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NAME

       gl_NumSamples - contains the total number of samples in the framebuffer

DECLARATION

       in bool gl_NumSamples ;.SH "DESCRIPTION"

       gl_NumSamples is a fragment language input variable that contains the number of samples in
       the framebuffer, or 1 if rendering to a non-multisample framebuffer.  gl_NumSamples is the
       sample count of the framebuffer regardless of whether multisample rasterization is enabled
       or not.

VERSION SUPPORT

       ┌──────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │              │        OpenGL Shading Language Version                                            │
       ├──────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │Variable1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │Name          │      │      │      │      │      │      │      │      │      │      │      │      │
       ├──────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │gl_NumSamples │  -   │  -   │  -   │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       └──────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

SEE ALSO

       gl_SamplePosition(), gl_SampleID()

COPYRIGHT

       Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2011-2014 Khronos Group

[FIXME: source]                             07/22/2015                          GL_NUMSAMPLES(3G)