bionic (3) Catalog.3U.gz

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NAME

       Catalog - stores and retrieves named objects

SYNOPSIS

       #include <Unidraw/catalog.h>

DESCRIPTION

       A  catalog  provides  independent  name-to-object  mappings  for component subjects, commands, tools, and
       editor info objects.  Once named, an object can be retrieved later, even  if  the  application  has  been
       exited  and  restarted.   The  catalog  thus provides a means for saving objects in non-volatile form for
       subsequent retrieval.

PUBLIC OPERATIONS

       Catalog(const char* domainName, Creator*, float version)
              Construct a catalog, supplying an application-unique domain name, a creator object, and a  version
              number.   Unidraw  objects  may  use the domain name for file type checking purposes, and they may
              rely on the version number to handle evolving storage formats.

       virtual boolean Save(EditorInfo*, const char*)
       virtual boolean Save(Component*, const char*)
       virtual boolean Save(Command*, const char*)
       virtual boolean Save(Tool*, const char*)
              Save an object instance under the specified name.  The catalog stores a textual representation for
              the  object  in  a file with the given name; therefore a name with embedded slashes corresponds to
              the path name for the file containing the textual representation.  These operations  return  false
              if the file could not be written.

       virtual boolean Retrieve(const char*, EditorInfo*&)
       virtual boolean Retrieve(const char*, Component*&)
       virtual boolean Retrieve(const char*, Command*&)
       virtual boolean Retrieve(const char*, Tool*&)
              Retrieve  an  object  instance having the specified name.  The catalog reconstructs an instance of
              the object from  the  corresponding  file  when  the  instance  is  first  retrieved.   Subsequent
              retrievals  with  the  same  name  return  a  reference  to the instance already in memory.  These
              operations return false if the instance could not be reconstructed from the file.

       virtual void Forget(EditorInfo*, const char* = nil)
       virtual void Forget(Component*, const char* = nil)
       virtual void Forget(Command*, const char* = nil)
       virtual void Forget(Tool*, const char* = nil)
              Forget the name-to-object mapping for the given instance.  If the optional string is supplied, the
              catalog forgets a specific name-to-object mapping, which is useful when an instance has been saved
              under different names.

       virtual const char* GetName(EditorInfo*)
       virtual const char* GetName(Component*)
       virtual const char* GetName(Command*)
       virtual const char* GetName(Tool*)
              Get a name associated with an instance.  These operations do not specify which  name  is  returned
              for instances that have been saved under more than one name.

       virtual boolean Valid(const char*, EditorInfo*&)
       virtual boolean Valid(const char*, Component*&)
       virtual boolean Valid(const char*, Command*&)
       virtual boolean Valid(const char*, Tool*&)
              Return  whether the given name has an instance already associated with it (i.e., it has been saved
              or retrieved) and if so return that instance in the second parameter.

       virtual Component* Copy(Component*)
       virtual Command* Copy(Command*)
       virtual Tool* Copy(Tool*)
              Copy an instance by saving it under a temporary name, then retrieving it, and  finally  forgetting
              the temporary name.  A component, command, or tools subclass can use the corresponding function to
              implement their Copy function easily, possibly at the expense of run-time performance.

       virtual boolean Exists(const char*)
              Return whether a file with the given name exists.  A return value of  true  does  not  necessarily
              mean that an object has been saved under the specified name.

       virtual boolean Writable(const char*)
              Return whether it is permitted to save an object under the given name.

       void SetClipboard(Clipboard*)
       Clipboard* GetClipboard()
              Set or get a globally-accessible clipboard object.

       void SetEditorInfo(EditorInfo*)
       EditorInfo* GetEditorInfo()
              Set or get a globally-accessible editor info object.

       const char* GetName()
       Creator* GetCreator()
       float GetVersion()
              Return the values of constructor-specified parameters.

       float FileVersion()
              Return the Unidraw version number of the file being read currently.

       const char* GetAttribute(const char*)
              Return  the  value of a user preference with the given name as stored in the global PropertySheet.
              This operation is equivalent to the World operation of the same name.

       void WriteVersion(int, ostream&)
       void WriteClassId(ClassId, ostream&, int id = 0)
       void WriteComponent(Component*, ostream&)
       void WriteCommand(Command*, ostream&)
       void WriteTool(Tool*, ostream&)
       void WriteStateVar(StateVar*, ostream&)
       void WriteTransferFunct(TransferFunct*, ostream&)
       void WriteBgFilled(boolean, ostream&)
       void WriteBrush(PSBrush*, ostream&)
       void WriteColor(PSColor*, ostream&)
       void WriteFont(PSFont*, ostream&)
       void WritePattern(PSPattern*, ostream&)
       void WriteTransformer(Transformer*, ostream&)
       void WriteString(const char*, ostream&)
       void WriteControlInfo(ControlInfo*, ostream&)
       void WriteEditorInfo(EditorInfo*, ostream&)
       void WriteBitmap(Bitmap*, ostream&)
       void WriteBitmapData(Bitmap*, ostream&)
       void WriteGraymap(Raster*, ostream&)
       void WriteGraymapData(Raster*, ostream&)
       void WriteRaster(Raster*, ostream&)
       void WriteRasterData(Raster*, ostream&)

