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NAME

       icetStrategy -- set the strategy used to composite images.

Synopsis

       #include <IceT.h>

       void icetStrategy(   IceTEnum   strategy  );

Description

       The  IceT API comes packaged with several algorithms for compositing images. The algorithm
       to use is determined by selecting a strategy.  The strategy is selected with icetStrategy.
       A  strategy  must be selected before icetDrawFrame, icetCompositeImage, or icetGLDrawFrame
       is called.

       A strategy is chosen from one of the following provided enumerated values:

       ICET_STRATEGY_SEQUENTIAL
               Basically applies a ``traditional'' single tile composition (such as binary  swap)
              to each tile in the order they were defined. Because each process must take part in
              the composition of each tile regardless of whether they draw into it, this strategy
              is  usually inefficient when compositing for more than one tile, but is recommended
              for the single tile case because it bypasses some of  the  communication  necessary
              for the other multi-tile strategies.

       ICET_STRATEGY_DIRECT
               As  each  process  renders an image for a tile, that image is sent directly to the
              process that will display that tile.  This  usually  results  in  a  few  processes
              receiving  and  processing  the  majority  of the data, and is therefore usually an
              inefficient strategy.

       ICET_STRATEGY_SPLIT
               Like ICET_STRATEGY_DIRECT, except that the tiles are split up, and each process is
              assigned  a  piece  of  a tile in such a way that each process receives and handles
              about the same amount of data. This strategy is often very efficient,  but  due  to
              the  large  amount  of  messages  passed,  it has not proven to be very scalable or
              robust.

       ICET_STRATEGY_REDUCE
               A two phase algorithm. In the first phase, tile images are redistributed such that
              each  process  has  one  image for one tile. In the second phase, a ``traditional''
              single tile composition is performed for each tile. Since each process contains  an
              image  for only one tile, all these compositions may happen simultaneously. This is
              a well rounded strategy that seems to perform well in a wide variety of  multi-tile
              applications.  (However,  in  the  special case where only one tile is defined, the
              sequential strategy is probably better.)

       ICET_STRATEGY_VTREE
               An extension to the binary  tree  algorithm  for  image  composition.  Sets  up  a
              ``virtual'' composition tree for each tile image. Processes that belong to multiple
              trees (because they render to more than one tile)  are  allowed  to  float  between
              trees.  This strategy is not quite as well load balanced as ICET_STRATEGY_REDUCE or
              ICET_STRATEGY_SPLIT, but has very well behaved network communication.

       Not all of the strategies support ordered  image  composition.   ICET_STRATEGY_SEQUENTIAL,
       ICET_STRATEGY_DIRECT,  and  ICET_STRATEGY_REDUCE  do  support  ordered  image composition.
       ICET_STRATEGY_SPLIT and ICET_STRATEGY_VTREE do not support ordered image  composition  and
       will ignore ICET_ORDERED_COMPOSITE if it is enabled.

       Some  of  the  strategies, namely ICET_STRATEGY_SEQUENTIAL and ICET_STRATEGY_REDUCE, use a
       sub-strategy that composites the image for a single tile. This single image  strategy  can
       also be specified with icetSingleImageStrategy.

Errors

       ICET_INVALID_ENUM
               The strategy argument does not represent a valid strategy.

Warnings

       None.

Bugs

       None known.

Copyright

       Copyright (C)2003 Sandia Corporation

       Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government
       retains certain rights in this software.

       This source code is released under the New BSD License.

See Also

       icetCompositeImage(3),   icetDrawFrame(3),   icetGetStrategyName(3),   icetGLDrawFrame(3),
       icetSingleImageStrategy(3)

IceT Reference                          September 26, 2014                        icetStrategy(3)