bionic (3) astile.3x.gz

Provided by: libafterimage-dev_2.2.12-11.1_amd64 bug

NAME

       astile - demonstrates image tiling/cropping and tinting libAfterImage/tutorials/ASTile

NAMEASTile

SYNOPSIS

       Simple program based on libAfterImage to tile and tint image.

DESCRIPTION

       All  we  want to do here is to get image filename, tint color and desired geometry from the command line.
       We then load this image, and proceed on to tiling it  based  on  parameters.  Tiling  geometry  specifies
       rectangular  shape  on limitless plane on which original image is tiled. While we are at tiling the image
       we also tint it to specified color, or to some random value derived from  the  current  time  in  seconds
       elapsed  since  1971.   We  then  display the result in simple window.  After that we would want to wait,
       until user closes our window.

       In this tutorial we will only explain new steps, not described in previous tutorial. New steps  described
       in  this  tutorial  are  :  ASTile.1.  Parsing  ARGB32  tinting  color.  ASTile.2. Parsing geometry spec.
       ASTile.3. Tiling and tinting ASImage.

SEE ALSO

       ASView - explanation of basic steps needed to use libAfterImage and
                some other simple things.

SOURCE

           #include "../afterbase.h" #include "../afterimage.h" #include "common.h"

           void usage() {
               printf( "Usage: astile [-h]|[[-g geometry][-t tint_color] image]\n");
               printf( "Where: image    - source image filename.\n");
               printf( "       geometry - width and height of the resulting image,\n");
               printf( "                  and x, y of the origin of the tiling on "
                       "source image.\n");
               printf( "       tint_color - color to tint image with.( defaults to "
                       "current time :)\n"); }

           int main(int argc, char* argv[]) {
               Window w ;
               Display *dpy = NULL;
               ASVisual *asv ;
               int screen = 0, depth = 0;
               char *image_file = "rose512.jpg" ;
               ARGB32 tint_color = time(NULL);
               int tile_x, tile_y, geom_flags = 0;
               unsigned int tile_width, tile_height ;
               ASImage *im ;

               /* see ASView.1 : */
               set_application_name( argv[0] );

           #ifndef X_DISPLAY_MISSING
               /* parse_argb_color can only be used after display is open,
                  otherwise we are limited to colors defined as ARGB values : */
               dpy = XOpenDisplay(NULL);
               _XA_WM_DELETE_WINDOW = XInternAtom( dpy, "WM_DELETE_WINDOW", False);
               screen = DefaultScreen(dpy);
               depth = DefaultDepth( dpy, screen ); #endif

               if( argc > 1 )
               {
                   int i ;

                   if( strncmp( argv[1], "-h", 2 ) == 0 )
                   {
                       usage();
                       return 0;
                   }

                   for( i = 1 ; i < argc ; i++ )
                   {
                       if( argv[i][0] == '-' && i < argc-1 )
                       {
                           switch(argv[i][1])
                           {
                               case 't' :          /* see ASTile.1 : */
                                   if( parse_argb_color( argv[i+1], &tint_color ) ==
                                       argv[i+1] )
                                       show_warning( "unable to parse tint color - "
                                                     "default used: #%8.8lX",
                                                     (unsigned long)tint_color );
                                   break ;
                               case 'g' :          /* see ASTile.2 : */
                                   geom_flags = XParseGeometry( argv[i+1],
                                                                &tile_x, &tile_y,
                                                                &tile_width,
                                                                &tile_height );
                                   break ;
                           }
                           ++i ;
                       }else
                           image_file = argv[i] ;
                   }
               }else
               {
                   show_warning( "no image file or tint color specified - "
                                 "defaults used: \"%s\" #%8.8lX",
                                 image_file, (unsigned long)tint_color );
                   usage();
               }

               /* see ASView.2 : */
               im = file2ASImage( image_file, 0xFFFFFFFF, SCREEN_GAMMA, 0, getenv("IMAGE_PATH"), NULL );

               /* Making sure tiling geometry is sane : */
               if( !get_flags(geom_flags, XValue ) )
                   tile_x = im->width/2 ;
               if( !get_flags(geom_flags, YValue ) )
                   tile_y = im->height/2 ;
               if( !get_flags(geom_flags, WidthValue ) )
                   tile_width = im->width*2 ;
               if( !get_flags(geom_flags, HeightValue ) )
                   tile_height = im->height*2;
               printf( "%s: tiling image \"%s\" to "
                       "%dx%d%+d%+d tinting with #%8.8lX\n",
                       get_application_name(), image_file, tile_width, tile_height,
                       tile_x, tile_y, (unsigned long)tint_color );

               if( im != NULL )
               {
                   /* see ASView.3 : */
                   asv = create_asvisual( dpy, screen, depth, NULL );
                   w = None ; #ifndef X_DISPLAY_MISSING
                   /* see ASView.4 : */
                   w = create_top_level_window( asv, DefaultRootWindow(dpy), 32, 32,
                                                tile_width, tile_height, 1, 0, NULL,
                                                "ASTile", image_file );
                   if( w != None )
                   {
                       Pixmap p ;
                       ASImage *tinted_im ;

