bionic (3) Minion.3pm.gz

Provided by: libminion-perl_7.05-1_all bug

NAME

       Minion - Job queue

SYNOPSIS

         use Minion;

         # Connect to backend
         my $minion = Minion->new(Pg => 'postgresql://postgres@/test');

         # Add tasks
         $minion->add_task(something_slow => sub {
           my ($job, @args) = @_;
           sleep 5;
           say 'This is a background worker process.';
         });

         # Enqueue jobs
         $minion->enqueue(something_slow => ['foo', 'bar']);
         $minion->enqueue(something_slow => [1, 2, 3] => {priority => 5});

         # Perform jobs for testing
         $minion->enqueue(something_slow => ['foo', 'bar']);
         $minion->perform_jobs;

         # Build more sophisticated workers
         my $worker = $minion->repair->worker;
         while (int rand 2) {
           if (my $job = $worker->register->dequeue(5)) { $job->perform }
         }
         $worker->unregister;

DESCRIPTION

       Minion is a job queue for the Mojolicious <http://mojolicious.org> real-time web framework, with support
       for multiple named queues, priorities, delayed jobs, job dependencies, job progress, job results, retries
       with backoff, rate limiting, unique jobs, statistics, distributed workers, parallel processing,
       autoscaling, remote control, resource leak protection and multiple backends (such as PostgreSQL
       <http://www.postgresql.org>).

       Job queues allow you to process time and/or computationally intensive tasks in background processes,
       outside of the request/response lifecycle. Among those tasks you'll commonly find image resizing, spam
       filtering, HTTP downloads, building tarballs, warming caches and basically everything else you can
       imagine that's not super fast.

         use Mojolicious::Lite;

         plugin Minion => {Pg => 'postgresql://sri:s3cret@localhost/test'};

         # Slow task
         app->minion->add_task(poke_mojo => sub {
           my $job = shift;
           $job->app->ua->get('mojolicious.org');
           $job->app->log->debug('We have poked mojolicious.org for a visitor');
         });

         # Perform job in a background worker process
         get '/' => sub {
           my $c = shift;
           $c->minion->enqueue('poke_mojo');
           $c->render(text => 'We will poke mojolicious.org for you soon.');
         };

         app->start;

       Background worker processes are usually started with the command Minion::Command::minion::worker, which
       becomes automatically available when an application loads the plugin Mojolicious::Plugin::Minion.

         $ ./myapp.pl minion worker

       Jobs can be managed right from the command line with Minion::Command::minion::job.

         $ ./myapp.pl minion job

       To manage background worker processes with systemd, you can use a unit configuration file like this.

         [Unit]
         Description=My Mojolicious application workers
         After=postgresql.service

         [Service]
         Type=simple
         ExecStart=/home/sri/myapp/myapp.pl minion worker -m production
         KillMode=process

         [Install]
         WantedBy=multi-user.target

       Every job can fail or succeed, but not get lost, the system is eventually consistent and will preserve
       job results for as long as you like, depending on "remove_after". While individual workers can fail in
       the middle of processing a job, the system will detect this and ensure that no job is left in an
       uncertain state, depending on "missing_after".

GROWING

       And as your application grows, you can move tasks into application specific plugins.

         package MyApp::Task::PokeMojo;
         use Mojo::Base 'Mojolicious::Plugin';

         sub register {
           my ($self, $app) = @_;
           $app->minion->add_task(poke_mojo => sub {
             my $job = shift;
             $job->app->ua->get('mojolicious.org');
             $job->app->log->debug('We have poked mojolicious.org for a visitor');
           });
         }

         1;

       Which are loaded like any other plugin from your application.

         # Mojolicious
         $app->plugin('MyApp::Task::PokeMojo');

         # Mojolicious::Lite
         plugin 'MyApp::Task::PokeMojo';

EXAMPLES

       This distribution also contains a great example application you can use for inspiration. The link checker
       <https://github.com/kraih/minion/tree/master/examples/linkcheck> will show you how to integrate
       background jobs into well-structured Mojolicious applications.

EVENTS

       Minion inherits all events from Mojo::EventEmitter and can emit the following new ones.

   enqueue
         $minion->on(enqueue => sub {
           my ($minion, $id) = @_;
           ...
         });

       Emitted after a job has been enqueued, in the process that enqueued it.

