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NAME

       glVertexAttribFormat, glVertexArrayAttribFormat - specify the organization of vertex
       arrays

C SPECIFICATION

       void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type,
                                 GLboolean normalized, GLuint relativeoffset);

       void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type,
                                  GLuint relativeoffset);

       void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type,
                                  GLuint relativeoffset);

       void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
                                      GLboolean normalized, GLuint relativeoffset);

       void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
                                       GLuint relativeoffset);

       void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
                                       GLuint relativeoffset);

PARAMETERS

       vaobj
           Specifies the name of the vertex array object for glVertexArrayAttrib{I, L}Format
           functions.

       attribindex
           The generic vertex attribute array being described.

       size
           The number of values per vertex that are stored in the array.

       type
           The type of the data stored in the array.

       normalized
           The distance between elements within the buffer.

       relativeoffset
           The distance between elements within the buffer.

DESCRIPTION

       glVertexAttribFormat, glVertexAttribIFormat and glVertexAttribLFormat, as well as
       glVertexArrayAttribFormat, glVertexArrayAttribIFormat and glVertexArrayAttribLFormat
       specify the organization of data in vertex arrays. The first three calls operate on the
       bound vertex array object, whereas the last three ones modify the state of a vertex array
       object with ID vaobj.  attribindex specifies the index of the generic vertex attribute
       array whose data layout is being described, and must be less than the value of
       GL_MAX_VERTEX_ATTRIBS.

       size determines the number of components per vertex are allocated to the specified
       attribute and must be 1, 2, 3 or 4.  type indicates the type of the data. If type is one
       of GL_BYTE, GL_SHORT, GL_INT, GL_FIXED, GL_FLOAT, GL_HALF_FLOAT, and GL_DOUBLE indicate
       types GLbyte, GLshort, GLint, GLfixed, GLfloat, GLhalf, and GLdouble, respectively; the
       values GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, and GL_UNSIGNED_INT indicate types GLubyte,
       GLushort, and GLuint, respectively; the values GL_INT_2_10_10_10_REV and
       GL_UNSIGNED_INT_2_10_10_10_REV indicating respectively four signed or unsigned elements
       packed into a single GLuint; and the value GL_UNSIGNED_INT_10F_11F_11F_REV indicating
       three floating point values packed into a single GLuint.

       glVertexAttribLFormat and glVertexArrayAttribLFormat is used to specify layout for data
       associated with a generic attribute variable declared as 64-bit double precision
       components. For glVertexAttribLFormat and glVertexArrayAttribLFormat, type must be
       GL_DOUBLE. In contrast to glVertexAttribFormat or glVertexArrayAttribFormat, which will
       cause data declared as GL_DOUBLE to be converted to 32-bit representation,
       glVertexAttribLFormat and glVertexArrayAttribLFormat cause such data to be left in its
       natural, 64-bit representation.

       For glVertexAttribFormat and glVertexArrayAttribFormat, if normalized is GL_TRUE, then
       integer data is normalized to the range [-1, 1] or [0, 1] if it is signed or unsigned,
       respectively. If normalized is GL_FALSE then integer data is directly converted to
       floating point.

       relativeoffset is the offset, measured in basic machine units of the first element
       relative to the start of the vertex buffer binding this attribute fetches from.

       glVertexAttribFormat and glVertexArrayAttribFormat should be used to describe vertex
       attribute layout for floating-point vertex attributes, glVertexAttribIFormat and
       glVertexArrayAttribIFormat should be used to describe vertex attribute layout for integer
       vertex attribute, and glVertexAttribLFormat and glVertexArrayAttribLFormat should be used
       to describe the layout for 64-bit vertex attributes. Data for an array specified by
       glVertexAttribIFormat and glVertexArrayAttribIFormat will always be left as integer
       values; such data are referred to as pure integers.

NOTES

       GL_UNSIGNED_INT_10F_11F_11F_REV is accepted for type only if the GL version is 4.4 or
       higher.

ERRORS

       GL_INVALID_VALUE is generated if attribindex is greater than or equal to the value of
       GL_MAX_VERTEX_ATTRIBS.

       GL_INVALID_VALUE is generated if size is not one of the accepted values.

       GL_INVALID_VALUE is generated if relativeoffset is greater than the value of
       GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.

       GL_INVALID_ENUM is generated if type is not one of the accepted tokens.

       GL_INVALID_ENUM is generated by glVertexAttribIFormat, glVertexAttribLFormat,
       glVertexArrayAttribIFormat and glVertexArrayAttribLFormat if type is
       GL_UNSIGNED_INT_10F_11F_11F_REV.

       GL_INVALID_OPERATION is generated by glVertexAttribFormat, glVertexAttribIFormat and
       glVertexAttribLFormat if no vertex array object is bound.

       GL_INVALID_OPERATION is generated by glVertexArrayAttribFormat, glVertexArrayAttribIFormat
       and glVertexArrayAttribLFormat if vaobj is not the name of an existing vertex array
       object.

       GL_INVALID_OPERATION is generated under any of the following conditions:

       ·   size is GL_BGRA and type is not GL_UNSIGNED_BYTE, GL_INT_2_10_10_10_REV or
           GL_UNSIGNED_INT_2_10_10_10_REV.

       ·   type is GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, and size is neither 4
           nor GL_BGRA.

       ·   type is GL_UNSIGNED_INT_10F_11F_11F_REV and size is not 3.

       ·   size is GL_BGRA and normalized is GL_FALSE.

ASSOCIATED GETS

       glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, or
       GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.

       glGetVertexAttrib() with argument GL_VERTEX_ATTRIB_RELATIVE_OFFSET.

VERSION SUPPORT

       ┌───────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                           │                OpenGL Version                                         │
       ├───────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                          │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                    │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                       │     │     │     │     │     │     │     │     │     │     │     │     │
       ├───────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glVertexArrayAttribFormat  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       ├───────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glVertexArrayAttribIFormat │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       ├───────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glVertexArrayAttribLFormat │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       ├───────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glVertexAttribFormat       │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │
       ├───────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glVertexAttribIFormat      │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │
       ├───────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glVertexAttribLFormat      │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │
       └───────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glBindVertexBuffer(), glVertexAttribBinding(), glVertexAttribPointer(),
       glVertexBindingDivisor(), glVertexAttribPointer().

COPYRIGHT

       Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2013-2014 Khronos Group

[FIXME: source]                             07/22/2015                   GLVERTEXATTRIBFORMAT(3G)