bionic (3) draw_lit_sprite.3alleg4.gz

Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       draw_lit_sprite - Draws a sprite tinted with a specific color. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void draw_lit_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int color);

DESCRIPTION

       In 256-color modes, uses the global color_map table to tint the sprite image to the specified color or to
       light it to the level specified by `color', depending on the function which was used to build  the  table
       (create_trans_table  or  create_light_table), and draws the resulting image to the destination bitmap. In
       truecolor modes, uses the blender functions to light the sprite image using the alpha level specified  by
       `color'  (the  alpha  level which was passed to the blender functions is ignored) and draws the resulting
       image to the destination bitmap. The `color' parameter must be in the range [0-255] whatever  its  actual
       meaning is. This must only be used after you have set up the color mapping table (for 256-color modes) or
       blender functions (for truecolor modes). Example:

          /* Some one time initialisation code. */
          COLOR_MAP global_light_table;
          create_light_table(&global_trans_table, my_palette,
                             10, 10, 60, NULL);
          ...
          if (get_color_depth() == 8)
             color_map = &global_light_table;
          else
             set_trans_blender(40, 40, 255, 255);

          /* Lit the cape with a blueish light. */
          draw_lit_sprite(buffer, colored_cape, x, y, 64);

SEE ALSO

       draw_sprite(3alleg4),              draw_trans_sprite(3alleg4),              draw_gouraud_sprite(3alleg4),
       draw_lit_rle_sprite(3alleg4), color_map(3alleg4), set_trans_blender(3alleg4), bitmap_mask_color(3alleg4),
       exblend(3alleg4)