bionic (3) libemu.3.gz

Provided by: libemu2_0.2.0+git20120122-1.2build1_amd64 bug

NAME

       libemu - emulate x86 shellcodes

SYNOPSIS

       #include <emu/emu.h>
       #include <emu/emu_memory.h>
       #include <emu/emu_cpu.h>

       struct emu * emu_new ()
       void emu_free (struct emu *e)
       struct emu_memory * emu_memory_get (struct emu *e)
       struct emu_logging * emu_logging_get (struct emu *e)
       struct emu_cpu * emu_cpu_get (struct emu *e)
       void emu_errno_set (struct emu *e, int err)
       int emu_errno (struct emu *c)
       void emu_strerror_set (struct emu *e,
               const char *format,...)
       const char * emu_strerror (struct emu *e)

       void emu_memory_clear (struct emu_memory *em)
       int32_t emu_memory_read_byte (struct emu_memory *m,
               uint32_t addr, uint8_t *byte)
       int32_t emu_memory_read_word (struct emu_memory *m,
               uint32_t addr, uint16_t *word)
       int32_t emu_memory_read_dword (struct emu_memory *m,
               uint32_t addr, uint32_t *dword)
       int32_t emu_memory_read_block (struct emu_memory *m,
               uint32_t addr, void *dest, size_t len)
       int32_t emu_memory_read_string (struct emu_memory *m,
               uint32_t addr, struct emu_string *s, uint32_t maxsize)
       int32_t emu_memory_write_byte (struct emu_memory *m,
               uint32_t addr, uint8_t byte)
       int32_t emu_memory_write_word (struct emu_memory *m,
               uint32_t addr, uint16_t word)
       int32_t emu_memory_write_dword (struct emu_memory *m,
               uint32_t addr, uint32_t dword)
       int32_t emu_memory_write_block (struct emu_memory *m,
               uint32_t addr, void *src, size_t len)
       void emu_memory_segment_select (struct emu_memory *m,
               enum emu_segment s)
       enum emu_segment emu_memory_segment_get (struct emu_memory *m)
       int32_t emu_memory_alloc (struct emu_memory *m,
               uint32_t *addr, size_t len)
       uint32_t emu_memory_get_usage (struct emu_memory *m)
       void emu_memory_mode_ro (struct emu_memory *m)
       void emu_memory_mode_rw (struct emu_memory *m)

       uint32_t emu_cpu_reg32_get (struct emu_cpu *cpu_p, enum emu_reg32 reg)
       uint16_t emu_cpu_reg16_get (struct emu_cpu *cpu_p, enum emu_reg16 reg)
       uint8_t  emu_cpu_reg8_get  (struct emu_cpu *cpu_p, enum emu_reg8  reg)
       void emu_cpu_reg16_set (struct emu_cpu *cpu_p, enum emu_reg16 reg, uint16_t val)
       void emu_cpu_reg32_set (struct emu_cpu *cpu_p, enum emu_reg32 reg, uint32_t val)
       void emu_cpu_reg8_set  (struct emu_cpu *cpu_p, enum emu_reg8 reg,  uint8_t val)
       uint32_t emu_cpu_eflags_get (struct emu_cpu *c)
       void emu_cpu_eflags_set (struct emu_cpu *c, uint32_t val)
       void emu_cpu_eip_set (struct emu_cpu *c, uint32_t eip)
       uint32_t emu_cpu_eip_get (struct emu_cpu *c)
       int32_t emu_cpu_parse (struct emu_cpu *c)
       int32_t emu_cpu_step (struct emu_cpu *c)
       int32_t emu_cpu_run (struct emu_cpu *c)
       void emu_cpu_debug_print (struct emu_cpu *c)

       int32_t emu_shellcode_test(struct emu *e, uint8_t *data, uint16_t size)

       struct emu_env_w32 *emu_env_w32_new(struct emu *e)
       void emu_env_w32_free(struct emu_env_w32 *env)
       struct emu_env_w32_dll_export *emu_env_w32_eip_check(struct emu_env_w32 *env)
       int32_t emu_env_w32_export_hook(struct emu_env_w32 *env,
               const char *dllname,
               const char *exportname,
               int32_t (*fnhook) (struct emu_env_w32 *env, struct emu_env_w32_dll_export *ex)
               );

DESCRIPTION

       libemu provides basic x86 emulation including memory access and registers.

ROUTINES

       emu_new()  is  used  to  create  a  new  emulation  entity, use emu_free() to free all associated memory.
       emu_memory_get() , emu_logging_get() and emu_cpu_get() can be used to obtain pointers to different  parts
       of the emulation.  For errorhandling, use emu_errno() or emu_strerror() returning either a POSIX errno or
       a string describing the error.  When writing extensions emu_errno_set() and emu_strerror_set() will  come
       handy too.

       The  emu_memory  is  split up in pages, therefore there are functions to access the memory without taking
       care of page  borders.   emu_memory_read_byte()  ,  emu_memory_read_word()  ,  emu_memory_read_dword()  ,
       emu_memory_read_string()  and  emu_memory_read_block()  can  be  used to read values from the emu memory.
       emu_memory_read_string() will allocate the required memory for the string within the emu_string  provided
       by  itself,  as  you  won't  be  able  to know the strings length, in all other cases, the pointer to the
       location has to provide enough space to write the data.

       Once the emulation is created, code is written to the memory, we need to set the registers to the initial
       values,  the  cpuflags  to  the start values and EIP to the point where to start code execution.  emu_cpu
       provides functions to access all registers, the flags and EIP for read and write.  To  access  the  32bit
       registers  use  emu_cpu_reg32_get()  and emu_cpu_reg32_set() where reg is one of eax, ecx, edx, ebx, esp,
       ebp, esi, edi.  To access the 16bit registers use emu_cpu_reg16_get() and  emu_cpu_reg16_set()  with  ax,
       cx,  dx,  bx,  sp,  bp,  si,  di  as  valid  values  for  reg.   In  case  of  8bit  register  access use
       emu_cpu_reg8_get() and emu_cpu_reg8_set() with al, cl, dl,  bl,  ah,  ch,  dh,  bh  as  values  for  reg.
       Accessing the cpu's flags is possible using emu_cpu_eflags_get() and emu_cpu_eflags_set().  Accessing EIP
       can be done using emu_cpu_eip_set() and emu_cpu_eip_get().  Once everything is  setup,  parse  the  first
       instruction  using  emu_cpu_parse() , on success it will return 0, on failure use emu_strerror() to get a
       description of the error.  If parsing was successfull, step the first instruction using emu_cpu_step().

       If you want to detect shellcodes in buffers, use emu_shellcode_test() , the emu will copy the  buffer  to
       it's  pages  and  try to detect a shellcode.  If a possible shellcode gets detected, the guessed starting
       offset is returned, else -1.

       To be able to run shellcodes using windows  api,  one  has  to  provide  parts  of  the  windows  process
       environment   to   the   emulation,  as  well  as  some  kind  of  emulation  for  the  used  api  calls.
       emu_env_w32_new() will created a minimalistic process environment in e and using  emu_env_w32_eip_check()
       after step allows you intercepting calls to exported api.  If the return value of emu_env_w32_eip_check()
       is not NULL, the dll exports information is returned, including the calls name and hook.  If you want  to
       hook calls to api exports, use emu_env_w32_export_hook().

AUTHOR

       Markus Koetter <nepenthesdev@gmail.com>

                                                04 September 2007                                         EMU(3)