Provided by: vcmi_0.99+dfsg-2build1_amd64 bug

NAME

       vcmiclient - A free reimplementation of the Heroes of Might and Magic 3 engine.

SYNOPSIS

       vcmiclient [options]

DESCRIPTION

       This is the client program.

       Starting...   VCMI  0.99 GITDIR-NOTFOUND - A Heroes of Might and Magic 3 clone Copyright ©
       2007-2016 VCMI dev team - see AUTHORS file This is  free  software;  see  the  source  for
       copying  conditions.  There  is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
       PARTICULAR PURPOSE.

       Usage: Allowed options:

       -h [ --help ]
              display help and exit

       -v [ --version ]
              display version information and exit

       -b [ --battle ] arg
              runs game in duel mode (battle-only

       --start arg
              starts game from saved StartInfo file

       --onlyAI
              runs without human player, all players will be default AI

       --noGUI
              runs without GUI, implies --onlyAI

       --ai arg
              AI to be used for the player, can be specified several times  for  the  consecutive
              players

       --oneGoodAI
              puts one default AI and the rest will be EmptyAI

       --autoSkip
              automatically skip turns in GUI

       --disable-video
              disable video player

       -i [ --nointro ]
              skips intro movies

       -d [ --donotstartserver ]
              do not attempt to start server and just connect to it instead server

       --loadserver
              specifies we are the multiplayer server for loaded games

       --loadnumplayers arg
              specifies the number of players connecting to a multiplayer game

       --loadhumanplayerindices arg Indexes of human players (0=Red, etc.)

       --loadplayer arg
              specifies which player we are in multiplayer loaded games (0=Red, etc.)

       --loadserverip arg
              IP for loaded game server

       --loadserverport arg
              port for loaded game server

       --testingport arg
              port for testing, override specified in config file

       --testingfileprefix arg
              prefix for auto save files

       --testingsavefrequency arg
              how often auto save should be created

FILES

         user data:   $HOME/.local/share/vcmi
         user saves:  $HOME/.local/share/vcmi/Saves
         user cache:  $HOME/.cache/vcmi
         user config: $HOME/.config/vcmi

EXAMPLES

       Start  multiplayer  server,  indicated  players  0 and 1 (red and blue) are human players,
       control all AI players and player 0 (Red) from this client.

           vcmiclient    --loadserver    --loadnumplayers    2     --loadhumanplayerindices     0
       --loadhumanplayerindices 1 --loadplayer 0

       Connect  to  server  at  127.0.0.1 port 3030, but do not start a server there, and control
       player 1 (Blue) from this client. Do not control AI players from this client.

           vcmiclient --loadplayer 1 --loadserverip 127.0.0.1 --loadserverport 3030

REPORTING BUGS

       Report bugs to http://bugs.debian.org/vcmi or vcmi@packages.qa.debian.org