bionic (3) object_message.3alleg4.gz

Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       object_message - Sends a message to an object and returns the answer. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       int object_message(DIALOG *dialog, int msg, int c);

DESCRIPTION

       Sends  a message to an object and returns the answer it has generated.  Remember that the first parameter
       is the dialog object (not a whole array) that you wish to send the message to. For example, to  make  the
       second object in a dialog draw itself, you might write:

          object_message(&dialog[1], MSG_DRAW, 0);

       The function will take care of scaring and unscaring the mouse if the message is MSG_DRAW.

SEE ALSO

       dialog_message(3alleg4),    scare_mouse(3alleg4),    scare_mouse_area(3alleg4),   unscare_mouse(3alleg4),
       excustom(3alleg4), exrgbhsv(3alleg4)