bionic (3) UArray.3U.gz

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NAME

       UArray - dynamic array class

SYNOPSIS

       #include <Unidraw/uarray.h>

DESCRIPTION

       UArray  implements  a dynamic array, that is, one that grows as elements are added.  It can also act as a
       linked list, allowing insertion and removal of objects,  though  the  overhead  for  such  operations  is
       generally  greater  than that for conventional doubly-linked list implementations.  However, the overhead
       per stored object is potentially much less for a UArray, and objects can be accessed by index in constant
       time.

PUBLIC OPERATIONS

       UArray(int = 16)
              Create  a  new  UArray  instance,  optionally  providing  an  estimate of its maximum size.  While
              specifying the size is not required, supplying an accurate estimate will improve performance.

       void*& operator[](int index)
              Overloading the brackets operator allows access to the UArray's elements with the  standard  array
              notation.   Note  that type information is lost when retrieving objects from the UArray, requiring
              casting.

       void Insert(void*, int index)
       void Remove(int index)
              Insert and remove an object at a particular index, moving the succeeding objects up  or  down  one
              position as required.

       int Index(void*)
              Return  the  given object's index in the UArray, returning -1 if the object does not appear in the
              UArray.

       int Count()
              Return the number of objects inserted in the UArray.

       void Clear()
              Clear the UArray, reducing the number of object it contains to zero.