bionic (3) RLE_SPRITE.3alleg4.gz

Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       typedef struct RLE_SPRITE

DESCRIPTION

          int w, h;           - width and height in pixels
          int color_depth;    - color depth of the image

       RLE  sprites  store  the  image  in  a  simple  run-length encoded format, where repeated zero pixels are
       replaced by a single length count, and strings of non-zero pixels are preceded by a  counter  giving  the
       length  of  the  solid  run.  Read chapter "RLE sprites" for a description of the restrictions and how to
       obtain/use this structure.

SEE ALSO

       get_rle_sprite(3alleg4), BITMAP(3alleg4), COMPILED_SPRITE(3alleg4)