bionic (3) Games::Go::Dg2ASCII.3pm.gz

Provided by: sgf2dg_4.026-10build1_amd64 bug

NAME

       Games::Go::Dg2ASCII - Perl extension to convert Games::Go::Diagrams to ASCII diagrams

SYNOPSIS

       use Games::Go::Dg2ASCII

        my $dg2ascii = B<Games::Go::Dg2ASCII-E<gt>new> (options);
        my $ascii = $dg2ascii->convertDiagram($diagram);

DESCRIPTION

       A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.

METHODS

       my $dg2ascii = Games::Go::Dg2ASCII->new (?options?)
           A new Games::Go::Dg2ASCII takes the following options:

   General Dg2 Converter Options:
       boardSize => number
           Sets the size of the board.

           Default: 19

       doubleDigits => true | false
           Numbers on stones are wrapped back to 1 after they reach 100.  Numbers associated with comments and
           diagram titles are not affected.

           Default: false

       coords => true | false
           Generates a coordinate grid.

           Default: false

       topLine     => number (Default: 1)
       bottomLine  => number (Default: 19)
       leftLine    => number (Default: 1)
       rightLine   => number (Default: 19)
           The edges of the board that should be displayed.  Any portion of the board that extends beyond these
           numbers is not included in the output.

       diaCoords => sub { # convert $x, $y to Games::Go::Diagram coordinates }
           This callback defines a subroutine to convert coordinates from $x, $y to whatever coordinates are
           used in the Games::Go::Diagram object.  The default diaCoords converts 1-based $x, $y to the same
           coordinates used in SGF format files.  You only need to define this if you're using a different
           coordinate system in the Diagram.

           Default:
               sub { my ($x, $y) = @_;
                     $x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc
                     $y = chr($y - 1 + ord('a'));
                     return("$x$y"); },           # concatenate two letters

       file => 'filename' | $descriptor | \$string | \@array
           If file is defined, the ASCII diagram is dumped into the target.  The target can be any of:

           filename
               The filename will be opened using IO::File->new.  The filename should include the '>' or '>>'
               operator as described in 'perldoc IO::File'.  The ASCII diagram is written into the file.

           descriptor
               A file descriptor as returned by IO::File->new, or a \*FILE descriptor.  The ASCII diagram is
               written into the file.

           reference to a string scalar
               The ASCII diagram is concatenated to the end of the string.

           reference to an array
               The ASCII diagram is split on "\n" and each line is pushed onto the array.

           Default: undef

       print => sub { my ($dg2ascii, @lines) = @_; ... }
           A user defined subroutine to replace the default printing method.  This callback is called from the
           print method (below) with the reference to the Dg2ASCII object and a list of lines that are part of
           the ASCII diagram lines.

       $dg2tex->configure (option => value, ?...?)
           Change Dg2TeX options from values passed at new time.

       $dg2ascii->print ($text ? , ... ?)
           prints the input $text directly to file as defined at new time.  Whether or not file was defined,
           print accumulates the $text for later retrieval with converted.

       my $ascii = $dg2ascii->converted ($replacement)
           Returns the entire ASCII diagram converted so far for the Dg2ASCII object.  If $replacement is
           defined, the accumulated ASCII is replaced by $replacement.

       $dg2ascii->comment ($comment ? , ... ?)
           Inserts the comment character (which is nothing for ASCII) in front of each line of each comment and
           prints it to file.

       my $dg2ascii->convertDiagram ($diagram)
           Converts a Games::Go::Diagram into ASCII.  If file was defined in the new method, the ASCII is dumped
           into the file.  In any case, the ASCII is returned as a string scalar.

       my $ascii = $dg2ascii->convertText ($text)
           Converts $text into ASCII code - gee, that's not very hard.  In fact, this method simply returns
           whatever is passed to it.  This is really just a place-holder for more complicated converters.

           Returns the converted text.

       $title = $dg2ascii->convertProperties (\%sgfHash)
           convertProperties takes a reference to a hash of properties as extracted from an SGF file.  Each hash
           key is a property ID and the hash value is a reference to an array of property values:
           $hash->{propertyId}->[values].  The following SGF properties are recognized:

           GN GameName
           EV EVent
           RO ROund
           PW PlayerWhite
           WR WhiteRank
           PB PlayerBlack
           BR BlackRank
           DT DaTe
           PC PlaCe
           GC GameComment
           KM KoMi
           RE REsult
           TM TiMe

           Both long and short property names are recognized, and all unrecognized properties are ignored with
           no warnings.  Note that these properties are all intended as game-level notations.

       $dg2ascii->close
           prints any final text to the diagram (currently none) and closes the dg2ascii object.  Also closes
           file if appropriate.

SEE ALSO

       sgf2dg(1)
           Script to convert SGF format files to Go diagrams

BUGS

       Seems unlikely.

AUTHOR

       Reid Augustin, <reid@hellosix.com>

       Copyright (C) 2005 by Reid Augustin

       This library is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself, either Perl version 5.8.5 or, at your option, any later version of Perl 5 you may have available.