bionic (3) destroy_sample.3alleg4.gz

Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       destroy_sample - Destroys a sample structure when you are done with it. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void destroy_sample(SAMPLE *spl);

DESCRIPTION

       Destroys a sample structure when you are done with it. It is safe to call this even when the sample might
       be playing, because it checks and will kill it off if it is active. Use this to  avoid  memory  leaks  in
       your program.

SEE ALSO

       load_sample(3alleg4), exsample(3alleg4)