Provided by: torcs_1.3.7+dfsg-4_amd64 bug

NAME

       accc - Ac3d Compiler

SYNTAX

       accc [option] <inputfile> <outputfile> [dist][-order orderstring]

DESCRIPTION

       This manual describes the Ac3d compiler application that is shipped with the game TORCS.

OPTIONS

       -strip stripify any ac3d output models

       +o     ac3d  to  ac3d:  the result file is optimized in using groups by zone of track track must be named
              TKMNxxx dist is used to determine the distance of the objects

       +om    ac3d to ac3d: the result is a vertex merged unique obj for smooth car only

       -o     ac3d to obj +s ac3d to ac3d with strips (used for cars)

       +es <angle_of_smooth>
              ac3d to ac3d with strips (used for cars) and extended ac3d file output (computed normals) angle is
              in  degrees:  example:  +es  80.0  clkdtm_o.ac  clkdtm.ac  the  output file will also contains the
              secondary textcoord for the env sliding

       +et    ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals)

       +etn   ac3d to ac3d with triangles no split and extended ac3d file output (normals normals)

       +shad  ac3d to ac3d with triangles, create a new ac3d file used for track shading, vertical mapping of  a
              single texture

       <inputfile>

       <outputfile>

       -order orderstring
              only  used  with  +es  ,  +s  and  +et orderstring is the order of the objects during the save for
              example: HB;OB;OBM is the names of the objet separate by a semicolon for  imported  NFS  cars  the
              object name HB must be used instead of: HB

       -g <outputfile>
              for grouping multilayer ac3d track

       -l0 <input filename>
              the base geometry

       -l1 <input filename>
              the base geometry map-tiled

       -l2 <input filename>
              the base geometry skids/and grass details

       -l3 <input filename>
              the base geometry shadows

       -d3 <val>
              the max distance of groups in tkmn

       -d2 <val>
              the distance of group 2 in tkmn

       -d1 <val>
              the distance of group 1 in tkmn

       -S <val>
              the distance of splitting for TERRAIN* objects

       -es    for extended ac3d file format for strips

       -nts   no texture split (for debug)

SEE ALSO

       torcs(6)

AUTHOR

       This  manual page was written by Rudy Godoy <rudy@kernel-panik.org>, for the Debian GNU/Linux system (but
       may be used by others).