bionic (6) curseofwar.6.gz

Provided by: curseofwar_1.1.8-3build2_amd64 bug

NAME

       curseofwar - Real Time Strategy Game for Linux

SYNOPSIS

       curseofwar [ -c port ] [ -C IP ] [ -d difficulty ] [ -e port ]
              [ -E clients ] [ -h ] [ -H height ] [ -i inequality ]
              [ -l countries ] [ -q quality ] [ -r ] [ -R seed ] [ -s speed ] [ -S shape ] [ -T ] [ -W width ]

DESCRIPTION

       This is a fast-paced action strategy game for Linux implemented using ncurses user interface.

       Unlike  most  RTS,  you  are  not controlling units, but focus on high-level strategic planning: Building
       infrastructure, securing resources, and moving your armies.

       The core game mechanics turns out to be quite close to WWI-WWII type of warfare,  however,  there  is  no
       explicit reference to any historical period.

OPTIONS

       -c port
              Clients's port (19150 is default).

       -C IP  Start a client and connect to the provided server's IP-address.

       -d [ee|e|n|h|hh]
              Difficulty level (AI) from the easiest to the hardest (default is normal).

       -e port
              Server's port (19140 is default).

       -E [1|2| ... L]
              Start a server for not more than L clients.

       -h     Display this help

       -H height
              Map height (default is 21, maximum is 29)

       -i [0|1|2|3|4]
              Inequality between the countries (0 is the lowest, 4 in the highest).

       -l [2|3| ... N]
              Sets L, the number of countries (default is N).

       -q [1|2| ... L]
              Choose  player's  location by its quality (1 = the best available on the map, L = the worst). Only
              in the singleplayer mode.

       -r     Absolutely random initial conditions, overrides options -l, -i, and -q.

       -R seed
              Specify a random seed (unsigned integer) for map generation.

       -s [p|sss|ss|s|n|f|ff|fff]
              Game speed from the slowest to the fastest (default is normal).

       -S [rhombus|rect|hex]
              Map shape (rectangle is default). Max number of countries N=4 for rhombus and rectangle,  and  N=6
              for the hexagon.

       -T     Show the timeline.

       -W width
              Map width (default is 21, maximum is 40)

HOW TO PLAY

       Normally,  the  game  starts with 4 small countries in the corners of the map.  You start as the ruler of
       the Green country, and your goal is to conquer the whole map.

       Tiles

       The map is made of hexagonal tiles. They are:

       /\^   Mountains, cannot be populated

       /$\   Gold mines, cannot be populated too.
             This is the source of gold for your country.
             To control a mine, surround it with your army

        n    Villages, have the slowest population growth (+10%)

       i=i   Towns, average population growth (+20%)

       W#W   Fortresses, high population growth (+30%)

        -    Grassland, normal habitable territory

       People

       People are your primary resource. Thriving popluation is essential for  your  victory.   Every  tile  can
       support  at  most  499  people from each country.  When people from more than one country occupy the same
       tile, they fight.  The country that has the highest population at the tile is called the tile owner.  The
       population of the tile owner is shown on all grassland tiles as follows:

        .      1 - 3    citizens
       ..      4 - 6
       ...     7 - 12
        :     13 - 25
       .:     26 - 50
       .:.    51 - 100
        ::   101 - 200
       .::   201 - 400
       :::   400 - 499

       People migrate from highly populated tiles to less populated tiles.

       Population  grows  only  in  cities.  In  villages  by  10%, in towns by 20%, and fortresses by 30% every
       simulation step. By controlling cities, you control their surrounding territory.

       Flags

       Every country can put flags on the map. Flags change migration rates, so  that  people  of  your  country
       start  gathering  at  the tiles with flags.  Player's flags are shown as white "P" on the right side of a
       tile.  Flags of the computer opponents are shown as "x" on the left side of a tile.

       The flags can be used to increase population of your own  cities,  as  well  as  for  conquering  foreign
       territories.

       When countries are fighting for a city, and if the damage to the defender's army is significant, the city
       can be destroyed: A fortress becomes a town, a town becomes a village, and the  village  gets  completely
       burnt by the invaders.

       Countries

       Computer opponents differ in personality, and it affects the way they fight.

CONTROLS

       Arrow keys and H, J, K, L are for moving the cursor

       R or V   build village -> town -> fortress

       Space    add/remove a flag
       X        remove all your flags
       C        remove a half of your flags

       S        slower
       F        faster

       Q        quit

MULTIPLAYER

       To start a server for two players:

              curseofwar -E 2

       To start a client and connect to the server:

              curseofwar -C <server's IP>

       To  specify  ports, use -e option for server's port, and -c option for client's port. By default, servers
       are using port 19140, and clients are using port 19150.

       Examples:
         Start a server for a single client using port 11111

              curseofwar -E 1 -e 11111

         To connect to it:

              curseofwar -C <server's IP> -e 11111

         Alternatively, to connect to it using port 12345 on the client's side:

              curseofwar -C <server's IP> -c 12345 -e 11111

       Note that all needed map options must be setup when you start a  server,  the  map  and  other  data  are
       transmitted to clients, once they are connected.

       Example:
         Server for 3 clients, no computer opponents, hexagonal map, and equal
         conditions for all:

              curseofwar -E3 -l3 -S hex -i0

       Game speed cannot be changed by a client, so it must be set initially by the server. Not all data is sent
       to clients (e.g. info about population is not sent in full).

       Multiplayer mode is at relatively early development stage. Changes may occure at  any  moment.  When  you
       play  with  other  people,  make  sure that you are using the same version of the game. Hopefully, game's
       client-server communication protocol will be improved in future. All communication is made via UDP.

       Please, report you problems with multiplayer.

EXAMPLES

       A good and easy mode to start playing:

              curseofwar -i4 -q1 -dee

       Or, on a smaller map:

              curseofwar -i4 -q1 -dee -W16 -H16

AUTHORS

       Game:
       Alexey Nikolaev <koiwai at lavabit dot com>
       Makefile:
       Kirill Dmitrenko <kdmitrenko at gmail dot com>
       Maximilian Dietrich <dxm at lavabit dot com>
       Manpage:
       Anton Balashov <sicness at darklogic dot ru>
       Maximilian Dietrich <dxm at lavabit dot com>