bionic (3) load_font.3alleg4.gz

Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       load_font - Loads a font from a file. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       FONT *load_font(const char *filename, RGB *pal, void *param);

DESCRIPTION

       Loads  a  font from a file. At present, this supports loading fonts from a GRX format .fnt file, a 8x8 or
       8x16 BIOS format .fnt file, a datafile or any bitmap format that can be loaded by load_bitmap().

       If the font contains palette information, then the palette is returned in  the  second  parameter,  which
       should  be  an  array  of 256 RGB structures (a PALETTE). The pal argument may be NULL. In this case, the
       palette data, if present, is simply not returned.

       The third parameter can be used to pass specific information to a custom loader  routine.  Normally,  you
       can just leave this as NULL. Note that another way of loading fonts is embedding them into a datafile and
       using the datafile related functions.

       Example:

          FONT *myfont;
          PALETTE palette;
          ...
          myfont = load_font("my_font.pcx", palette, NULL);
          if (!myfont)
             abort_on_error("Couldn't load font!");
          ...
          textout_centre_ex(screen, myfont, "This is my own pretty font!",
                            SCREEN_W / 2, SCREEN_H / 2, white, black);
          ...
          destroy_font(myfont);

RETURN VALUE

       Returns a pointer to the font or NULL on error. Remember that you are responsible for destroying the font
       when you are finished with it to avoid memory leaks.

SEE ALSO

       register_font_file_type(3alleg4),  load_bitmap(3alleg4), load_dat_font(3alleg4), load_bios_font(3alleg4),
       load_grx_font(3alleg4),            load_grx_or_bios_font(3alleg4),             load_bitmap_font(3alleg4),
       load_txt_font(3alleg4), destroy_font(3alleg4), exfont(3alleg4)