Provided by: libncarg-dev_6.3.0-6build1_amd64 bug

NAME

       ISOSRF - Draws an isosurface.

SYNOPSIS

       CALL ISOSRF (F,LU,MU,LV,MV,MW,EYE,MUVWP2,SLAB,FISO,IFLAG)

C-BINDING SYNOPSIS

       #include <ncarg/ncargC.h>

       void c_isosrf (float *f, int lu, int mu, int lv, int mv,
       int mw, float eye[3], int muvwp2, float *slab, float fiso,
       int iflag)

UTILITY

       This routine is part of the Isosurface utility in NCAR Graphics.  To see the overview man
       page for this utility, type "man isosurface".

DESCRIPTION

       F           (an input array of type REAL, dimensioned LU x LV x m, where "m" is greater
                   than or equal to MW) is a three-dimensional array of data defining the
                   function f(u,v,w).  Only the portion of the array consisting of elements
                   F(IU,IV,IW), for IU = 1 to MU, IV = 1 to MV, and IW = 1 to MW, is to be used.
                   This may or may not be the entire array.  The data are considered to lie in a
                   box in 3-space with opposite corners (in the UVW coordinate system) (1.,1.,1.)
                   and (REAL(MU),REAL(MV),REAL(MW)). The element F(IU,IV,IW) is considered to be
                   the value of the function f at the point (REAL(IU),REAL(IV),REAL(IW)).

       LU          (an input expression of type INTEGER) is the first dimension of the array F.

       MU          (an input expression of type INTEGER) defines the range to be used for the
                   first subscript of the array F.

       LV          (an input expression of type INTEGER) is the second dimension of the array F.

       MV          (an input expression of type INTEGER) defines the range to be used for the
                   second subscript of the array F.

       MW          (an input expression of type INTEGER) defines the range to be used for the
                   third subscript of the array F.

       EYE         (an input array of type REAL, dimensioned 3) is the position of the eye in the
                   UVW coordinate system. The eye position, at (EYE(1),EYE(2),EYE(3)), must be
                   outside the box containing the data. The point being looked at is at the
                   center of the data box and the projection plane is perpendicular to the line
                   of sight. While gaining experience with the routine, a good choice for EYE is
                   (5.*REAL(MU),3.5*REAL(MV),2.*REAL(MW)).

       MUVWP2      (an input expression of type INTEGER) has the value MAX(MU,MV,MW)+2.

       SLAB        (a scratch array of type REAL, dimensioned at least MUVWP2 x MUVWP2) is a
                   workspace for ISOSRF.

       FISO        (an input expression of type REAL) is the value of fiso in the equation
                   f(u,v,w)=fiso, which defines the isosurface to be drawn.

       IFLAG       (an input expression of type INTEGER) serves two purposes:

                   •   The absolute value of IFLAG determines which type of lines are drawn to
                       approximate the isosurface. Three types of lines are considered: lines of
                       constant U, lines of constant V, and lines of constant W. The following
                       table lists the types of lines drawn for various values of ABS(IFLAG):

                       ABS(IFLAG)   Constant U   Constant V   Constant W

                           1            no           no          yes
                           2            no          yes           no
                           3            no          yes          yes
                           4           yes           no           no
                           5           yes           no          yes
                           6           yes          yes           no
                           7           yes          yes          yes

                   •   The sign of IFLAG determines what is inside and what is outside the solid
                       bounded by the isosurface and thus which lines are visible and what is
                       done at the boundary of the box containing the data. If IFLAG is positive,
                       values greater than FISO are considered to be inside the solid formed by
                       the isosurface. If IFLAG is negative, values less than FISO are considered
                       to be inside the solid formed by the isosurface. If the algorithm draws a
                       cube, reverse the sign of IFLAG.

C-BINDING DESCRIPTION

       The C-binding argument descriptions are the same as the Fortran argument descriptions,
       with the following exceptions:

       f           t is dimensioned mw by mv by mu

       mu          The third dimension of the array f

       mw          The first dimension of the array f

USAGE

       Transformations can be achieved by adjusting scaling statement functions in ISOSRF, SET3D,
       and TR32.

       The hidden-line algorithm is not exact, so visibility errors can occur.

       Three-dimensional perspective character labeling of isosurfaces is possible by calling the
       routine PWRZI.

EXAMPLES

       Use the ncargex command to see the following relevant examples: tisosr, tpwrzi, fisissrf,
       fispwrzi.

ACCESS

       To use ISOSRF or c_isosrf load the NCAR Graphics libraries ncarg, ncarg_gks, and ncarg_c,
       preferably in that order.

SEE ALSO

       Online: isosurface, isosurface_params, ezisos, isgeti, isgetr, isseti, issetr, pwrzi,
       ncarg_cbind

       Hardcopy: NCAR Graphics Fundamentals, UNIX Version

COPYRIGHT

       Copyright (C) 1987-2009
       University Corporation for Atmospheric Research
       The use of this Software is governed by a License Agreement.