         $minion->on(enqueue => sub {
           my ($minion, $id) = @_;
           say "Job $id has been enqueued.";
         });

   worker
         $minion->on(worker => sub {
           my ($minion, $worker) = @_;
           ...
         });

       Emitted in the worker process after it has been created.

         $minion->on(worker => sub {
           my ($minion, $worker) = @_;
           my $id = $worker->id;
           say "Worker $$:$id started.";
         });

ATTRIBUTES

       Minion implements the following attributes.

   app
         my $app = $minion->app;
         $minion = $minion->app(MyApp->new);

       Application for job queue, defaults to a Mojo::HelloWorld object.

   backend
         my $backend = $minion->backend;
         $minion     = $minion->backend(Minion::Backend::Pg->new);

       Backend, usually a Minion::Backend::Pg object.

   backoff
         my $cb  = $minion->backoff;
         $minion = $minion->backoff(sub {...});

       A callback used to calculate the delay for automatically retried jobs, defaults to "(retries ** 4) + 15"
       (15, 16, 31, 96, 271, 640...), which means that roughly 25 attempts can be made in 21 days.

         $minion->backoff(sub {
           my $retries = shift;
           return ($retries ** 4) + 15 + int(rand 30);
         });

   missing_after
         my $after = $minion->missing_after;
         $minion   = $minion->missing_after(172800);

       Amount of time in seconds after which workers without a heartbeat will be considered missing and removed
       from the registry by "repair", defaults to 1800 (30 minutes).

   remove_after
         my $after = $minion->remove_after;
         $minion   = $minion->remove_after(86400);

       Amount of time in seconds after which jobs that have reached the state "finished" and have no unresolved
       dependencies will be removed automatically by "repair", defaults to 172800 (2 days).

   tasks
         my $tasks = $minion->tasks;
         $minion   = $minion->tasks({foo => sub {...}});

       Registered tasks.

METHODS

       Minion inherits all methods from Mojo::EventEmitter and implements the following new ones.

   add_task
         $minion = $minion->add_task(foo => sub {...});

       Register a task.

         # Job with result
         $minion->add_task(add => sub {
           my ($job, $first, $second) = @_;
           $job->finish($first + $second);
         });
         my $id = $minion->enqueue(add => [1, 1]);
         my $result = $minion->job($id)->info->{result};

   enqueue
         my $id = $minion->enqueue('foo');
         my $id = $minion->enqueue(foo => [@args]);
         my $id = $minion->enqueue(foo => [@args] => {priority => 1});

       Enqueue a new job with "inactive" state. Arguments get serialized by the "backend" (often with
       Mojo::JSON), so you shouldn't send objects and be careful with binary data, nested data structures with
       hash and array references are fine though.

       These options are currently available:

       attempts
           attempts => 25

         Number of times performing this job will be attempted, with a delay based on "backoff" after the first
         attempt, defaults to 1.

       delay
           delay => 10

         Delay job for this many seconds (from now), defaults to 0.

       notes
           notes => {foo => 'bar', baz => [1, 2, 3]}

         Hash reference with arbitrary metadata for this job that gets serialized by the "backend" (often with
         Mojo::JSON), so you shouldn't send objects and be careful with binary data, nested data structures with
         hash and array references are fine though.

       parents
           parents => [$id1, $id2, $id3]

         One or more existing jobs this job depends on, and that need to have transitioned to the state
         "finished" before it can be processed.

       priority
           priority => 5

         Job priority, defaults to 0. Jobs with a higher priority get performed first.

       queue
           queue => 'important'

         Queue to put job in, defaults to "default".

   foreground
         my $bool = $minion->foreground($id);

       Retry job in "minion_foreground" queue, then perform it right away with a temporary worker in this
       process, very useful for debugging.

   job
         my $job = $minion->job($id);

       Get Minion::Job object without making any changes to the actual job or return "undef" if job does not
       exist.