       int ReadVersion(istream&)
       ClassId ReadClassId(istream&, int& id)
       Component* ReadComponent(istream&)
       Command* ReadCommand(istream&)
       Tool* ReadTool(istream&)
       StateVar* ReadStateVar(istream&)
       TransferFunct* ReadTransferFunct(istream&)
       int ReadBgFilled(istream&)
       PSBrush* ReadBrush(istream&)
       PSColor* ReadColor(istream&)
       PSFont* ReadFont(istream&)
       PSPattern* ReadPattern(istream&)
       Transformer* ReadTransformer(istream&)
       char* ReadString(istream&)
       ControlInfo* ReadControlInfo(istream&)
       EditorInfo* ReadEditorInfo(istream&)
       Bitmap* ReadBitmap(istream&)
       Bitmap* ReadBitmapData(istream&)
       Raster* ReadGraymap(istream&)
       Raster* ReadGraymapData(istream&)
       Raster* ReadRaster(istream&)
       Raster* ReadRasterData(istream&)
              Write and read information via streams.  Catalog-managed classes use  these  operations  in  their
              Write  and  Read functions to write and read the objects they contain.  The operations for writing
              and reading bitmaps and rasters have accompanying operations that write and read  only  the  ASCII
              data  (i.e.,  omitting  transformation  and other Unidraw format-specific data) that encodes their
              information content.

       PSBrush* ReadBrush(const char* definition, int index)
       PSColor* ReadColor(const char* definition, int index)
       PSFont* ReadFont(const char* definition, int index)
       PSPattern* ReadPattern(const char*, int index)
              Return a PostScript paint object corresponding to the value of a user preference  with  the  given
              definition  and index number as stored in the global PropertySheet.  Each string in the X defaults
              database of the form ``<applicationName>.resource:definition''  sets  a  resource.   The  resource
              names and their definitions are specified as follows:

              brushi:  Define  the  ith  brush resource.  The ReadBrush operation retrieves the brush object for
              this resource given a  definition.   The  definition  usually  specifies  two  numbers:  a  16-bit
              hexadecimal  number  to  define  the  brush's  line  style (each 1 bit draws a dash and each 0 bit
              produces a gap), and a decimal integer to define the brush's width in pixels.  For example, ``ffff
              1''  defines a single pixel wide solid line. If the definition specifies only the string ``none'',
              then it defines the nonexistent brush.

              fgcolori: Define the ith foreground color resource.  The ReadColor operation retrieves  the  color
              object  for  this resource given a definition.  The definition contains a string defining the name
              of the color, optionally followed by three decimal numbers between 0 and 65535 to define the  red,
              green,  and blue components of the color's intensity.  The intensities override the name; that is,
              the catalog will look the name up  in  the  database  of  common  colors  only  if  you  omit  the
              intensities.   For example, ``Indigo 48896 0 65280'' defines a color which is a mixture of red and
              blue. You can define shades of gray by using equal proportions of each primary color.

              bgcolori: The background color resource  definition  is  specified  in  the  same  manner  as  the
              foreground color.

              fonti:  Define  the  ith  font resource. The ReadFont operation retrieves the font object for this
              resource given a definition.  The definition contains three strings separated by whitespace.   The
              first  string  defines  the  font's  name, the second string the corresponding print font, and the
              third string the print size.  For example, ``8x13bold Courier-Bold 13''  defines  the  third  font
              entry.

              patterni:  Define the ith pattern resource. The ReadPattern operation retrieves the pattern object
              for this resource given a definition.  The definition can specify the pattern for a 16x16  bitmap,
              a  8x8  bitmap,  a  4x4 bitmap, a grayscale number, or the string ``none''.  You specify the 16x16
              bitmap with sixteen 16-bit hexadecimal numbers,  the  8x8  bitmap  with  eight  8-bit  hexadecimal
              numbers,  the  4x4 bitmap with a single 16-bit hexadecimal number, and the grayscale number with a
              single floating point number.  The floating point number must  contain  a  period  to  distinguish
              itself  from  the  single  hexadecimal  number,  and  it  must  lie between 0.0 and 1.0, where 0.0
              corresponds to a solid pattern and 1.0 to a clear pattern.  On the printer,  the  bitmap  patterns
              appear  as  bitmaps,  the grayscale patterns appear as halftoned shades, and the ``none'' patterns
              never obscure underlying graphics.  For example, ``pattern8:8421'' defines  a  diagonally  hatched
              pattern.

       PSBrush* FindNoneBrush()
       PSBrush* FindBrush(int, int)
       PSColor* FindColor(const char*, int = 0, int = 0, int = 0)
       PSFont* FindFont(const char*, const char*, const char*)
       PSPattern* FindNonePattern()
       PSPattern* FindGrayLevel(float)
       PSPattern* FindPattern(int[], int)
              Return a PostScript paint object with the corresponding attributes.  These operations return a new
              paint object if no object with the given  attributes  already  exists;  otherwise  the  operations
              return an existing instance with matching attributes.

       void Skip(istream&)
       void Mark(ostream&)
              Mark  injects a synchronization sequence defined by MARK (see globals(3U)) into the output stream.
              Skip searches for the same sequence in the given input stream and position the stream  immediately
              after that sequence.

PROTECTED OPERATIONS

       void Register(EditorInfo*, const char*)
       void Register(Component*, const char*)
       void Register(Command*, const char*)
       void Register(Tool*, const char*)
              Register  an  object under a particular name in the catalog's internal maps.  Objects are normally
              registered automatically when they are stored or retrieved.

       int GetToken(istream&, char* buf, int buf_size)
              Search an input stream for a sequence of characters defined in the buffer buf  of  size  buf_size.
              GetToken returns the number of characters matched.

SEE ALSO

       Clipboard(3U),  Command(3U),  Component(3U),  ControlInfo(3U),  Creator(3U), EditorInfo(3U), Graphic(3U),
       PropertySheet(3I), StateVar(3U),  Tool(3U),  TransferFunct(3U),  World(3I),  globals(3U),  istream(3C++),
       ostream(3C++)