Provided by: opengl-4-man-doc_1.0~svn31251-1build1_all bug

NAME

       textureProjGradOffset - perform a texture lookup with projection, explicit gradients and
       offset

DECLARATION

       gvec4 textureProjGradOffset(gsampler1D sampler, vec2 P, float dPdx, float dPdy,
                                   int offset);

       gvec4 textureProjGradOffset(gsampler1D sampler, vec4 P, float dPdx, float dPdy,
                                   int offset);

       gvec4 textureProjGradOffset(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy,
                                   ivec2 offset);

       gvec4 textureProjGradOffset(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy,
                                   ivec2 offset);

       gvec4 textureProjGradOffset(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy,
                                   ivec3 offset);

       float textureProjGradOffset(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy,
                                   int offset);

       float textureProjGradOffset(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy,
                                   ivec2 offset);

       gvec4 textureProjGradOffset(gsampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy,
                                   ivec2 offset);

       gvec4 textureProjGradOffset(gsampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy,
                                   ivec2 offset);

       float textureProjGradOffset(gsampler2DRectShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy,
                                   ivec2 offset);

PARAMETERS

       sampler
           Specifies the sampler to which the texture from which texels will be retrieved is
           bound.

       P
           Specifies the texture coordinates at which texture will be sampled.

       dPdx
           Specifies the partial derivative of P with respect to window x.

       dPdy
           Specifies the partial derivative of P with respect to window y.

       offset
           Specifies the offsets, in texels at which the texture will be sampled relative to the
           projection of P.

DESCRIPTION

       textureProjGradOffset performs a texture lookup with projection and explicit gradients and
       offsets. The texture coordinates consumed from P, not including the last component of P,
       are divided by the last component of P. The resulting 3rd component of P in the shadow
       forms is used as Dref. After these values are computed, the texture lookup proceeds as in
       textureGradOffset(), passing dPdx and dPdy as gradients, and offset as the offset.

VERSION SUPPORT

       ┌─────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │                         │        OpenGL Shading Language Version                                            │
       ├─────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │Function1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │Name                     │      │      │      │      │      │      │      │      │      │      │      │      │
       ├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │textureProjGradOffset    │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       ├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │textureProjGradOffset    │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       │(gsampler2DRect{Shadow}) │      │      │      │      │      │      │      │      │      │      │      │      │
       └─────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

SEE ALSO

       texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(),
       textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(),
       textureLodOffset(), textureOffset(), textureProj(), textureProjGrad(), textureProjLod(),
       textureProjLodOffset(), textureProjOffset(), textureQueryLod(), textureSize()

COPYRIGHT

       Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2011-2014 Khronos Group

[FIXME: source]                             07/22/2015                   TEXTUREPROJGRADOFFSE(3G)