         # Check job state
         my $state = $minion->job($id)->info->{state};

         # Get job metadata
         my $progress = $minion->$job($id)->info->{notes}{progress};

         # Get job result
         my $result = $minion->job($id)->info->{result};

   lock
         my $bool = $minion->lock('foo', 3600);
         my $bool = $minion->lock('foo', 3600, {limit => 20});

       Try to acquire a named lock that will expire automatically after the given amount of time in seconds. You
       can release the lock manually with "unlock" to limit concurrency, or let it expire for rate limiting.

         # Only one job should run at a time (unique job)
         $minion->add_task(do_unique_stuff => sub {
           my ($job, @args) = @_;
           return $job->finish('Previous job is still active')
             unless $minion->lock('fragile_backend_service', 7200);
           ...
           $minion->unlock('fragile_backend_service');
         });

         # Only five jobs should run at a time and we wait for our turn
         $minion->add_task(do_concurrent_stuff => sub {
           my ($job, @args) = @_;
           sleep 1 until $minion->lock('some_web_service', 60, {limit => 5});
           ...
           $minion->unlock('some_web_service');
         });

         # Only a hundred jobs should run per hour and we try again later if necessary
         $minion->add_task(do_rate_limited_stuff => sub {
           my ($job, @args) = @_;
           return $job->retry({delay => 3600})
             unless $minion->lock('another_web_service', 3600, {limit => 100});
           ...
         });

       These options are currently available:

       limit
           limit => 20

         Number of shared locks with the same name that can be active at the same time, defaults to 1.

   new
         my $minion = Minion->new(Pg => 'postgresql://postgres@/test');
         my $minion = Minion->new(Pg => Mojo::Pg->new);

       Construct a new Minion object.

   perform_jobs
         $minion->perform_jobs;
         $minion->perform_jobs({queues => ['important']});

       Perform all jobs with a temporary worker, very useful for testing.

         # Longer version
         my $worker = $minion->worker;
         while (my $job = $worker->register->dequeue(0)) { $job->perform }
         $worker->unregister;

       These options are currently available:

       queues
           queues => ['important']

         One or more queues to dequeue jobs from, defaults to "default".

   repair
         $minion = $minion->repair;

       Repair worker registry and job queue if necessary.

   reset
         $minion = $minion->reset;

       Reset job queue.

   stats
         my $stats = $minion->stats;

       Get statistics for jobs and workers.

         # Check idle workers
         my $idle = $minion->stats->{inactive_workers};

       These fields are currently available:

       active_jobs
           active_jobs => 100

         Number of jobs in "active" state.

       active_workers
           active_workers => 100

         Number of workers that are currently processing a job.

       delayed_jobs
           delayed_jobs => 100

         Number of jobs in "inactive" state that are scheduled to run at specific time in the future or have
         unresolved dependencies. Note that this field is EXPERIMENTAL and might change without warning!

       enqueued_jobs
           enqueued_jobs => 100000

         Rough estimate of how many jobs have ever been enqueued. Note that this field is EXPERIMENTAL and might
         change without warning!

       failed_jobs
           failed_jobs => 100

         Number of jobs in "failed" state.

       finished_jobs
           finished_jobs => 100

         Number of jobs in "finished" state.

       inactive_jobs
           inactive_jobs => 100

         Number of jobs in "inactive" state.

       inactive_workers
           inactive_workers => 100

         Number of workers that are currently not processing a job.

   unlock
         my $bool = $minion->unlock('foo');

       Release a named lock that has been previously acquired with "lock".

   worker
         my $worker = $minion->worker;

       Build Minion::Worker object.

REFERENCE

       This is the class hierarchy of the Minion distribution.

       • Minion

       • Minion::Backend

         • Minion::Backend::Pg

       • Minion::Command::minion

       • Minion::Command::minion::job

       • Minion::Command::minion::worker

       • Minion::Job

       • Minion::Worker

       • Mojolicious::Plugin::Minion

AUTHOR

       Sebastian Riedel, "sri@cpan.org".

CREDITS

       In alphabetical order:

         Andrey Khozov

         Brian Medley

         Hubert "depesz" Lubaczewski

         Joel Berger

         Paul Williams

       Copyright (C) 2014-2017, Sebastian Riedel and others.

       This program is free software, you can redistribute it and/or modify it under the terms of the Artistic
       License version 2.0.

SEE ALSO

       <https://github.com/kraih/minion>, Mojolicious::Guides, <http://mojolicious.org>.