bionic (3) Painter.3I.gz

Provided by: ivtools-dev_1.2.11a1-11_amd64 bug

NAME

       Painter - graphics output

SYNOPSIS

       #include <InterViews/painter.h>

DESCRIPTION

       Painter  is  a  class  that provides ``immediate-mode'' graphics operations for drawing on a canvas.  The
       state of a painter defines the graphics  context  for  the  drawing  operations  and  includes  a  brush,
       foreground  and  background  colors, a fill pattern and mode, a text font, a text style, an output origin
       and current position, and a transformation matrix.

STATE OPERATIONS

       Painter(Painter* = stdpaint)
              Create a new painter and copy its state from the given painter.

       void SetBrush(Brush*)
       Brush* GetBrush()
              Set or return the painter's brush.  Default is the predefined brush ``single''.

       void SetColors(Color* fg, Color* bg)
       Color* GetFgColor()
       Color* GetBgColor()
              Set or  return  the  painter's  colors.   If  either  argument  to  SetColors  is  nil,  then  the
              corresponding  color  is  not  changed.   Defaults  are ``black'' for foreground and ``white'' for
              background.

       void SetFont(Font*)
       Font* GetFont()
              Set or return the painter's text font.  Default is the predefined font ``stdfont''.

       void SetStyle(int style)
       int GetStyle()
              Set or get the painter's text style.  A text style is a bit vector that can be assembled from  the
              predefined constants Plain, Boldface, Underlined, and Reversed.  Default is Plain.

       void SetPattern(Pattern*)
       Pattern* GetPattern()
       void FillBg(boolean mode)
       boolean BgFilled()
              Set  or return the painter's fill pattern and mode.  If the mode is true, fill operations will set
              pixels corresponding to ones in the current fill  pattern  to  the  foreground  color  and  pixels
              corresponding  to  zeros  to  the background color.  If false, then only foreground pixels will be
              set.  Default pattern is ``solid''; default mode is true.

       void SetOrigin(int x0, int y0)
       void GetOrigin(int& x0, int& y0)
              Set or return the origin by which all coordinates are offset.  Default is (0, 0).

       void Translate(float dx, float dy)
       void Rotate(float angle)
       void Scale(float x, float y)
       void SetTransformer(Transformer*)
       Transformer* GetTransformer()
              Coordinates passed to  drawing  operations  are  transformed  according  to  the  current  origin,
              translation  (cumulative),  rotation,  and  scale  factor.  Internally, a transformation matrix is
              stored that can be directly set and accessed using SetTransformer and GetTransformer.  The default
              transformer is nil, meaning no transformations are performed.

       void SetPlaneMask(int mask)
              Set  which  bit  planes  are  affected by drawing operations.  If the Kth bit of mask is set, then
              display operations will draw on plane K.

       void SetOverwrite(boolean)
              Set whether a painter is allowed to write in subcanvases.  If true,  drawing  operations  will  be
              able  to  write  over the canvases of component interactors.  If false, drawing operations will be
              clipped by any subcanvases.  The default is false.

       void Clip(Canvas*, Coord x1, Coord y1, Coord x2, Coord y2)
       void NoClip()
              Clip restricts output operations to the specified  region  of  the  canvas.   NoClip  removes  the
              restriction  so  that  operations  affect  the  entire canvas.  Only one clipping region may be in
              effect at a time.

       void MoveTo(Coord x, Coord y)
              Set the current output position.  The output position is used and updated by Text and CurveTo.

DRAWING OPERATIONS

       void Curve(Canvas*, Coord x0, y0, x1, y1, x2, y2, x3, y3)
       void CurveTo(Canvas*, Coord x1, y1, x2, y2, x3, y3)
              Paint a Bezier curve on the canvas from the first point to the last point (but not  going  through
              the  intermediate  control  points).   The  curve  will  lie within the polygon formed by the four
              points.  CurveTo uses the current position for the first point.

       void BSpline(Canvas*, Coord x[], y[], int n)
       void ClosedBSpline(Canvas*, Coord x[], y[], int n)
       void FillBSpline(Canvas*, Coord x[], y[], int n)
              Draw the B-spline defined by the n control vertices.  If closed  or  filled,  the  last  point  is
              connected to the first point.

       void Circle(Canvas*, Coord x, y, int r)
       void FillCircle(Canvas*, Coord x, y, int radius)
              Draw a circle with center (x, y) and radius r.