                       XMapRaised   (dpy, w);
                       /* see ASTile.3 : */
                       tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                                                 tile_width, tile_height,
                                                 tint_color, ASA_XImage, 0,
                                                 ASIMAGE_QUALITY_TOP );
                       destroy_asimage( &im );
                       /* see ASView.5 : */
                       p = asimage2pixmap( asv, DefaultRootWindow(dpy), tinted_im,
                                           NULL, True );
                       destroy_asimage( &tinted_im );
                       /* see common.c: set_window_background_and_free() : */
                       p = set_window_background_and_free( w, p );
                   }
                   /* see common.c: wait_closedown() : */
                   wait_closedown(w);
                   dpy = NULL; #else
                   {
                       ASImage *tinted_im ;
                       /* see ASTile.3 : */
                       tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                                                 tile_width, tile_height,
                                                 tint_color, ASA_ASImage, 0,
                                                 ASIMAGE_QUALITY_TOP );
                       destroy_asimage( &im );
                       /* writing result into the file */
                       ASImage2file( tinted_im, NULL, "astile.jpg", ASIT_Jpeg, NULL );
                       destroy_asimage( &tinted_im );
                   } #endif
               }
               return 0 ; }

       libAfterImage/tutorials/ASTile.1 [3.1]

SYNOPSIS

       Step 1. Color parsing.

DESCRIPTION

       libAfterImage utilizes function provided by libAfterBase for  color  parsing.  In  case  libAfterBase  is
       unavailable  -  libAfterImage includes its own copy of that function. This function differs from standard
       XParseColor in a way that it allows for parsing of alpha channel in addition to red, green and  blue.  It
       autodetects  if value include alpha channel or not, using the following logic: If number of hex digits in
       color spec is divisible by 4 and is not equal to 12 then first digits are treated as alpha  channel.   In
       case  named color is specified or now apha channel is specified alpha value of 0xFF will be used, marking
       this color as solid.

EXAMPLE

           if( parse_argb_color( argv[i+1], &tint_color ) == argv[i+1] )
                  show_warning( "unable to parse tint color - default used: #%8.8X",
                              tint_color );

NOTES

       On success parse_argb_color returns pointer to the character immidiately following color specification in
       original  string.   Therefore  test for returned value to be equal to original string will can be used to
       detect error.

SEE ALSO

       libAfterBase, parse_argb_color(), ARGB32
       libAfterImage/tutorials/ASTile.2 [3.2]

SYNOPSIS

       Step 2. Parsing the geometry.

DESCRIPTION

       Geometry can be specified in WIDTHxHEIGHT+X+Y format. Accordingly we use standard X function to parse it:
       XParseGeometry. Returned flags tell us what values has been specified. We only have to fill the rest with
       some sensible defaults. Default x is width/2, y is height/2, and default size is same as image's width.

EXAMPLE

           geom_flags = XParseGeometry ( argv[i+1], &tile_x, &tile_y,
                                         &tile_width, &tile_height );

SEE ALSO

       ASScale.1
       libAfterImage/tutorials/ASTile.3 [3.3]

SYNOPSIS

       Step 3. Actuall tiling of the image.

DESCRIPTION

       Actuall tiling is quite simple - just call tile_asimage and it will generate new ASImage containing tiled
       and  tinted  image.  For  the  sake  of example we set quality to TOP, but normally GOOD quality is quite
       sufficient, and is a default. Again, compression is set to 0 since we do not intend to  store  image  for
       long time. Even better we don't need to store it at all - all we need is XImage, so we can transfer it to
       the server easily. That is why to_xim argument is set to ASA_XImage.  As the result obtained ASImage will
       not  have  any  data  in  its  buffers,  but  it  will  have  ximage member set to point to valid XImage.
       Subsequently we enjoy that convenience, by setting use_cached to True in call to  asimage2pixmap().  That
       ought to save us a lot of processing.

       Tinting  works  in  both  directions  -  it  can  increase  intensity of the color or decrease it. If any
       particular channel of the tint_color is greater then 127  then  intensity  is  increased,  otherwise  its
       decreased.

EXAMPLE

       tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                               tile_width, tile_height,
                               tint_color,
                               ASA_XImage, 0, ASIMAGE_QUALITY_TOP ); destroy_asimage( &im );

NOTES

SEE ALSO

       tile_asimage().