Provided by: tenmado_0.10-2_amd64 bug

NAME

       tenmado - hard-core shoot 'em up game in blue-or-red world

SYNOPSIS

       tenmado  [  --dump  stage  ]  [  --full-screen ] [ --help ] [ --slow ] [ --stage stage ] [
       --undump stage ] [ --undump-default ] [ --version ]

DESCRIPTION

       tenmado is a vertically scrolling, late 1990s style (that is, a massive  number  of  enemy
       shots  against  a  smaller-than-it-looks  spaceship)  shoot  'em up game.  A very accurate
       collision detection makes it a game of dexterity.  If something looks like a triangle,  it
       is a triangle, not a rectangle of similar size.

       However,  surviving  is  only  20% of the game.  The main feature of tenmado is the "color
       chain bonus".  You can get a very big score (about 100 times bigger than a  normal  enemy-
       destruction  point)  by  destroying enemies of the same color successively.  It is easy or
       difficult depending on how greedy you are.

       In the game, use cursor keys to move, press space key to shoot (auto-repeat).  A  joystick
       is  also  available  for  move and shoot.  Note that you must plug the joystick before you
       invoke tenmado.  For more information, see the tutorial demo by choosing it from the  menu
       in    the    title.     Also   check   the   README   file   which   can   be   found   at
       /usr/share/doc/tenmado/README .

OPTIONS

       --dump stage
              Write high score data to standard output and exit.  Usually you save the output  in
              a  file  and later use that file as the input of --undump.  stage must be between 0
              and 5.  stage 0 means total score.  stage 1 -- 5 means each stage score.

       --full-screen
              Run the game in the full screen mode.

       --help Print a help message and exit.

       --slow Run the game at the half speed.  Technically, the length of  waiting  between  each
              frame  is  doubled.   This  slows down everything in the game, including your ship.
              The idea is to study the enemy formations for a later  (normal  speed)  play.   The
              animation  may be rough because this option gives you only about 16 fps.  You can't
              enter the high score lists with this option.

       --stage stage
              Start the game at the specified stage.  stage must be between 1 and 5.   Note  that
              you  can play only one stage (the specified one) and you can't enter the high score
              lists.

       --undump stage
              Read high score data from standard input, save them and exit.  The input is usually
              the  output  of --dump.  stage must be between 0 and 5.  stage 0 means total score.
              stage 1 -- 5 means each stage score.  Only the superuser may use this option.

       --undump-default
              If at least one high score list is empty, read the default high  score  data,  save
              them  and  exit.  If not, do nothing.  The main purpose of this option is to create
              high score  database  files  at  installation  time  so  that  you  can  set  their
              permission.

       --version
              Print version information, license information and the disclaimer, then exit.

BUGS

       Please report any bugs you find to Oohara Yuuma <oohara@libra.interq.or.jp>.

AUTHOR

       Oohara Yuuma <oohara@libra.interq.or.jp>