bionic (3) Crypt::Random::Seed.3pm.gz

Provided by: libcrypt-random-seed-perl_0.03-1_all bug

NAME

       Crypt::Random::Seed - Simple method to get strong randomness

VERSION

       Version 0.03

SYNOPSIS

         use Crypt::Random::Seed;

         my $source = new Crypt::Random::Seed;
         die "No strong sources exist" unless defined $source;
         my $seed_string = $source->random_bytes(4);
         my @seed_values = $source->random_values(4);

         # Only non-blocking sources
         my $nonblocking_source = Crypt::Random::Seed->new( NonBlocking=>1 );

         # Blacklist sources (never choose the listed sources)
         my $nowin32_source = Crypt::Random::Seed->new( Never=>['Win32'] );

         # Whitelist sources (only choose from these sources)
         my $devr_source = Crypt::Random::Seed->new( Only=>['TESHA2'] );

         # Supply a custom source.
         my $user_src = Crypt::Random::Seed->new( Source=>sub { myfunc(shift) } );
         # Or supply a list of [name, sub, is_blocking, is_strong]
         $user_src = Crypt::Random::Seed->new(
            Source=>['MyRandomFunction',sub {myfunc(shift)},0,1] );

         # Given a source there are a few things we can do:
         say "My randomness source is ", $source->name();
         say "I am a blocking source" if $source->is_blocking();
         say "I am a strong randomness source" if $source->is_strong()
         say "Four 8-bit numbers:",
             join(",", map { ord $source->random_bytes(1) } 1..4);'
         say "Four 32-bit numbers:", join(",", $source->random_values(4));

DESCRIPTION

       A simple mechanism to get strong randomness.  The main purpose of this module is to provide a simple way
       to generate a seed for a PRNG such as Math::Random::ISAAC, for use in cryptographic key generation, or as
       the seed for an upstream module such as Bytes::Random::Secure.  Flags for requiring non-blocking sources
       are allowed, as well as a very simple method for plugging in a source.

       The randomness sources used are, in order:

       User supplied.
           If the constructor is called with a Source defined, then it is used.  It is not checked vs. other
           flags (NonBlocking, Never, Only).

       Win32 Crypto API.
           This will use "CryptGenRandom" on Windows 2000 and "RtlGenRand" on Windows XP and newer.  According
           to MSDN, these are well-seeded CSPRNGs (FIPS 186-2 or AES-CTR), so will be non-blocking.

       EGD / PRNGD.
           This looks for sockets that speak the EGD <http://egd.sourceforge.net/> protocol, including PRNGD
           <http://prngd.sourceforge.net/>.  These are userspace entropy daemons that are commonly used by
           OpenSSL, OpenSSH, and GnuGP.  The locations searched are "/var/run/egd-pool", "/dev/egd-pool",
           "/etc/egd-pool", and "/etc/entropy".  EGD is blocking, while PRNGD is non-blocking (like the Win32
           API, it is really a seeded CSPRNG).  However there is no way to tell them apart, so we treat it as
           blocking.  If your O/S supports /dev/random, consider HAVEGED <http://www.issihosts.com/haveged/> as
           an alternative (a system daemon that refills /dev/random as needed).

       /dev/random.
           The strong source of randomness on most UNIX-like systems.  Cygwin uses this, though it maps to the
           Win32 API.  On almost all systems this is a blocking source of randomness -- if it runs out of
           estimated entropy, it will hang until more has come into the system.  If this is an issue, which it
           often is on embedded devices, running a tool such as HAVEGED <http://www.issihosts.com/haveged/> will
           help immensely.

       /dev/urandom.
           A nonblocking source of randomness that we label as weak, since it will continue providing output
           even if the actual entropy has been exhausted.

       TESHA2.
           Crypt::Random::TESHA2 is a Perl module that generates random bytes from an entropy pool fed with
           timer/scheduler variations.  Measurements and tests are performed on installation to determine
           whether the source is considered strong or weak.  This is entirely in portable userspace, which is
           good for ease of use, but really requires user verification that it is working as expected if we
           expect it to be strong.  The concept is similar to Math::TrulyRandom though updated to something
           closer to what TrueRand 2.1 does vs. the obsolete version 1 that Math::TrulyRandom implements.  It is
           very slow and has wide speed variability across platforms : I've seen numbers ranging from 40 to
           150,000 bits per second.

       A source can also be supplied in the constructor.  Each of these sources will have its debatable points
       about perceived strength.  E.g. Why is /dev/urandom considered weak while Win32 is strong?  Can any
       userspace method such as TrueRand or TESHA2 be considered strong?

