Provided by: s3d-doc_0.2.2-14_all bug

NAME

       s3d_clone - clone object

SYNOPSIS

       #include <s3d.h>

       int s3d_clone(int oid);

DESCRIPTION

       Clones an already existing object. They get just look the same as the parent-object and
       will change when the parent-object changes. Cloning especially makes sense if you want to
       use the same object a lot of times. Move and transform is independent from the parent. The
       function returns the childs object id.

AUTHOR

       Simon Wunderlich
           Author of s3d