bionic (3) Viewport.3I.gz

Provided by: ivtools-dev_1.2.11a1-11_amd64 bug

NAME

       Viewport - scrollable view

SYNOPSIS

       #include <InterViews/viewport.h>

DESCRIPTION

       Viewport  is  a  subclass  of  MonoScene  that  allocates its component exactly as much space as it wants
       (determined from its shape).  This space will  be  clipped  to  the  viewport's  size  and  the  viewport
       maintains  a  perspective  to  adjust  the  portion  of the component that is actually displayed.  If the
       component is smaller than the viewport's canvas, then the viewport background will be filled with a light
       gray pattern.

PUBLIC OPERATIONS

       Viewport(Interactor* = nil, Alignment = Center)
              Construct  a  new  viewport.   If  the  interactor  is  not  nil, it is inserted as the viewport's
              component.  The second parameter  determines  where  the  component  is  placed  relative  to  the
              viewport.

       Insert(Interactor*)
              Set the component interactor.

       void Change(Interactor*)
              A viewport does not propagate changes.  Thus, if the component's shape changes the viewport simply
              resizes the component according to the new shape.

       void Remove(Interactor*)
              Take out the component interactor.

       virtual void Adjust(Perspective&)
              Change the viewport's perspective to the given one.  This operation will cause the desired area of
              the component to be drawn.

       void AdjustTo(float px, float py, float zx, float zy)
       void AdjustBy(float dpx, float dpy, float dzx, float dzy)
       void ScrollTo(float px, float py)
       void ScrollXTo(float px)
       void ScrollYTo(float py)
       void ScrollBy(float dpx, float dpy)
       void ScrollXBy(float dpx)
       void ScrollYBy(float dpy)
       void ZoomTo(float zx, float zy)
       void ZoomXTo(float zx)
       void ZoomYTo(float zy)
       void ZoomBy(float dzx, float dzy)
       void ZoomXBy(float dzx)
       void ZoomYBy(float dzy)
              Short-hand operations for explicit manipulation of the viewport's perspective.

       float XPos()
       float YPos()
       float XMag()
       float YMag()
              Short-hand for retrieving information about the current perspective.

SEE ALSO

       Perspective(3I), Scene(3I), Shape(3I)