   SOURCE TABLE
       This table summarizes the default sources:

         +------------------+-------------+------------+--------------------+
         |      SOURCE      |  STRENGTH   |  BLOCKING  |       NOTE         |
         |------------------+-------------+------------+--------------------|
         | RtlGenRandom     |   Strong(1) |     No     | Default WinXP+     |
         |------------------+-------------+------------+--------------------|
         | CryptGenRandom   |   Strong(1) |     No     | Default Win2000    |
         |------------------+-------------+------------+--------------------|
         | EGD              |   Strong    |    Yes(2)  | also PRNGD, etc.   |
         |------------------+-------------+------------+--------------------|
         | /dev/random      |   Strong    |    Yes     | Typical UNIX       |
         |------------------+-------------+------------+--------------------|
         | /dev/urandom     |    Weak     |     No     | Typical UNIX NB    |
         |------------------+-------------+------------+--------------------|
         | TESHA2-strong    |   Strong    |     No     |                    |
         |------------------+-------------+------------+--------------------|
         | TESHA2-weak      |    Weak     |     No     |                    |
         +------------------+-------------+------------+--------------------+

       The alias 'Win32' can be used in whitelist and blacklist and will match both the Win32 sources
       "RtlGenRandom" and "CryptGenRandom".  The alias 'TESHA2' may be similarly used and matches both the weak
       and strong sources.

         1) Both CryptGenRandom and RtlGenRandom are considered strong by this
            package, even though both are seeded CSPRNGs so should be the equal of
            /dev/urandom in this respect.  The CryptGenRandom function used in
            Windows 2000 has some known issues so should be considered weaker.

         2) EGD is blocking, PRNGD is not.  We cannot tell the two apart.  There are
            other software products that use the same protocol, and each will act
            differently.  E.g. EGD mixes in system entropy on every request, while
            PRNGD mixes on a time schedule.

   STRENGTH
       In theory, a strong generator will provide true entropy.  Even if a third party knew a previous result
       and the entire state of the generator at any time up to when their value was returned, they could still
       not effectively predict the result of the next returned value.  This implies the generator must either be
       blocking to wait for entropy (e.g. /dev/random) or go through some possibly time-consuming process to
       gather it (TESHA2, EGD, the HAVEGE daemon refilling /dev/random).  Note: strong in this context means
       practically strong, as most computers don't have a true hardware entropy generator.  The goal is to make
       all the attackers ill-gotten knowledge give them no better solution than if they did not have the
       information.

       Creating a satisfactory strength measurement is problematic.  The Win32 Crypto API is considered "strong"
       by most customers and every other Perl module, however it is a well seeded CSPRNG according to the MSDN
       docs, so is not a strong source based on the definition in the previous paragraph.  Similarly, almost all
       sources consider /dev/urandom to be weak, as once it runs out of entropy it returns a deterministic
       function based on its state (albeit one that cannot be run either direction from a returned result if the
       internal state is not known).

       Because of this confusion, I have removed the "Weak" configuration option that was present in version
       0.01.  It will now be ignored.  You should be able to use a combination of whitelist, blacklist, and the
       source's "is_strong" return value to decide if this meets your needs.  On Win32, you really only have a
       choice of Win32 and TESHA2.  The former is going to be what most people want, and can be chosen even with
       non-blocking set.  On most UNIX systems, "/dev/random" will be chosen for blocking and "/dev/urandom" for
       non-blocking, which is what should be done in most cases.

   BLOCKING
       EGD and /dev/random are blocking sources.  This means that if they run out of estimated entropy, they
       will pause until they've collected more.  This means your program also pauses.  On typical workstations
       this may be a few seconds or even minutes.  On an isolated network server this may cause a delay of hours
       or days.  EGD is proactive about gathering more entropy as fast as it can.  Running a tool such as the
       HAVEGE daemon or timer_entropyd can make /dev/random act like a non-blocking source, as the entropy
       daemon will wake up and refill the pool almost instantly.

       Win32, PRNGD, and /dev/urandom are fast nonblocking sources.  When they run out of entropy, they use a
       CSPRNG to keep supplying data at high speed.  However this means that there is no additional entropy
       being supplied.

       TESHA2 is nonblocking, but can be very slow.  /dev/random can be faster if run on a machine with lots of
       activity.  On an isolated server, TESHA2 may be much faster.  Also note that the blocking sources such as
       EGD and /dev/random both try to maintain reasonably large entropy pools, so small requests can be
       supplied without blocking.

   IN PRACTICE
       Use the default to get the best source known.  If you know more about the sources available, you can use
       a whitelist, blacklist, or a custom source.  In general, to get the best source (typically Win32 or
       /dev/random):

         my $source = Crypt::Random::Seed->new();

       To get a good non-blocking source (Win32 or /dev/urandom):

         my $source = Crypt::Random::Seed->new(NonBlocking => 1);

METHODS

   new
       The constructor with no arguments will find the first available source in its fixed list and return an
       object that performs the defined methods.  If no sources could be found (quite unusual) then the returned
       value will be undef.

       Optional parameters are passed in as a hash and may be mixed.

