the memory reads required would exceed the data store size.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
       GL_PIXEL_UNPACK_BUFFER target and pixels is not evenly divisible into the number of bytes
       needed to store in memory a datum indicated by type.

ASSOCIATED GETS

       glGetTexImage()

       glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING

VERSION SUPPORT

       ┌────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                    │                OpenGL Version                                         │
       ├────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                   │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature             │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                │     │     │     │     │     │     │     │     │     │     │     │     │
       ├────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glTexSubImage3D     │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glTextureSubImage3D │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glActiveTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(),
       glCopyTexSubImage2D(), glCopyTexSubImage3D(), glPixelStore(), glTexImage1D(),
       glTexImage2D(), glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(), glTexParameter()

COPYRIGHT

       Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This
       document is licensed under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

COPYRIGHT

       Copyright © 1991-2006 Silicon Graphics, Inc.
       Copyright © 2010-2014 Khronos Group

[FIXME: source]                             07/22/2015                        GLTEXSUBIMAGE3D(3G)