bionic (3) draw_sprite.3alleg4.gz

Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       draw_sprite - Draws a copy of the sprite onto the destination bitmap. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void draw_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y);

DESCRIPTION

       Draws  a  copy of the sprite bitmap onto the destination bitmap at the specified position. This is almost
       the same as blit(sprite, bmp, 0, 0, x, y, sprite->w, sprite->h), but it uses a masked drawing mode  where
       transparent pixels are skipped, so the background image will show through the masked parts of the sprite.
       Transparent pixels are marked by a zero in 256-color modes or bright pink for truecolor data (maximum red
       and blue, zero green). Example:

          BITMAP *spaceship;
          ...
          draw_sprite(screen, spaceship, x, y);

       If  the  GFX_HW_VRAM_BLIT_MASKED  bit  in  the  gfx_capabilities flag is set, the current driver supports
       hardware accelerated sprite drawing when the source image is a video memory bitmap or a sub-bitmap of the
       screen.  This  is  extremely  fast,  so  when  this flag is set it may be worth storing some of your more
       frequently used sprites in an offscreen portion of the video memory.

       Warning: if the hardware acceleration flag is not set, draw_sprite() will not work  correctly  when  used
       with a sprite image in system or video memory so the latter must be a memory bitmap.

       Although  generally not supporting graphics of mixed color depths, as a special case this function can be
       used to draw 256-color source images onto truecolor destination bitmaps, so you can use  palette  effects
       on specific sprites within a truecolor program.

SEE ALSO

       draw_sprite_v_flip(3alleg4),             draw_trans_sprite(3alleg4),            draw_lit_sprite(3alleg4),
       draw_gouraud_sprite(3alleg4),              stretch_sprite(3alleg4),               rotate_sprite(3alleg4),
       draw_character_ex(3alleg4),            draw_rle_sprite(3alleg4),           draw_compiled_sprite(3alleg4),
       masked_blit(3alleg4), blit(3alleg4), bitmap_mask_color(3alleg4), exsprite(3alleg4)