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NAME

       glBindVertexBuffer, glVertexArrayVertexBuffer - bind a buffer to a vertex buffer bind
       point

C SPECIFICATION

       void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset,
                               GLintptr stride);

       void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer,
                                      GLintptr offset, GLsizei stride);

PARAMETERS

       vaobj
           Specifies the name of the vertex array object to be used by glVertexArrayVertexBuffer
           function.

       bindingindex
           The index of the vertex buffer binding point to which to bind the buffer.

       buffer
           The name of a buffer to bind to the vertex buffer binding point.

       offset
           The offset of the first element of the buffer.

       stride
           The distance between elements within the buffer.

DESCRIPTION

       glBindVertexBuffer and glVertexArrayVertexBuffer bind the buffer named buffer to the
       vertex buffer binding point whose index is given by bindingindex.  glBindVertexBuffer
       modifies the binding of the currently bound vertex array object, whereas
       glVertexArrayVertexBuffer allows the caller to specify ID of the vertex array object with
       an argument named vaobj, for which the binding should be modified.  offset and stride
       specify the offset of the first element within the buffer and the distance between
       elements within the buffer, respectively, and are both measured in basic machine units.
       bindingindex must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.  offset and
       stride must be greater than or equal to zero. If buffer is zero, then any buffer currently
       bound to the specified binding point is unbound.

       If buffer is not the name of an existing buffer object, the GL first creates a new state
       vector, initialized with a zero-sized memory buffer and comprising all the state and with
       the same initial values as in case of glBindBuffer.  buffer is then attached to the
       specified bindingindex of the vertex array object.

ERRORS

       GL_INVALID_OPERATION is generated by glBindVertexBuffer if no vertex array object is
       bound.

       GL_INVALID_OPERATION is generated by glVertexArrayVertexBuffer if vaobj is not the name of
       an existing vertex array object.

       GL_INVALID_VALUE is generated if bindingindex is greater than or equal to the value of
       GL_MAX_VERTEX_ATTRIB_BINDINGS.

       GL_INVALID_VALUE is generated if offset or stride is less than zero, or if stride is
       greater than the value of GL_MAX_VERTEX_ATTRIB_STRIDE.

       GL_INVALID_VALUE is generated if buffer is not zero or the name of an existing buffer
       object (as returned by glGenBuffers or glCreateBuffers).

ASSOCIATED GETS

       glGet() with argument GL_MAX_VERTEX_ATTRIB_BINDINGS.

VERSION SUPPORT

       ┌──────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                          │                OpenGL Version                                         │
       ├──────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                         │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                   │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                      │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glBindVertexBuffer        │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │
       ├──────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glVertexArrayVertexBuffer │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └──────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glVertexAttribBinding(), glVertexAttribFormat(), glVertexAttribPointer(),
       glVertexBindingDivisor().

COPYRIGHT

       Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2014 Khronos Group

[FIXME: source]                             07/22/2015                     GLBINDVERTEXBUFFER(3G)