       void Ellipse(Canvas*, Coord x, y, int xr, int yr)
       void FillEllipse(Canvas*, Coord x, y, int xr, int yr)
              Draw an ellipse with center (x, y), horizontal radius xr, and vertical radius yr.

       void Line(Canvas*, Coord x1, y1, x2, y2)
       void MultiLine(Canvas*, Coord x[], y[], int n)
       void Polygon(Canvas*, Coord x[], y[], int n)
       void FillPolygon(Canvas*, Coord x[], y[], int n)
              Draw  a  path  using  the current brush and colors.  The Line operation draws a vector between two
              points (inclusive); MultiLine draws a number of connected vectors; Polygon draws a closed  set  of
              vectors; FillPolygon fills the area inside a polygon using the current fill pattern and colors.

       void Point(Canvas*, Coord x, y)
       void MultiPoint(Canvas*, Coord x[], y[], int n)
              Set a point or set of points to the current foreground color.

       void Rect(Canvas*, Coord x1, y1, x2, y2)
       void FillRect(Canvas*, Coord x1, y1, x2, y2)
       void ClearRect(Canvas*, Coord x1, y1, x2, y2)
              Draw  a  rectangle  with  opposite corners specified by (x1, y1) and (x2, y2).  FillRect fills the
              rectangle using the current pattern and colors; ClearRect fills the rectangle with the  background
              color.

       void Text(Canvas*, const char* str, Coord x, Coord y)
       void Text(Canvas*, const char* str, int n, Coord x, Coord y)
       void Text(Canvas*, const char* str)
       void Text(Canvas*, const char* str, int n)
              Draw  a string or substring of text using the current Font and text style.  The (x, y) coordinates
              specify the lower-left corner of the bounding box of the text.  The width of the bounding  box  is
              the  width  of the string as reported by the Font::Width operation, and the height of the bounding
              box is the Font height.  Most fonts will result in output which only  affects  pixels  within  the
              bounding  box.   The current transformation matrix is applied to both the positions and the shapes
              of characters drawn.  If the matrix specifies a transformation involving rotation or scaling,  the
              resulting operation may proceed much more slowly than normal.  If background fill mode is on, then
              the characters are drawn in the foreground color, and other pixels within the bounding box are set
              to  the background color.  If background fill mode is off, only the foreground pixels are set.  If
              no coordinates are specified, then the current position (defined by MoveTo) is used and updated to
              reflect the lower-right corner of the bounding box.

       void Stencil(Canvas*, Coord x, Coord y, Bitmap* image, Bitmap* mask = nil)
              Paint  foreground and background colors through a stencil formed by positioning the image and mask
              Bitmaps with their origins at the point (x, y).  Foreground  color  is  painted  where  the  image
              Bitmap  has  a  true  value  and  background  color  where  image  is false.  However, only pixels
              corresponding to a true value in the mask Bitmap are affected.  A nil mask is equivalent to a mask
              of  the  same  size and shape as image and containing all true values.  The current transformation
              matrix is applied to both the image and mask Bitmaps.  If the matrix  specifies  a  transformation
              involving rotation or scaling, the resulting operation may proceed much more slowly than normal.

       void RasterRect(Canvas*, Coord x, Coord y, Raster*)
              Render  the  Raster with its lower-left corner at the position (x, y).  The current transformation
              matrix is applied to the Raster.  If the matrix specifies a transformation involving  rotation  or
              scaling, the resulting operation may proceed much more slowly than normal.

       void Read(Canvas*, void*, Coord x1, y1, x2, y2)
       void Write(Canvas*, const void*, Coord x1, y1, x2, y2)
       void Copy(Canvas* src, Coord x1, y1, x2, y2, Canvas* dst, Coord x0, y0)
              Read  copies  a  region  of  a canvas into memory.  Write copies data from memory to a region of a
              canvas.  Copy reads a region of one canvas and writes the data into a region of another canvas (or
              within  a canvas if src and dst are the same).  The point (x0, y0) is the lower-left corner of the
              destination region.  Note that Read and Write are superseded by operations that use Rasters.

SEE ALSO

       Bitmap(3I), Brush(3I), Canvas(3I), Color(3I), Font(3I), Pattern(3I), Raster(3I), Transformer(3I)