bionic (3) blender.3x.gz

Provided by: libafterimage-dev_2.2.12-11.1_amd64 bug

NAME

       blender - functionality for blending of image data using diofferent algorithms libAfterImage/blender.h

NAMEblender

DESCRIPTION

       Defines  implemented  methods  for  ASScanline  combining,  that  could  be  passed to merge_layers() via
       ASImageLayer structure.  Also includes functions for colorspace conversion RGB<->HSV and RGB<->HLS.

SEE ALSO

       Functions :
          Colorspace conversion :
                rgb2value(), rgb2saturation(), rgb2hue(), rgb2luminance(),
                rgb2hsv(), rgb2hls(), hsv2rgb(), hls2rgb().

          merge_scanline methods :
                alphablend_scanlines(), allanon_scanlines(),
                tint_scanlines(), add_scanlines(), sub_scanlines(),
                diff_scanlines(), darken_scanlines(), lighten_scanlines(),
                screen_scanlines(), overlay_scanlines(), hue_scanlines(),
                saturate_scanlines(), value_scanlines(),
                colorize_scanlines(), dissipate_scanlines().

          useful merging function name to function translator :
                blend_scanlines_name2func()

       Other libAfterImage modules :
                ascmap.h asfont.h asimage.h asvisual.h blender.h export.h
                import.h transform.h ximage.h

AUTHOR

       Sasha Vasko <sasha at aftercode dot net>
       libAfterImage/colorspace

NAMEcolorspace

DESCRIPTION

       RGB colorspace: each color is represented as a combination of red, green and blue values. Each value  can
       be in 2 formats : 8 bit and 24.8 bit. 24.8 bit makes for 32bit value with lower 8 bits used as a fraction
       for better calculation precision.

       HSV colorspace: each color is represented as a combination of hue, saturation and value. Hue is generally
       colorizing component where value represents brightness.

       HLS  colorspace:  each  color  is  represented  as  a combination of hue, luminance and saturation. It is
       analogous to HSV with value substituted by luminance, except that luminance could be  both  negative  and
       positive.

       alpha  channel  could be added to any of the above colorspaces. alpha channel is generally used to define
       transparentness of the color.   libAfterImage  is  using  ARGB  colorspace  as  a  base  colorspace,  and
       represents most colors as ARGB32 values or ASScanline scanlines of pixels.
       libAfterImage/rgb2value()

NAMErgb2value()

       rgb2saturation()

       rgb2hue()

       rgb2luminance()

SYNOPSIS

       CARD32  rgb2value(  CARD32  red,  CARD32  green, CARD32 blue ); CARD32 rgb2saturation( CARD32 red, CARD32
       green, CARD32 blue ); CARD32 rgb2hue( CARD32 red, CARD32  green,  CARD32  blue  );  CARD32  rgb2luminance
       (CARD32 red, CARD32 green, CARD32 blue );

INPUTS

       red    - 32 bit value, 16 lower bits of which represent red channel

       green  - 32 bit value, 16 lower bits of which represent green channel

       blue   - 32 bit value, 16 lower bits of which represent blue channel

RETURN VALUE

       32 bit value, 16 lower bits of which represent value, saturation, hue, or luminance respectively.

DESCRIPTION

       This  functions translate RGB color into respective coordinates of HSV and HLS colorspaces.  Returned hue
       values are in 16bit format. To translate it to and from conventional 0-360 degree  range,  please  use  :
       degrees2hue16()  -  converts  conventional hue in 0-360 range into hue16 hue162degree()  - converts 16bit
       hue value into conventional degrees.
       libAfterImage/rgb2hsv()

NAMErgb2hsv()

       rgb2hls()

SYNOPSIS

       CARD32 rgb2hsv( CARD32 red, CARD32 green, CARD32 blue,
                       CARD32 *saturation, CARD32 *value ); CARD32 rgb2hls( CARD32  red,  CARD32  green,  CARD32
       blue,
                       CARD32 *luminance, CARD32 *saturation );

INPUTS

       red    - 32 bit value, 16 lower bits of which represent red channel

       green  - 32 bit value, 16 lower bits of which represent green channel

       blue   - 32 bit value, 16 lower bits of which represent blue channel

RETURN VALUE

       32  bit  value,  16  lower  bits  of which represent hue.  32bit value pointed to by luminance, value and
       saturation will be set respectively to color luminance, value and saturation.

DESCRIPTION

       This functions translate RGB color into full set of HSV and HLS coordinates at once. These functions work
       faster then separate translation into each channel.
       libAfterImage/hsv2rgb()

NAMEhsv2rgb()

       hls2rgb()

SYNOPSIS

       void hsv2rgb( CARD32 hue, CARD32 saturation, CARD32 value,
                     CARD32  *red,  CARD32  *green,  CARD32  *blue); void hls2rgb( CARD32 hue, CARD32 luminance,
       CARD32 saturation,
                     CARD32 *red, CARD32 *green, CARD32 *blue);

INPUTS

       hue    - 32 bit value, 16 lower bits of which represent hue.

       saturation
              - 32 bit value, 16 lower bits of which represent saturation.

       value  - 32 bit value, 16 lower bits of which represent value.

       luminance
              - 32 bit value, 16 lower bits of which represent luminance.

