Provided by: open-adventure_1.4+git20170917.0.d512384-2_amd64 bug

NAME

       advent - Colossal Cave Adventure

SYNOPSIS

       advent [-l logfile] [-o] [-r savefile] [-s]

DESCRIPTION

       The original Colossal Cave Adventure from 1976-77 was the origin of all later text
       adventures, dungeon-crawl (computer) games, and computer-hosted roleplaying games.

       This is the last version released by Crowther & Woods, its original authors, in 1995. It
       has been known as "adventure 2.5" and "430-point adventure". To learn more about the
       changes since the 350-point original, type news at the command prompt.

       There is an adventure in the BSD games package that is a C port by Jim Gillogly of the
       1976 ancestor of this game. To avoid a name collision, this game builds as advent,
       reflecting the fact that the PDP-10 on which the game originally ran limited filenames to
       6 characters.

       This version is released as open source with the permission and encouragement of the
       original authors.

       Unlike the original, this version supports use of your arrow keys to edit your command
       line in place. Basic Emacs keystrokes are supported, and your up/down arrows access a
       command history.

       Otherwise, the "version" command is about the only way to tell you’re not running Don’s
       original.

       To exit the game, type Ctrl-D (EOF).

       There have been no gameplay changes.

OPTIONS

       -l
           Log commands to specified file.

       -r
           Restore game from specified file

       -o
           Old-style. Restores original interface, no prompt or line editing. Also ignores
           new-school one-letter commands l, x, g, z, i. Also case-smashes and truncates
           unrecognized text when echoed.

BUGS

       The binary save file format is fragile, dependent on your machine word size and
       endianness, and unlikely to survive through version bumps. There is a version check.

       The input parser was the first attempt ever at natural-language parsing in a game and has
       some known deficiencies. While later text adventures distinguished between transitive and
       intransitive verbs, Adventure’s grammar distinguishes only between motion and action
       verbs. Motions are always immediate in their behavior, so both ACTION MOTION and MOTION
       ACTION (and even MOTION NOUN and MOTION MOTION) are invariably equivalent to MOTION (thus
       GO NORTH means NORTH and JUMP DOWN means JUMP). Whereas, with actions and nouns, the
       parser collects words until it’s seen one of each, and then dispatches; if it reaches the
       end of the command without seeing a noun, it’ll dispatch an "intransitive" action. This
       makes ACTION1 ACTION2 equivalent to ACTION2 (thus TAKE INVENTORY means INVENTORY), and
       NOUN ACTION equivalent to ACTION NOUN.

       Thus you get anomalies like "eat building" interpreted as a command to move to the
       building. These should not be reported as bugs; instead, consider them historical
       curiosities.

REPORTING BUGS

       Report bugs to Eric S. Raymond <esr@thyrsus.com>. The project page is at
       http://catb.org/~esr/open-adventure

SEE ALSO

       wumpus(6), adventure(6), zork(6), rogue(6), nethack(6).

                                            02/04/2018                                  ADVENT(6)