Provided by: freebsd-manpages_11.1-3_all bug

NAME

     screen — pc display interface

DESCRIPTION

     Access to the virtual consoles are obtained through the device files /dev/ttyv0 -
     /dev/ttyvb.  Each of these files correspond to a separate virtual console.  All virtual
     console devices can be open at once, but only one is active at a time.  The active virtual
     console "owns" the keyboard and display screen.

     Output to a virtual console that not currently is on the display is saved in a buffer that
     holds a "screenfull" (normally 25) lines.  Any output written to /dev/console (the original
     console device) is echoed to /dev/ttyv0.

     To switch between the virtual consoles one uses the sequence ALT+Fn, which means hold down
     ALT and press one of the function keys.  The virtual console with the same number as the
     function key is then selected as the current virtual console, and given exclusive use of the
     keyboard and display.  This switch sequence can be changed via the keyboard mapping ioctl
     call (see keyboard(4)).

     The console allows entering values that are not physically present on the keyboard via a
     special keysequence.  To use this facility press and hold down ALT, then enter a decimal
     number from 0-255 via the numerical keypad, then release ALT.  The entered value is then
     used as the ASCII value for one character.  This way it is possible to enter any ASCII
     value.  The console driver also includes a history function.  It is activated by pressing
     the scroll-lock key.  This holds the display, and enables the cursor arrows for scrolling up
     and down through the last scrolled out lines.

     The console understands a subset of the ANSI x3.64 character sequences.  For compatibility
     with the old pccons, the PC3 character sequences are also supported.

     ANSI    Seq     Function                                Termcap entry
     ======= ======= =====================================   ==============

     --      E7      Save cursor position                    sc

     --      E8      Restore saved cursor position           rc

     --      Ec      Reset                                   rs

     --      EM      move cursor up 1 line,                  --
                     scroll if at top

     CUU     E[nA    move cursor up n lines                  up/UP (ku)

     CUD     E[nB    move cursor down n lines                do/DO (kd)

     CUF     E[nC    move cursor right n characters          nd/RI (kr)

     CUB     E[nD    move cursor left n characters           --/LE (kl)

     HPA     E[n`    move cursor to character position n     ch

     HPR     E[na    move cursor right n characters          --

     VPA     E[nd    move cursor to line n                   cv

     VPR     E[ne    move cursor down n lines                --

     CPL     E[nF    move cursor to start of line,           -- (@7)
                     n lines up

     CNL     E[nE    move cursor to start of line,           nw
                     n lines down

     CUP     E[y;xH  Move cursor to x, y                     cm

     HVP     E[y;xf  Move cursor to x, y                     --

     CBT     E[nZ    Move cursor back n tab stops            bt (kB)

     IL      E[nL    Insert n blank lines                    al/AL

     ICH     E[n@    Insert n blank characters               ic/IC

     DL      E[nM    Delete n lines                          dl/DL

     DCH     E[nP    Delete n characters                     dc/DC

     ED      E[nJ    Erase part or all of display:           cd
                     n=0 from cursor to end of display,
                     n=1 from begin of display to cursor,
                     n=2 entire display.

     EL      E[nK    Erase part or all of line:              ce
                     n=0 from cursor to end of line,
                     n=1 from begin of line to cursor,
                     n=2 entire line.

     ECH     E[nX    Erase n characters                      ec

     SU      E[nS    Scroll display n lines up (forward)     sf/SF

     SD      E[nT    Scroll display n lines down (reverse)   sr/SR

     SGR     E[nm    Set character attributes:               --
                     n= 0  normal attribute (all off)
                     n= 1  bold (highlight)
                     n= 4  underscore (if supported by HW)
                     n= 5  blink (if supported by HW)
                     n= 7  reverse
                     n= 22 remove bold
                     n= 24 remove underscore
                     n= 25 remove blink
                     n= 27 remove reverse
                     n= 3X set ANSI foreground color
                           (see table)
                     n= 4X set ANSI background color
                           (see table)

                        X=0 black    X=1 red
                        X=2 green    X=3 brown
                        X=4 blue     X=5 magenta
                        X=6 cyan     X=7 light grey
                        X=9 reset to the normal color

     --      E[s     Save cursor position                    sc

     --      E[u     Restore saved cursor position           rc

     --      E[x     Reset normal colors and attributes      --
                     to their default values

     --      E[nz    Switch to virtual console n             --

     --      E[1;nx  Set normal ANSI background color        --
                     to n (see table)

     --      E[2;nx  Set normal ANSI foreground color        --
                     to n (see table)

     --      E[3;nx  Set normal video attribute directly     --
                     to n (n from 0 to 255)

     --      E[5;nx  Set normal ANSI reverse background      --
                     color to n (see table)

     --      E[6;nx  Set normal ANSI reverse foreground      --
                     color to n (see table)

                        n= 0 black      n= 8 dark grey
                        n= 1 red        n= 9 light red
                        n= 2 green      n=10 light green
                        n= 3 brown      n=11 yellow
                        n= 4 blue       n=12 light blue
                        n= 5 magenta    n=13 light magenta
                        n= 6 cyan       n=14 light cyan
                        n= 7 light grey n=15 white

     --      E[7;nx  Set normal reverse video attribute      --
                     directly to n (n from 0 to 255)

     --      E[=p;dB Set bell pitch (p) and duration (d),    --
                             pitch is in units of 840 nS,
                             duration is units of 0,1 S.

     --      E[=tC   Set global cursor type (see table)      --

                        t=0 normal non-blinking
                        t=1 normal blinking
                        t=2 custom non-blinking
                        t=3 custom blinking
                        t=4 reset cursor (resets custom
                            cursor shape and sets current
                            cursor type to 0)
                        t=5 hide cursor

     --      E[=s;eC Set custom cursor shape, where          --
                     s is the starting and e is the ending
                     scanlines of the cursor.

     --      E[=s;e;dC                                       --
                     Same as above, except d specifies the
                     direction.  If 0, scanlines are counted
                     from the top to the bottom.  If 1, from
                     the bottom to the top.

     --      E[=tS   Set local cursor type (see table)       --

                        t=0 normal (global)                  ve
                        t=1 invisible                        vi
                        t=2 very visible                     vs

     --      E[=nA   Set the border color to n               --
                     (see table) (if supported by HW)

     --      E[=nF   Set normal foreground color to n        --
                     (see table)

     --      E[=nG   Set normal background color to n        --
                     (see table)

     --      E[=nH   Set normal reverse foreground color     --
                     to n (see table)

     --      E[=nI   Set normal reverse background color     --
                     to n (see table)

                        n= 0 black      n= 8 dark grey
                        n= 1 blue       n= 9 light blue
                        n= 2 green      n=10 light green
                        n= 3 cyan       n=11 light cyan
                        n= 4 red        n=12 light red
                        n= 5 magenta    n=13 light magenta
                        n= 6 brown      n=14 yellow
                        n= 7 light grey n=15 white

     note: the first E in the sequences stands for ESC (0x1b)

AUTHORS

     Søren Schmidt <sos@FreeBSD.org>