       NonBlocking => boolean

       Only non-blocking sources will be allowed.  In practice this means EGD and /dev/random will not be chosen
       (except on FreeBSD where it is non-blocking).

       Only => [list of strings]

       Takes an array reference containing one or more string source names.  No source whose name does not match
       one of these strings will be chosen.  The string 'Win32' will match either of the Win32 sources, and
       'TESHA2' will match both the strong and weak versions.

       Never => [list of strings]

       Takes an array reference containing one or more string source names.  No source whose name matches one of
       these strings will be chosen.  The string 'Win32' will match either of the Win32 sources, and 'TESHA2'
       will match both the strong and weak versions.

       Source => sub { ... }

       Uses the given anonymous subroutine as the generator.  The subroutine will be given an integer (the
       argument to "random_bytes") and should return random data in a string of the given length.  For the
       purposes of the other object methods, the returned object will have the name 'User', and be considered
       non-blocking and non-strong.

       Source => ['name', sub { ... }, is_blocking, is_strong]

       Similar to the simpler source routine, but also allows the other source parameters to be defined.  The
       name may not be one of the standard names listed in the "name" section.

   random_bytes($n)
       Takes an integer and returns a string of that size filled with random data.  Returns an empty string if
       the argument is not defined or is not more than zero.

   random_values($n)
       Takes an integer and returns an array of that many random 32-bit values.  Returns an empty array if the
       argument is not defined or is not more than zero.

   name
       Returns the text name of the random source.  This will be one of: "User" for user defined,
       "CryptGenRandom" for Windows 2000 Crypto API, "RtlGenRand" for Windows XP and newer Crypto API, "EGD" for
       a known socket speaking the EGD protocol, "/dev/random" for the UNIX-like strong randomness source,
       "/dev/urandom" for the UNIX-like non-blocking randomness source, "TESHA2-strong" for the userspace
       entropy method when considered strong, "TESHA2-weak" for the userspace entropy method when considered
       weak.  Other methods may be supported in the future.  User supplied sources may be named anything other
       than one of the defined names.

   is_strong
       Returns 1 or 0 indicating whether the source is considered a strong source of randomness.  See the
       "STRENGTH" section for more discussion of what this means, and the source table for what we think of each
       source.

   is_blocking
       Returns 1 or 0 indicating whether the source can block on read.  Be aware that even if a source doesn't
       block, it may be extremely slow.

AUTHORS

       Dana Jacobsen <dana@acm.org>

ACKNOWLEDGEMENTS

       To the best of my knowledge, Max Kanat-Alexander was the original author of the Perl code that uses the
       Win32 API.  I used his code as a reference.

       David Oswald gave me a lot of help with API discussions and code reviews.

SEE ALSO

       The first question one may ask is "Why yet another module of this type?"  None of the modules on CPAN
       quite fit my needs, hence this.  Some alternatives:

   Crypt::Random::Source
       A comprehensive system using multiple plugins.  It has a nice API, but uses Any::Moose which means you're
       loading up Moose or Mouse just to read a few bytes from /dev/random.  It also has a very long dependency
       chain, with on the order of 40 modules being installed as prerequisites (depending of course on whether
       you use any of them on other projects).  Lastly, it requires at least Perl 5.8, which may or may not
       matter to you.  But it matters to some other module builders who end up with the restriction in their
       modules.

   Crypt::URandom
       A great little module that is almost what I was looking for.  Crypt::Random::Seed will act the same if
       given the constructor:

         my $source = Crypt::Random::Seed->new(
            NonBlocking => 1,
            Only => [qw(/dev/random /dev/urandom Win32)]
         );
         croak "No randomness source available" unless defined $source;

       Or you can leave out the "Only" and have TESHA2 as a backup.

   Crypt::Random
       Requires Math::Pari which makes it unacceptable in some environments.  Has more features (numbers in
       arbitrary bigint intervals or bit sizes).  Crypt::Random::Seed is taking a simpler approach, just
       handling returning octets and letting upstream modules handle the rest.

   Data::Entropy
       An interesting module that contains a source encapsulation (defaults to system rand, but has many
       plugins), a good CSPRNG (AES in counter mode), and the Data::Entropy::Algorithms module with many ways to
       get bits, ints, bigints, floats, bigfloats, shuffles, and so forth.  From my perspective, the algorithms
       module is the highlight, with a lot of interesting code.

   Upstream modules
       Some modules that could use this module to help them: Bytes::Random::Secure, Math::Random::ISAAC,
       Math::Random::Secure, and Math::Random::MT to name a few.

       Copyright 2013 by Dana Jacobsen <dana@acm.org>

       This program is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself.

       The software is provided "AS IS", without warranty of any kind, express or implied, including but not
       limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no
       event shall the authors or copyright holders be liable for any claim, damages or other liability, whether
       in an action of contract, tort or otherwise, arising from, out of or in connection with the software or
       the use or other dealings in the software.