bionic (3) COMPILED_SPRITE.3alleg4.gz

Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       typedef struct COMPILED_SPRITE

DESCRIPTION

          short planar;        - set if it's a planar (mode-X) sprite
          short color_depth;   - color depth of the image
          short w, h;          - size of the sprite

       Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap,
       using mov instructions with immediate data values. Read chapter "Compiled sprites" for a  description  of
       the restrictions and how to obtain/use this structure.

SEE ALSO

       get_compiled_sprite(3alleg4), BITMAP(3alleg4), RLE_SPRITE(3alleg4)