RETURN VALUE

       32bit value pointed to by red, green and blue will be set respectively to RGB color channels.

DESCRIPTION

       This functions performs reverse translation from HSV and HSL to RGB color
       libAfterImage/merge_scanline

NAMEalphablend_scanlines()

       -   combines   top   and   bottom   RGB   components   based   on   alpha   channel   value:   bottom   =
       bottom*(255-top_alpha)+top*top_alpha;  allanon_scanlines()  -  averages each pixel between two scanlines.
       This method has been first implemented by Ethan Fisher aka allanon as mode 130: bottom =  (bottom+top)/2;
       tint_scanlines() - tints bottom scanline with top scanline( with saturation to prevent overflow) : bottom
       = (bottom*(top/2))/32768; add_scanlines() - adds top scanline  to  bottom  scanline  with  saturation  to
       prevent  overflow:  bottom  =  bottom+top; sub_scanlines() - substrates top scanline from bottom scanline
       with saturation to prevent overflow: bottom = bottom-top; diff_scanlines() - for  each  pixel  calculates
       absolute  difference  between  bottom  and top color value : bottom = (bottom>top)?bottom-top:top-bottom;
       darken_scanlines() - substitutes each pixel with minimum color  value  of  top  and  bottom  :  bottom  =
       (bottom>top)?top:bottom; lighten_scanlines() - substitutes each pixel with maximum color value of top and
       bottom : bottom = (bottom>top)?bottom:top; screen_scanlines() - some weird merging algorithm  taken  from
       GIMP;  overlay_scanlines()  -  some weird merging algorithm taken from GIMP; hue_scanlines() - substitute
       hue of bottom scanline with hue of top scanline; saturate_scanlines() - substitute saturation  of  bottom
       scanline  with  the  saturation  of top scanline; value_scanlines() - substitute value of bottom scanline
       with the value of top scanline; colorize_scanlines() - combine luminance of bottom scanline with hue  and
       saturation  of  top scanline; dissipate_scanlines()- randomly alpha-blend bottom and top scanlines, using
       alpha value of top scanline as a threshold for random values.

SYNOPSIS

       void alphablend_scanlines( ASScanline  *bottom,  ASScanline  *top,  int  );  void  allanon_scanlines    (
       ASScanline  *bottom,  ASScanline  *top,  int ); void tint_scanlines      ( ASScanline *bottom, ASScanline
       *top, int ); void add_scanlines       ( ASScanline *bottom, ASScanline *top, int  );  void  sub_scanlines
       (  ASScanline  *bottom, ASScanline *top, int ); void diff_scanlines      ( ASScanline *bottom, ASScanline
       *top,  int  );  void  darken_scanlines     (  ASScanline  *bottom,   ASScanline   *top,   int   );   void
       lighten_scanlines    (  ASScanline *bottom, ASScanline *top, int ); void screen_scanlines    ( ASScanline
       *bottom, ASScanline *top, int ); void overlay_scanlines   ( ASScanline *bottom, ASScanline *top,  int  );
       void  hue_scanlines        (  ASScanline  *bottom,  ASScanline  *top,  int  ); void saturate_scanlines  (
       ASScanline *bottom, ASScanline *top, int ); void value_scanlines      (  ASScanline  *bottom,  ASScanline
       *top,   int   );   void   colorize_scanlines    (  ASScanline  *bottom,  ASScanline  *top,  int  );  void
       dissipate_scanlines ( ASScanline *bottom, ASScanline *top, int );

INPUTS

       bottom - pointer to the ASScanline that will be overalayed

       top    - pointer to ASScanline that will overlay bottom.

DESCRIPTION

       This functions accept 2 scanlines as an arguments stored in  ASScanline  structures  with  data  in  24.8
       format. Merging operation is performed on these scanlines and result is stored in bottom ASScanline.  The
       following are merging methods used in each function :
       libAfterImage/blend_scanlines_name2func()

NAMEblend_scanlines_name2func()

       list_scanline_merging()

SYNOPSIS

       merge_scanlines_func blend_scanlines_name2func( const  char  *name  );  void  list_scanline_merging(FILE*
       stream, const char *format);

INPUTS

       name   - string, identifying scanline merging function.

RETURN VALUE

       returns pointer to the scanline merging function on succes.  NULL on failure.

DESCRIPTION

       blend_scanlines_name2func()  will  strip  leading  whitespaces  off  of  the supplied name, and then will
       attempt to match it against the list of names of merging functions. It will then return  pointer  to  the
       function  with  matching  name.   list_scanline_merging()  simply  prints  out description of implemented
       blending/merging methods onto the supplied stream, in supplied format.   Format  must  include  2  string
       specs,  like  so  :  "%s  -  %s"  where  first one will be substituted to short method name, and second -
       description