bionic (3) destroy_scene.3alleg4.gz

Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       destroy_scene - Deallocates the memory used by a scene. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void destroy_scene();

DESCRIPTION

       Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.

SEE ALSO

       create_scene(3alleg4),     scene_polygon3d(3alleg4),     clear_scene(3alleg4),     render_scene(3alleg4),
       scene_gap(3alleg4), exscn3d(3alleg4)