bionic (3) textureLodOffset.3G.gz

Provided by: opengl-4-man-doc_1.0~svn33624-1_all bug

NAME

       textureLodOffset - perform a texture lookup with explicit level-of-detail and offset

DECLARATION

       gvec4 textureLodOffset(gsampler1D sampler, float P, float lod, int offset);

       gvec4 textureLodOffset(gsampler2D sampler, vec2 P, float lod, ivec2 offset);

       gvec4 textureLodOffset(gsampler3D sampler, vec3 P, float lod, ivec3 offset);

       float textureLodOffset(sampler1DShadow sampler, vec3 P, float lod, int offset);

       float textureLodOffset(sampler2DShadow sampler, vec4 P, float lod, ivec2 offset);

       gvec4 textureLodOffset(gsampler1DArray sampler, vec2 P, float lod, int offset);

       gvec4 textureLodOffset(gsampler2DArray sampler, vec3 P, float lod, ivec2 offset);

       float textureLodOffset(sampler1DArrayShadow sampler, vec3 P, float lod, int offset);

PARAMETERS

       sampler
           Specifies the sampler to which the texture from which texels will be retrieved is bound.

       P
           Specifies the texture coordinates at which the texture will be sampled.

       lod
           Specifies the explicit level-of-detail from which texels will be fetched.

       offset
           Specifies the offset that will be applied to P before texels are fetched.

DESCRIPTION

       textureLodOffset performs a texture lookup at coordinate P from the texture bound to sampler with an
       explicit level-of-detail as specified in lod. Behavior is the same as in textureLod() except that before
       sampling, offset is added to P.

VERSION SUPPORT

       ┌─────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │                         │        OpenGL Shading Language Version                                            │
       ├─────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │Function1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │Name                     │      │      │      │      │      │      │      │      │      │      │      │      │
       ├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │textureLodOffset         │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       ├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │textureLodOffset         │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       │(gsampler2DRect{Shadow}) │      │      │      │      │      │      │      │      │      │      │      │      │
       ├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │textureLodOffset         │  -   │  -   │  -   │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       │(gsamplerCubeArray)      │      │      │      │      │      │      │      │      │      │      │      │      │
       └─────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

SEE ALSO

       texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(),
       textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureOffset(), textureProj(),
       textureProjGrad(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(),
       textureProjOffset(), textureQueryLod(), textureSize()

       Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

       Copyright © 2011-2014 Khronos Group

[FIXME: source]                                    01/03/2018                               TEXTURELODOFFSET(3G)