bionic (3) d_check_proc.3alleg4.gz

Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       d_check_proc - Dialog procedure implementing a check box object. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       int d_check_proc(int msg, DIALOG *d, int c);

DESCRIPTION

       This is an example of how you can derive objects from other objects. Most of the functionality comes from
       d_button_proc(), but it displays itself as a check box. If the d1 field is non-zero,  the  text  will  be
       printed to the right of the check, otherwise it will be on the left.

       Note:  the  object  width should allow space for the text as well as the check box (which is square, with
       sides equal to the object height).

SEE ALSO

       excustom(3alleg4), exgui(3alleg4)